[Mod] Weapon Pack

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Max Bain
Posts: 520
Joined: Wed, 27. Jun 18, 19:05
x3ap

[Mod] Weapon Pack

Post by Max Bain » Wed, 1. Jan 20, 02:39

Image

Adds 4 new turrets to the game. All turrets are available for all races.
The weapons are NOT balanced to vanilla balancing. It is more balanced towards VRO.
All have unique sounds but use existing turret models.

Large:

Intimidator Plasma Cannon
- 14080m range, medium fire rate, high damage, very expensive
Large Plasma Artillery
- 19200m range, slow fire rate, high damage , very expensive

Medium:

Medium Plasma Artillery
- 11600m range, slow fire rate, high damage, very expensive
Rapid Plasma Cannon
- 8400m range, fast fire rate, medium damage, expensive

Only the Rapid Plasma Cannon can be mounted on medium sized vessels. All other turrets need L or XL ship size.

Changelog

1.0.3
  • fixed M Laser Turret (Hunter Turret in VRO) for M ships not buildable
1.0.2
  • drastically improved impact effects. Each weapon has its own effect now
  • blue plasma got blue-ish muzzle effects
  • reduced DPS of medium rapid plasma cannon by lowering its rate of fire and reducing mag size
  • reduced DPS of medium plasma artillery by slightly lowering its damage and rate of fire
  • slightly increased damage of Large Plasma Cannon
  • lowered volume and ranges of all sounds
  • imprved some texts
1.0.1
  • reduced DPS of medium rapid plasma cannon by lowering its rate of fire and reducing mag size
  • reduced DPS of medium plasma artillery by slightly lowering its damage and rate of fire
  • blue plasma got blue-ish muzzle effects
  • slightly lowered volume of Rapid Plasma Cannon muzzle sound
1.0.0
  • fixed a picture
  • fixed name
0.9.9
  • Initial release including 4 turrets
Download links
Nexus:
https://www.nexusmods.com/x4foundations/mods/385
Steam:
https://steamcommunity.com/sharedfiles/ ... 1954934014


If you need more ships to mount the weapons on, have a look at my XR Ships Pack mod:
viewtopic.php?f=181&t=419641
Last edited by Max Bain on Tue, 7. Jan 20, 19:34, edited 1 time in total.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Max Bain
Posts: 520
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] Weapon Pack

Post by Max Bain » Sat, 4. Jan 20, 22:19

Screenshots

Version 1.0.2 improved Impact effects:

Image

Image
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Skeeter
Posts: 2899
Joined: Thu, 9. Jan 03, 20:47
x3

Re: [Mod] Weapon Pack

Post by Skeeter » Sat, 4. Jan 20, 23:59

looks very cool
Image
i5 3570k cpu 16gb DDR3 1600mhz vega 56 8gb 32" 1440p mon

Warnoise
Posts: 471
Joined: Tue, 8. Mar 16, 00:47

Re: [Mod] Weapon Pack

Post by Warnoise » Tue, 7. Jan 20, 11:11

Absolutely amazing. I wish however in future there will be faction specific weapons

Max Bain
Posts: 520
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] Weapon Pack

Post by Max Bain » Tue, 7. Jan 20, 12:27

Thanks!
Warnoise wrote:
Tue, 7. Jan 20, 11:11
I wish however in future there will be faction specific weapons
I wish this too :D. But it needs time. There is a minor bug that I will fix this evening, making the Hunter Turret from VRO not available on medium sized ships with Weapon Pack enabled.
After that I will continue work on my other major mod the XR Ship Pack.

But in the future I absolutely want faction weapons. But this takes time. Always quality over quantity!
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

jah
Posts: 216
Joined: Fri, 12. Mar 04, 16:39
x4

Re: [Mod] Weapon Pack

Post by jah » Wed, 8. Jan 20, 00:20

Am I right, that I have to buy the blueprints for the turrets and your xr ships to build them in my own shipyard, before I can use them?

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alexalsp
Posts: 1012
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [Mod] Weapon Pack

Post by alexalsp » Wed, 8. Jan 20, 09:13


Max Bain
Posts: 520
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] Weapon Pack

Post by Max Bain » Wed, 8. Jan 20, 10:14

jah wrote:
Wed, 8. Jan 20, 00:20
Am I right, that I have to buy the blueprints for the turrets and your xr ships to build them in my own shipyard, before I can use them?
Both mods are completely independant. So you dont need any ship blueprint to build any weapon.
But you will need to buy a blueprint for each weapon you want to build yourself. I must admit that I havent checked if they (the blueprints) are available at the different factions to buy, but it should work. The weapon wares dont have any owner, so I hope that the game identifies this as free for all races.
Thanks. I will add this for the next version.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Warnoise
Posts: 471
Joined: Tue, 8. Mar 16, 00:47

Re: [Mod] Weapon Pack

Post by Warnoise » Fri, 21. Feb 20, 15:41

is this comptible with beta 6?

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