[Mod] Weapon Pack

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Max Bain
Posts: 932
Joined: Wed, 27. Jun 18, 19:05
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[Mod] Weapon Pack

Post by Max Bain » Wed, 1. Jan 20, 02:39

Image

Adds 6 new turrets to the game.
The weapons are NOT balanced to vanilla balancing. It is more balanced towards VRO.
All have unique sounds but use existing turret models.

Large:

Intimidator Plasma Cannon (Paranid/Split)
- 16280m range, medium fire rate, high damage, very expensive
Large Plasma Artillery (Argon/Teladi
- 20000m range, slow fire rate, high damage , very expensive

Medium:

Medium Plasma Artillery (all)
- 11600m range, slow fire rate, high damage, very expensive
Rapid Plasma Cannon (all in different versions)
- 8400m range, fast fire rate, medium damage, expensive
280 mm Autocannon (Argon/Split)
- 6750m range, very fast fire rate, medium damage, expensive
Quad Pulse Laser Cutter (Argon)
- 6600m range, very fast fire rate, medium damage, average price

Only the Rapid Plasma Cannon and Pulse Laser Cutter can be mounted on medium sized vessels. All other turrets need L or XL ship size.

Suggested Mods:

If you need more ships to mount the weapons on, have a look at my XR Ships Pack mod:
viewtopic.php?f=181&t=419641

and if you like better balancing, play it with the VRO mod
viewtopic.php?f=181&t=415713

and the VRO XR Ship Pack version:
viewtopic.php?f=181&t=423276



Changelog

1.1.2
  • fixed some text errors
  • added argon medium quad pulse laser turret Cutter
  • Rapid Plasma Cannons have slightly different stats for all races now (you might need to reequip them to make it work)
  • Intimidator (red plasma) is now only available for Paranid and Split and has increased range
  • Large Plasma Artillery (blue plasma) is now only available for Argon and Teladi
  • adjusted dps values to match VRO damage change (in average - (10-20% dps))
  • all plasma turrets do about 10-20% more damage to shield than to hull
1.1.1
  • updated russion language (thx to aladinaleks)
  • added makerrace tags for all weapons (thx to LeLeon)
  • fixed some texts and added size symbol (thx to LeLeon)
1.1.0
  • fixed some translation errors. Added missing russion autocannon text (still not translated so its in english)
1.0.9
  • added race tag for turrets to make them distinguishable in the encyclopedia
  • added german translation (thx to Le Leon)
1.0.8
  • added militaryequipment license as restriction for 280mm autocannon to prevent Xenon building them
  • slightly increased muzzle sound of 280mm auto cannons
  • fixed Rapid Plasma Cannon for M sized vessels set to internal
1.0.7
  • fixed non existing animation files, which spammed the log file and produced errors
  • slightly reduced some sound volumes
1.0.6
  • slightly increased large plasma artillery range and damage
  • slightly lowered damage and fire rate of 280mm autocannon
1.0.5
  • fixed medium plasma cannon not shooting
1.0.4
  • made all weapons available for Split race (only if you own the Split dlc)
  • added 280mm autocannon for Argon and Split (some kind of slow firing gattling gun with more power and range)
  • slightly lowered volume of weapon sounds
  • slightly increased weapon thresholds so they should be less frequently used
  • each race has now its own visual turret version but still all have the same values (to match new turret visuals for different races - introduced in X4 3.0)
1.0.3
  • fixed M Laser Turret (Hunter Turret in VRO) for M ships not buildable
1.0.2
  • drastically improved impact effects. Each weapon has its own effect now
  • blue plasma got blue-ish muzzle effects
  • reduced DPS of medium rapid plasma cannon by lowering its rate of fire and reducing mag size
  • reduced DPS of medium plasma artillery by slightly lowering its damage and rate of fire
  • slightly increased damage of Large Plasma Cannon
  • lowered volume and ranges of all sounds
  • imprved some texts
1.0.1
  • reduced DPS of medium rapid plasma cannon by lowering its rate of fire and reducing mag size
  • reduced DPS of medium plasma artillery by slightly lowering its damage and rate of fire
  • blue plasma got blue-ish muzzle effects
  • slightly lowered volume of Rapid Plasma Cannon muzzle sound
1.0.0
  • fixed a picture
  • fixed name
0.9.9
  • Initial release including 4 turrets
Download links
Nexus:
https://www.nexusmods.com/x4foundations/mods/385
Steam:
https://steamcommunity.com/sharedfiles/ ... 1954934014
Last edited by Max Bain on Sun, 14. Jun 20, 23:20, edited 8 times in total.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Max Bain
Posts: 932
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] Weapon Pack

Post by Max Bain » Sat, 4. Jan 20, 22:19

Screenshots

Version 1.0.2 improved Impact effects:

Image

Image

Image
Last edited by Max Bain on Sun, 14. Jun 20, 23:06, edited 1 time in total.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Skeeter
Posts: 3001
Joined: Thu, 9. Jan 03, 20:47
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Re: [Mod] Weapon Pack

Post by Skeeter » Sat, 4. Jan 20, 23:59

looks very cool
Image
i5 3570k cpu 16gb DDR3 1600mhz vega 56 8gb 32" 1440p mon

Warnoise
Posts: 634
Joined: Tue, 8. Mar 16, 00:47

Re: [Mod] Weapon Pack

Post by Warnoise » Tue, 7. Jan 20, 11:11

Absolutely amazing. I wish however in future there will be faction specific weapons

Max Bain
Posts: 932
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] Weapon Pack

Post by Max Bain » Tue, 7. Jan 20, 12:27

Thanks!
Warnoise wrote:
Tue, 7. Jan 20, 11:11
I wish however in future there will be faction specific weapons
I wish this too :D. But it needs time. There is a minor bug that I will fix this evening, making the Hunter Turret from VRO not available on medium sized ships with Weapon Pack enabled.
After that I will continue work on my other major mod the XR Ship Pack.

But in the future I absolutely want faction weapons. But this takes time. Always quality over quantity!
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

jah
Posts: 235
Joined: Fri, 12. Mar 04, 16:39
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Re: [Mod] Weapon Pack

Post by jah » Wed, 8. Jan 20, 00:20

Am I right, that I have to buy the blueprints for the turrets and your xr ships to build them in my own shipyard, before I can use them?

User avatar
alexalsp
Posts: 1106
Joined: Fri, 18. Jul 14, 05:28
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Re: [Mod] Weapon Pack

Post by alexalsp » Wed, 8. Jan 20, 09:13


Max Bain
Posts: 932
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] Weapon Pack

Post by Max Bain » Wed, 8. Jan 20, 10:14

jah wrote:
Wed, 8. Jan 20, 00:20
Am I right, that I have to buy the blueprints for the turrets and your xr ships to build them in my own shipyard, before I can use them?
Both mods are completely independant. So you dont need any ship blueprint to build any weapon.
But you will need to buy a blueprint for each weapon you want to build yourself. I must admit that I havent checked if they (the blueprints) are available at the different factions to buy, but it should work. The weapon wares dont have any owner, so I hope that the game identifies this as free for all races.
Thanks. I will add this for the next version.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Warnoise
Posts: 634
Joined: Tue, 8. Mar 16, 00:47

Re: [Mod] Weapon Pack

Post by Warnoise » Fri, 21. Feb 20, 15:41

is this comptible with beta 6?

Max Bain
Posts: 932
Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] Weapon Pack

Post by Max Bain » Tue, 31. Mar 20, 19:39

Uploaded 1.0.4 which is compatible to Split dlc. If you dont have Split Dlc, it will still work, but sure only the non split parts of the mod.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

jah
Posts: 235
Joined: Fri, 12. Mar 04, 16:39
x4

Re: [Mod] Weapon Pack

Post by jah » Thu, 2. Apr 20, 14:22

Hi,
I'm not really sure, but I think your mod someway corrupts my ingame encyclopedia. When I try to access it, the user panel disappears (the cursor is still there). After deactivating your mod, everything works fine.
I tried the vanilla 3.0 version (no beta) with Split DLC and the following mods:
- Apologize for Attack
- Sector Sattelites
- Ship Repair Laser
- Spherical Long Range Scan
- Variety and Rebalance Overhaul 2.0
Any suggestions?

best regards

jah

Max Bain
Posts: 932
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] Weapon Pack

Post by Max Bain » Thu, 2. Apr 20, 14:28

jah wrote:
Thu, 2. Apr 20, 14:22
Hi,
I'm not really sure, but I think your mod someway corrupts my ingame encyclopedia. When I try to access it, the user panel disappears (the cursor is still there). After deactivating your mod, everything works fine.
I tried the vanilla 3.0 version (no beta) with Split DLC and the following mods:
- Apologize for Attack
- Sector Sattelites
- Ship Repair Laser
- Spherical Long Range Scan
- Variety and Rebalance Overhaul 2.0
Any suggestions?

best regards

jah
WHat is the user panel? Can you maybe add a screenshot so I know what we are talking about?
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

jah
Posts: 235
Joined: Fri, 12. Mar 04, 16:39
x4

Re: [Mod] Weapon Pack

Post by jah » Thu, 2. Apr 20, 17:20

Tomorrow i can give you one. It's like the encyclopedia disappears as if you have closed the menu. But the mouse cursor remains. Furthermore I cannot change to another menu, until I hit esc
Edit: is it possible that your mod interferes with the ship repair laser mod? I'll try that out tomorrow

Max Bain
Posts: 932
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] Weapon Pack

Post by Max Bain » Thu, 2. Apr 20, 18:40

jah wrote:
Thu, 2. Apr 20, 17:20
Tomorrow i can give you one. It's like the encyclopedia disappears as if you have closed the menu. But the mouse cursor remains. Furthermore I cannot change to another menu, until I hit esc
Edit: is it possible that your mod interferes with the ship repair laser mod? I'll try that out tomorrow
It should not interfer with the repair laser mod. In fact it should not interfer with any mod because it only adds new unique content or uses vanilla content but in this case unmodified.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

jah
Posts: 235
Joined: Fri, 12. Mar 04, 16:39
x4

Re: [Mod] Weapon Pack

Post by jah » Thu, 2. Apr 20, 21:07

Em, never mind. I tried again with the Workshop version of your mod, instead of the nexusmods one. Now it works fine. Sorry for bothering you...

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