[MOD] Recycle Ships and Stations

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alexalsp
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Re: [MOD] Recycle Ships and Stations

Post by alexalsp » Wed, 29. Apr 20, 05:44

Russian text

But this is not the whole text of the mod ... :gruebel:

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<?xml version="1.0" encoding="UTF-8"?>

<language>
    <page id="855925" title="Sapphire line" descr="Text of the Sapphire ship line" voice="no">
      <t id="1">Модуль утилизации</t>
      <t id="2">Дает возможность станциям утилизировать корабли без использования модулей судостроения.</t>
      <t id="3">Модуль утилизации</t>
    </page>
</language>

Code: Select all

  <text language="7" name="Recycle Ships And Stations" description="Игрок может разбирать свои корабли, утилизировать или продавать свои станции другим фракциям." author="iforgotmysocks" />

iforgotmysocks
Posts: 1205
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Re: [MOD] Recycle Ships and Stations

Post by iforgotmysocks » Sun, 3. May 20, 15:19

alexalsp wrote:
Wed, 29. Apr 20, 05:44
But this is not the whole text of the mod ... :gruebel:
Thanks alex, and yes, that's only the module, but i thought i had to start somewhere. Rest will follow eventually.

iforgotmysocks
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Joined: Fri, 8. Nov 13, 23:35
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Re: [MOD] Recycle Ships and Stations

Post by iforgotmysocks » Thu, 28. May 20, 22:29

And version 0.5 is out:
- added temporary fix for thrusters not being detected, now a random thruster fitting the ship class is chosen, will be updated once i'm able to find the actuall thruster of the ship
- added localization support (thanks to LeLeon)
- added russian localization (thanks to alexalsp)
- added german localization (thanks to LeLeon)
- fixed a cause of ships sometimes not being displayed in the disassembly overview
- fixed the npc command to disassemble ships not checking against the dock limit for the regarded ship size
- fixed researched components remaining listed in the blueprint overview under certain circumstances
- fixed stations not being sellable to court or trinity once they appear

Rikimarius
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Joined: Sat, 8. Dec 18, 22:46
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Re: [MOD] Recycle Ships and Stations

Post by Rikimarius » Sat, 6. Jun 20, 11:48

Hi, nice mod but is it possible to NOT set sell orders when the the deconstruction is finished? In early game when i want to just hoard materials i always need to remove the sell orders after every recycle.

iforgotmysocks
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Joined: Fri, 8. Nov 13, 23:35
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Re: [MOD] Recycle Ships and Stations

Post by iforgotmysocks » Sat, 6. Jun 20, 12:38

Rikimarius wrote:
Sat, 6. Jun 20, 11:48
Hi, nice mod but is it possible to NOT set sell orders when the the deconstruction is finished? In early game when i want to just hoard materials i always need to remove the sell orders after every recycle.
Good point. I'll remove the automated orders or make them configurable. Thanks!

Rikimarius
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Joined: Sat, 8. Dec 18, 22:46
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Re: [MOD] Recycle Ships and Stations

Post by Rikimarius » Sat, 6. Jun 20, 14:10

Thx, configurable would be nice. That can help to get research going.

iforgotmysocks
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Re: [MOD] Recycle Ships and Stations

Post by iforgotmysocks » Sun, 7. Jun 20, 15:51

Rikimarius wrote:
Sat, 6. Jun 20, 14:10
Thx, configurable would be nice.
U got it, version 0.5.2 is out.

- added french localization (thank you, darkvador83)
- changed the creation of automatic sell orders for stations with the recycle module installed to be disabled by default (this can be enabled in the new mod configuration file)
- added a mod configuration file where stats like recycle proficiency, duration, recycle module blueprint availability and the above mentioned automatic sell offer can be configured

Scoob
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Joined: Thu, 27. Feb 03, 23:28
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Re: [MOD] Recycle Ships and Stations

Post by Scoob » Mon, 15. Jun 20, 12:49

Hi,

I use Support Ships and one of the vanilla omissions that surprised me is how no resources are gained when removing ship items in the equip screen. Sure, I can use ware transfer to store things like deployables from a docked ship, but that's not what's missing here. Basically, I capture a lot of ships and I'd LOVE to be able to remove any deployables, weapons, shields etc. and gain the resources for these parts. Is this something possible / in-scope with this mod?

I did wonder if it might do it already as a Support Ship is basically an cut-down equipment dock in effect, but I wanted to double-check first.

Basically, the gameplay loop I'm looking for is this:

1) Capture ship
2) Dock ship at support ship and repair it
3) Remove any items such as Missiles, mines and deployables, gaining resources for the Support Ship.
4) Remove any shields and weapons, gaining resource for the support ship.
5) Re-equip or sell ship.

I see that by adding the new module I can have a station do this quite effectively, which is great, however I thought this would fit the Support Ship role perfectly and allow for greater utility of this ship class. I do often role-play as a bit of a nomad (no Support Ship pun intended) capturing and salvaging, only settling down with a station once I'm fairly well established fleet-wise, so this would fit me perfectly.

Note: I get that just selling an intact ship yields more cash than the sum of its parts, but that's not really the point. It's about a degree of self-reliance based on what I can scavenge and use, rather than buy.

No worries if this isn't in your plan for the mod, but no harm in asking I hope.

Cheers,

Scoob.

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