Vectorial1024 wrote: ↑Sun, 17. Nov 19, 10:12
Kyle Baxter wrote: ↑Sun, 17. Nov 19, 01:01
Welcome back!
Mules and Warehouse seems to be all other the place right now, totally bugged in 2.6 and sadly the author is away. I stopped my playthrough, because i did not find a mules mod that was working properly. Maybe i bend somehow TaterTrader with buy and sell prices and faction restrictions to deliver to my warehouse. TaterTrader is my go to mod the fix all kinds of other broken mods.
Now to the next bug! A mining fleet with a commander that uses expert miner has the same problem with the jump range. Expert miner allows high values like TaterTrader, but the wingman use again the same default values. I also read that expert miner is way better in mining, compared to advanced or the sector miner behavior. Do the wingman get the same bonuses applied or do they use the basic default sector mining speed?
Hmmm, the Expert Mining part is not noticed before, need to look into it.
Internally, all the 3 mining behaviors use the same "mining" script, but with different parameters. And yes, Expert Mining itself has a fixed "efficiency" score of 100, whereas Sector Mining has a fixed score of (I think) 10, with Advanced Mining inbetween.
I think I made it such that subordinates of a mining fleet will mine resources according to their own skill levels, instead of directly copying from the commanders' range because that will make this set up very OP: 1 Expert Miner leading numerous 0 star skill miners, all running Expert AutoMine
My intention was that the right values get applied to the miners. I'm totally fine if it works like you mentioned, that every miner uses their own skill level.
Buzz2005 wrote: ↑Sun, 17. Nov 19, 22:11
Kyle Baxter wrote: ↑Sun, 17. Nov 19, 01:01
Welcome back!
Mules and Warehouse seems to be all other the place right now, totally bugged in 2.6 and sadly the author is away. I stopped my playthrough, because i did not find a mules mod that was working properly. Maybe i bend somehow TaterTrader with buy and sell prices and faction restrictions to deliver to my warehouse. TaterTrader is my go to mod the fix all kinds of other broken mods.
Now to the next bug! A mining fleet with a commander that uses expert miner has the same problem with the jump range. Expert miner allows high values like TaterTrader, but the wingman use again the same default values. I also read that expert miner is way better in mining, compared to advanced or the sector miner behavior. Do the wingman get the same bonuses applied or do they use the basic default sector mining speed?
mules mod extensions works good if you start a new game with it, or in the existing game edit out the order. base. xml file
its in cat and dat format but if you want I can send you the edited version, it should work great in 2.6 as it works for me
It worked at the start, but broke after a while. I'm unsure if this will fix it. I used for my stations StationMule with the warehouse option and later removed the mercury with the settings and replaced those with large freighters. The freighters are unable to do job, they start the trade order and immediately stop the trade order. This behavior goes on and on, but if i use the same ship class like the mercury before, the SationMule script works on those two stations. If i assign the large freighter to another station it also works fine. This is just one bug of many that i encountered. Also sometimes the orders get stuck and won't process. Really strange, but I will try your solution. Thanks.
Edit: Woops, just saw that you said mules extensions. Yeah that mod is also totally broken for me. My mules try to trade with npc wharfs and equipment docks and i have own stations only selected. It does not care for trade bans too or jump range restriction. Even with trade bans for all factions, own stations only and jump range set to 0 it still flies to other npc stations. Also only my first freighter does work. The second does absolutely nothing.