[Mod] XR Ship Pack (28 ships now)

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Staberind
Posts: 117
Joined: Wed, 5. May 10, 23:32
x4

Re: [Mod] XR Ship Pack (12 ships now)

Post by Staberind » Thu, 7. Nov 19, 16:27

Awesome, Cheers.
Aladna Hill, Again, AP, 3.1. in the last Game worthy of the "X" title. <<<< X4 might just be changing this. :?:

Max Bain
Posts: 832
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack (14 ships now)

Post by Max Bain » Sat, 9. Nov 19, 00:14

You are welcome.

Just uploaded 0.9.5.
Changelog and pics on first page.

Enjoy
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

wesley32
Posts: 27
Joined: Thu, 5. Mar 15, 20:46
x4

Re: [Mod] XR Ship Pack (14 ships now)

Post by wesley32 » Mon, 11. Nov 19, 11:45

Great mod, enjoying this alot! I'm trying to recreate the X:R sectors in X4. Works well together!

Max Bain
Posts: 832
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack (14 ships now)

Post by Max Bain » Tue, 12. Nov 19, 10:06

wesley32 wrote:
Mon, 11. Nov 19, 11:45
Great mod, enjoying this alot! I'm trying to recreate the X:R sectors in X4. Works well together!
Thank you! Nice to hear you like it :).
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Warnoise
Posts: 605
Joined: Tue, 8. Mar 16, 00:47

Re: [Mod] XR Ship Pack (14 ships now)

Post by Warnoise » Tue, 12. Nov 19, 11:04

Hi, question:

1-Does the balor use its main Missiles battery?
2-Does the Sucellus use its main gun?

Max Bain
Posts: 832
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack (14 ships now)

Post by Max Bain » Tue, 12. Nov 19, 13:46

Warnoise wrote:
Tue, 12. Nov 19, 11:04
Hi, question:

1-Does the balor use its main Missiles battery?
2-Does the Sucellus use its main gun?
In x4 there are no Missile batteries (yeah that sucks). So no, the balor only uses missile turrets if equipped.
The Sucellus uses its main guns only if you equip them. It has 3 slots for main weapons.

Just check it out ;)
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

ns88ns
Posts: 60
Joined: Sun, 11. Sep 11, 22:00

Re: [Mod] XR Ship Pack (14 ships now)

Post by ns88ns » Tue, 12. Nov 19, 18:33

Hi, Max Bain.

Question: There is folder XR_ShipPack\units_size_l_ice_collector_data in the extension. The same folder exists in XR_ShipPack\assets\units\size_xl\units_size_l_ice_collector_data

It looks like XR_ShipPack\units_size_l_ice_collector_data is kind of lost garbage. Could you, please, confirm?

Thank you in advance.

Max Bain
Posts: 832
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack (14 ships now)

Post by Max Bain » Tue, 12. Nov 19, 22:26

ns88ns wrote:
Tue, 12. Nov 19, 18:33
Hi, Max Bain.

Question: There is folder XR_ShipPack\units_size_l_ice_collector_data in the extension. The same folder exists in XR_ShipPack\assets\units\size_xl\units_size_l_ice_collector_data

It looks like XR_ShipPack\units_size_l_ice_collector_data is kind of lost garbage. Could you, please, confirm?

Thank you in advance.
Yepp. You can delete the folder in the root directory. I normally work in that direction before I convert the model files, so I forgot to delete the folder.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

ns88ns
Posts: 60
Joined: Sun, 11. Sep 11, 22:00

Re: [Mod] XR Ship Pack (14 ships now)

Post by ns88ns » Wed, 13. Nov 19, 01:53

Got it.
Thank you for your mod and your time you spent to create it.

darklead
Posts: 13
Joined: Wed, 22. May 13, 15:29
x4

Re: [Mod] XR Ship Pack (14 ships now)

Post by darklead » Wed, 13. Nov 19, 10:52

Great mod!! Is there any chance to see the Albion Skunk in future?
The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.
-Konstantin Tsiolkovsky

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alexalsp
Posts: 1091
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [Mod] XR Ship Pack (14 ships now)

Post by alexalsp » Wed, 13. Nov 19, 11:44

darklead wrote:
Wed, 13. Nov 19, 10:52
Great mod!! Is there any chance to see the Albion Skunk in future?

NO NO NO NO NO NO NO NO NO NO NO

:lol: :?

Thecrippler
Posts: 260
Joined: Tue, 8. Jan 19, 16:43

Re: [Mod] XR Ship Pack (14 ships now)

Post by Thecrippler » Wed, 13. Nov 19, 18:19

darklead wrote:
Wed, 13. Nov 19, 10:52
Great mod!! Is there any chance to see the Albion Skunk in future?
https://www.youtube.com/watch?v=9o19CaOSuD8

tomchk
Posts: 1093
Joined: Mon, 26. Jan 15, 20:55
x4

Re: [Mod] XR Ship Pack (14 ships now)

Post by tomchk » Wed, 13. Nov 19, 21:23

Haha I hated the name and some other things about the "skunk", but with all the ways you could change it by 4.3, I find it incredibly satisfying to fly...

captainradish
Posts: 149
Joined: Sat, 30. Apr 05, 06:09
x4

Re: [Mod] XR Ship Pack (14 ships now)

Post by captainradish » Thu, 14. Nov 19, 01:33

tomchk wrote:
Wed, 13. Nov 19, 21:23
Haha I hated the name and some other things about the "skunk", but with all the ways you could change it by 4.3, I find it incredibly satisfying to fly...
I personally perferred the X3 look, but it was an interesting ship nonetheless.

captainradish
Posts: 149
Joined: Sat, 30. Apr 05, 06:09
x4

Re: [Mod] XR Ship Pack (14 ships now)

Post by captainradish » Thu, 14. Nov 19, 01:34

This may be a tad nit-picky, but I think the Sulaco's bridge should be located way in the front just above what was the drone hangars in XR. That seems to be the only real windows on the ship.

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