[MOD] Neutral Engine Tints - M ships

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Axeface
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[MOD] Neutral Engine Tints - M ships

Post by Axeface » Fri, 8. Nov 19, 19:38

Nexus:- https://www.nexusmods.com/x4foundations/mods/361
Steam Workshop:- https://steamcommunity.com/sharedfiles/ ... 1908673976

(The same but for S ships available here:- viewtopic.php?f=181&t=419817 )

Hi all, this mod changes the colour of engine components on M ships to more neutral greys.

Image
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tomchk
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Re: [MOD] Neutral Engine Tints - M ships

Post by tomchk » Fri, 8. Nov 19, 21:13

Do you think the vanilla tints indicate the faction builder, like purple for PAR engines? Just curious.
Care to see what I've been creating? https://www.youtube.com/user/ytubrute

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Axeface
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Re: [MOD] Neutral Engine Tints - M ships

Post by Axeface » Fri, 8. Nov 19, 21:38

tomchk wrote:
Fri, 8. Nov 19, 21:13
Do you think the vanilla tints indicate the faction builder, like purple for PAR engines? Just curious.
Yeh of course. I just dont like having bright green engines on a purple ship and stuff like that. And there is still a difference between the races in my mod, argon are dark grey, paranid almost black and teladi bright grey.

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Re: [MOD] Neutral Engine Tints - M ships

Post by tomchk » Fri, 8. Nov 19, 21:40

Okay, I just wanted to make sure they had those colors for a reason. Thanks!
Care to see what I've been creating? https://www.youtube.com/user/ytubrute

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SimB
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Re: [MOD] Neutral Engine Tints - M ships

Post by SimB » Mon, 17. Apr 23, 03:39

Hi Axeface!

Love your mod - it is one of my must haves for every playthrough. Sadly my subscription on the workshop no longer works. I am guessing you are redoing this mod for 6.0?

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Axeface
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Re: [MOD] Neutral Engine Tints - M ships

Post by Axeface » Mon, 17. Apr 23, 04:15

SimB wrote:
Mon, 17. Apr 23, 03:39
Hi Axeface!

Love your mod - it is one of my must haves for every playthrough. Sadly my subscription on the workshop no longer works. I am guessing you are redoing this mod for 6.0?
Ive hidden the mod because I fear that it will cause problems. Im afraid that currently its not looking great regarding updates to my mods.
When you say 'no longer works' what do you mean? If me hiding it has stopped it from working I didnt know that would happen.

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SimB
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Re: [MOD] Neutral Engine Tints - M ships

Post by SimB » Mon, 17. Apr 23, 05:37

Hi!

Yes, this is the problem. Once you disabled it on Steam Workshop it got auto unsubscribed it seems.

I can not resubscribe to it sadly.

I can understand if it is too much to do at the moment. Thank you either way for your mods!

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Axeface
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Re: [MOD] Neutral Engine Tints - M ships

Post by Axeface » Mon, 17. Apr 23, 05:41

SimB wrote:
Mon, 17. Apr 23, 05:37
Hi!

Yes, this is the problem. Once you disabled it on Steam Workshop it got auto unsubscribed it seems.

I can not resubscribe to it sadly.

I can understand if it is too much to do at the moment. Thank you either way for your mods!
Thank you :) And that wasnt expected - I apologise. I will have a further look within the next couple of days but I really dont want to cause problems in peoples games - as this mod could always be safely removed from savegames I feel fairly confident that this specific mod being removed wont have caused problems for anyone (in fact might have prevented), its possible that leaving it will cause all sorts of problems. I will un-hide my mods though because people that are subbed to my ships and still playing on 5.1 will have major issues... ide recommend unsubbing once I un-hide the mods if you can.

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Re: [MOD] Neutral Engine Tints - M ships

Post by 13913408324 » Tue, 6. Jun 23, 07:52

Thanks a lot!Can pack them up include S M L and XL?

and shield? :mrgreen:

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