[MOD] Civilian Fleets: Mimicry Extension (v6.05)
Posted: Tue, 6. Aug 19, 16:12
A continuation of the broken mod Mining Trading Fleet (viewtopic.php?f=181&t=410087). Better than the original. Managing your civilian ships has never been easier.
Civilian Fleets: That's how simple it is! (https://imgur.com/a/hTGmQwi) (old screenshot depicting the formation of the first-gen Civilian Fleets back in v2.6)
Civilian Fleets: That's how simple it is! (https://imgur.com/a/hTGmQwi) (old screenshot depicting the formation of the first-gen Civilian Fleets back in v2.6)
- No longer requires Right Click API! We're probably the first mod to do so
- Requires SirNukes Mod Support API (from mod v2.00+)
- Please place this mod at the game directory's (steamapps, etc.) extensions folder, not the "My Documents" extensions folder
- Assign civilian ships to leaders to simplify management
- Details, rationale, etc., of original mod available at viewtopic.php?f=181&t=410087
- Details and downloads of this updated mod available at https://www.nexusmods.com/x4foundations/mods/335
- Steam mirror available at https://steamcommunity.com/sharedfiles/ ... 2092839403
- GitHub repository for development stuff at https://github.com/Vectorial1024/v1024_civilian_fleets
- v1.01: Trading fleets available
- v1.02: Mining fleets available
- v1.03: Fixed bug
- v1.04: Distribution fleets available
- v1.04: TaterTrade fleets available
- v1.04: Fixed bug
- v1.05: New naming mechanism for civilian fleets
- v1.05: Fixed bug
- v1.06: Repacked mod in correct format
- v1.07: Fixed bug
- v1.08: Mules and Warehouses fleets available (credits to user Scuffle Kerfuffle)
- v1.09: Fixed bug
- v1.10: Fallback Mode available
- v1.11: Fixed bug
- v1.12: Fixed bug
- v1.13: Compatibility with Update v3.0
- v1.13: Auto-updating fleet names
- v1.14: Fixed bug
- v2.00: Now supports DeadAirRT's TaterTrade instead
- v2.00: Now supports Mules Supply and Warehouses Extended instead
- v2.00: Now requires SirNukes Mod Support API
- v2.00: Once again, no longer requires Right Click API (but strongly recommended instead)
- v2.00: New configurable options via Extension Options
- v2.00: Added French translations (credits to GitHub user abouquet)
- v2.00: Fixed Win7 crashes
- v2.00: Fixed other bugs
- v2.01: Improved compatibility
- v2.02: Fixed bug
- v3.00: Totally no longer requires Right Click API
- v3.00: More French translations (credits to user o-papaya-o)
- v3.00: Improved compatibility
- v3.01: Added German translation (credits to GitHub user LeLeon)
- v3.01: Added double Chinese translations from myself
- v3.01: Added temp-fix to update station subordinate warebaskets
- v3.01: Added support to Sanity Sector Miner
- v3.01: Fixed bugs and improvements
- v3.01: Removed SirNukes' announcement
- v3.02: Improved handling of edge cases involving invalid default behaviors
- v3.02: Improved compatibility with the Mules mod (credits to GitHub user Galaxy-Spam)
- v3.02: Fixed bugs
- v3.03: Added option to include fleet anchor space to fleet name auto-update
- v3.03: Added Japanese translation (credits to GitHub user Proudust)
- v4.00: Fixed mining fleets, now they operate in another way under the hood and is no longer blocked by EgoSoft
- v4.01: Fixed oversight causing the v4.00 mining fleets to not sync orders
- v4.10: Added mechanism to remember fleet numbers
- v4.10: Fixed bugs
- v5.00: Major change: now extends from vanilla Mimic assignment instead
- v5.01: Fixed bugs (no more annoying leftover debug logs!)
- v5.02: Implemented ways for easy transition from old Civilian Fleet fleets to new Mimic fleets through the legacy assignment buttons
- v5.03: Fixed bugs; might be critical bugs related to the v5.00 disaster
- v5.04: Fixed bugs; hopefully resuppliers will work again
- v5.05: Fixed bug blocking RandomMine etc from working
- v5.06: Fixed bug with Supply Mules
- v5.07: Fixed bug with duplicated fleet numbers (for fleet auto-rename)
- v5.08: Fixed bug (debug log spam)
- v5.09: Improved compatibility with MWEX assign-source
- v6.00: Salvager fleets available (new feature of X4 v5.0)
- v6.00: Fixed bug (X4 v5.0 mining fleets)
- v6.01: Fixed bug (now does not break RandomTrade, RandomMine, RandomSupply)
- v6.02: DeadTater fleets available
- v6.03: Fixed bug: DeadTater fleet names
- v6.04: Magic Number Time!
- v6.04: Fixed bug with TaterTrade's newer params
- v6.04: Fixed bug with DeadTater failing to sync
- v6.05: The legacy "assign as trader/miner" civ-fleet behavior is removed
- v6.05: Fixed several bugs, including the "run_script" log spam
- Since mod v6.05, the legacy "assign as trader/miner" behavior is removed; this legacy action is causing problems, and there should be enough time (nearly 2 years!) for everyone to switch to use the Mimic assignment
- To transition to X4 v4.0+, since mod v5.02, it is as simple as assigning a new ship to the fleet in question, then the assignment group will be updated to use Mimic, and the new code will be engaged; do this for each fleet that needs conversion (you probably will assign new ships to them from time to time anyway)
- To transition to X4 v4.0+, since mod v5.00, you should manually change your assignment groups to use Mimic; do this for each fleet that needs conversion