[Mod] XR Ship Pack - 6.0 ready!

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Staberind
Posts: 119
Joined: Wed, 5. May 10, 23:32
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Re: [Mod] XR Ship Pack (12 ships now)

Post by Staberind » Thu, 7. Nov 19, 15:27

Awesome, Cheers.
Aladna Hill, Again, AP, 3.1. in the last Game worthy of the "X" title. <<<< X4 might just be changing this. :?:

Max Bain
Posts: 1458
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack (14 ships now)

Post by Max Bain » Fri, 8. Nov 19, 23:14

You are welcome.

Just uploaded 0.9.5.
Changelog and pics on first page.

Enjoy
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

wesley32
Posts: 27
Joined: Thu, 5. Mar 15, 19:46
x4

Re: [Mod] XR Ship Pack (14 ships now)

Post by wesley32 » Mon, 11. Nov 19, 10:45

Great mod, enjoying this alot! I'm trying to recreate the X:R sectors in X4. Works well together!

Max Bain
Posts: 1458
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack (14 ships now)

Post by Max Bain » Tue, 12. Nov 19, 09:06

wesley32 wrote:
Mon, 11. Nov 19, 10:45
Great mod, enjoying this alot! I'm trying to recreate the X:R sectors in X4. Works well together!
Thank you! Nice to hear you like it :).
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Warnoise
Posts: 674
Joined: Mon, 7. Mar 16, 23:47

Re: [Mod] XR Ship Pack (14 ships now)

Post by Warnoise » Tue, 12. Nov 19, 10:04

Hi, question:

1-Does the balor use its main Missiles battery?
2-Does the Sucellus use its main gun?

Max Bain
Posts: 1458
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack (14 ships now)

Post by Max Bain » Tue, 12. Nov 19, 12:46

Warnoise wrote:
Tue, 12. Nov 19, 10:04
Hi, question:

1-Does the balor use its main Missiles battery?
2-Does the Sucellus use its main gun?
In x4 there are no Missile batteries (yeah that sucks). So no, the balor only uses missile turrets if equipped.
The Sucellus uses its main guns only if you equip them. It has 3 slots for main weapons.

Just check it out ;)
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

ns88ns
Posts: 90
Joined: Sun, 11. Sep 11, 22:00
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Re: [Mod] XR Ship Pack (14 ships now)

Post by ns88ns » Tue, 12. Nov 19, 17:33

Hi, Max Bain.

Question: There is folder XR_ShipPack\units_size_l_ice_collector_data in the extension. The same folder exists in XR_ShipPack\assets\units\size_xl\units_size_l_ice_collector_data

It looks like XR_ShipPack\units_size_l_ice_collector_data is kind of lost garbage. Could you, please, confirm?

Thank you in advance.

Max Bain
Posts: 1458
Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (14 ships now)

Post by Max Bain » Tue, 12. Nov 19, 21:26

ns88ns wrote:
Tue, 12. Nov 19, 17:33
Hi, Max Bain.

Question: There is folder XR_ShipPack\units_size_l_ice_collector_data in the extension. The same folder exists in XR_ShipPack\assets\units\size_xl\units_size_l_ice_collector_data

It looks like XR_ShipPack\units_size_l_ice_collector_data is kind of lost garbage. Could you, please, confirm?

Thank you in advance.
Yepp. You can delete the folder in the root directory. I normally work in that direction before I convert the model files, so I forgot to delete the folder.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

ns88ns
Posts: 90
Joined: Sun, 11. Sep 11, 22:00
x4

Re: [Mod] XR Ship Pack (14 ships now)

Post by ns88ns » Wed, 13. Nov 19, 00:53

Got it.
Thank you for your mod and your time you spent to create it.

darklead
Posts: 60
Joined: Wed, 22. May 13, 15:29
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Re: [Mod] XR Ship Pack (14 ships now)

Post by darklead » Wed, 13. Nov 19, 09:52

Great mod!! Is there any chance to see the Albion Skunk in future?
The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.
-Konstantin Tsiolkovsky

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alexalsp
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Re: [Mod] XR Ship Pack (14 ships now)

Post by alexalsp » Wed, 13. Nov 19, 10:44

darklead wrote:
Wed, 13. Nov 19, 09:52
Great mod!! Is there any chance to see the Albion Skunk in future?

NO NO NO NO NO NO NO NO NO NO NO

:lol: :?

Thecrippler
Posts: 368
Joined: Tue, 8. Jan 19, 15:43

Re: [Mod] XR Ship Pack (14 ships now)

Post by Thecrippler » Wed, 13. Nov 19, 17:19

darklead wrote:
Wed, 13. Nov 19, 09:52
Great mod!! Is there any chance to see the Albion Skunk in future?
https://www.youtube.com/watch?v=9o19CaOSuD8

tomchk
Posts: 1294
Joined: Mon, 26. Jan 15, 19:55
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Re: [Mod] XR Ship Pack (14 ships now)

Post by tomchk » Wed, 13. Nov 19, 20:23

Haha I hated the name and some other things about the "skunk", but with all the ways you could change it by 4.3, I find it incredibly satisfying to fly...
Care to see what I've been creating? https://www.youtube.com/user/ytubrute

captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
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Re: [Mod] XR Ship Pack (14 ships now)

Post by captainradish » Thu, 14. Nov 19, 00:33

tomchk wrote:
Wed, 13. Nov 19, 20:23
Haha I hated the name and some other things about the "skunk", but with all the ways you could change it by 4.3, I find it incredibly satisfying to fly...
I personally perferred the X3 look, but it was an interesting ship nonetheless.

captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
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Re: [Mod] XR Ship Pack (14 ships now)

Post by captainradish » Thu, 14. Nov 19, 00:34

This may be a tad nit-picky, but I think the Sulaco's bridge should be located way in the front just above what was the drone hangars in XR. That seems to be the only real windows on the ship.

captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
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Re: [Mod] XR Ship Pack (14 ships now)

Post by captainradish » Thu, 14. Nov 19, 18:57

Assuming you can get permission of course, would you consider porting some of the excellent ship mods that were created for XR? I'm thinking in particular the Loki, the Yokohama, and the Polaka (the third Terran TR that wasn't the Lifter or the Miner) that were created for Lost Sectors and Aladinalek's Bulldog. That isn't even including all the good work Marvinthemartian put in.

There were some very very good ship mods made for X:R that would round out X4 pretty nicely, I think.

Max Bain
Posts: 1458
Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (14 ships now)

Post by Max Bain » Thu, 14. Nov 19, 19:44

captainradish wrote:
Thu, 14. Nov 19, 18:57
Assuming you can get permission of course, would you consider porting some of the excellent ship mods that were created for XR? I'm thinking in particular the Loki, the Yokohama, and the Polaka (the third Terran TR that wasn't the Lifter or the Miner) that were created for Lost Sectors and Aladinalek's Bulldog. That isn't even including all the good work Marvinthemartian put in.

There were some very very good ship mods made for X:R that would round out X4 pretty nicely, I think.
Not in this mod. Maybe in another one but this has X:R ships made out of X:R modules as topic.
But if the ships have a very high quality (as high as the vanilla ships), I might add them to another mod.

But all this depends on 3.0 because, to be fair, I have only created this mod because I want to finally play X 4 with enough content. The vanilla game just lacks so many nice ships that I had to add them and I also wait for a more bugfixed and better version of the game with better effects. So my hope lies in 3.0. If that fails, I might stop modding until 4.0 or later.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
x4

Re: [Mod] XR Ship Pack (14 ships now)

Post by captainradish » Thu, 14. Nov 19, 21:33

Max Bain wrote:
Thu, 14. Nov 19, 19:44
captainradish wrote:
Thu, 14. Nov 19, 18:57
Assuming you can get permission of course, would you consider porting some of the excellent ship mods that were created for XR? I'm thinking in particular the Loki, the Yokohama, and the Polaka (the third Terran TR that wasn't the Lifter or the Miner) that were created for Lost Sectors and Aladinalek's Bulldog. That isn't even including all the good work Marvinthemartian put in.

There were some very very good ship mods made for X:R that would round out X4 pretty nicely, I think.
Not in this mod. Maybe in another one but this has X:R ships made out of X:R modules as topic.
But if the ships have a very high quality (as high as the vanilla ships), I might add them to another mod.

But all this depends on 3.0 because, to be fair, I have only created this mod because I want to finally play X 4 with enough content. The vanilla game just lacks so many nice ships that I had to add them and I also wait for a more bugfixed and better version of the game with better effects. So my hope lies in 3.0. If that fails, I might stop modding until 4.0 or later.
Since most X:R mods were kitbashes, I'd say they are as good as vanilla.

As far as 3.0 goes, they're supposed to have it in beta soon (if they don't already). It'll install automatically for me, so we'll see how it is! The changelog has a lot more new features than prior updates did (as well as the big list of fixes).

Max Bain
Posts: 1458
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack (14 ships now)

Post by Max Bain » Thu, 14. Nov 19, 21:57

3.0 broke half of the textures of the ships in this mod. So far I havent found out why and my bug thread has been closed because it is mod related :cry:
Last edited by Max Bain on Thu, 14. Nov 19, 22:15, edited 1 time in total.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

tomchk
Posts: 1294
Joined: Mon, 26. Jan 15, 19:55
x4

Re: [Mod] XR Ship Pack (14 ships now)

Post by tomchk » Thu, 14. Nov 19, 21:59

These guys stick to those rules!
Care to see what I've been creating? https://www.youtube.com/user/ytubrute

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