Zodiak1289 wrote: ↑
Fri, 9. Aug 19, 19:49
Ok, I tried to update it now... and the mod seem to dissapear.
No rightclick menu shows up at all.
Reverted back to the old Version 1.02 and it Reappeard, any tought on why that coud happen?
It's strange. I know exactly how it happened, and should have provided a fix for that already. It's something along the lines of my mod wanting to use something called "C", but did not tell the game to help me find "C" first, so I am trying to use nothing, which crashed the menu. To fix that, I told the game to help me find "C" at the top of the file. It worked fine on my side.
I have quickly uploaded a fix for that bug very recently, like an hour ago, but for my laziness, that update still shared the v1.04 version number. Perhaps Nexus/Vortex could not detect this update...?
Still, check and update to v1.04; or, re-install using v1.04. Either way should solve the problem.
While we're at it, I think I understand why the mining part of the original MTF "failed to work" after the update to v2.50.
Currently, all the three AutoMine default order variants have different config options, but all 3 call the same "hidden" default order internally; it is the original AutoMine default order, which was hidden by EgoSoft somewhere like in v1.6.
Advanced AutoMine and Expert AutoMine have no problems, but Sector AutoMine has problems. The AutoMine script wants to know what resources to gather, but wants the info to be sent in as a list. We all know, Sector AutoMine only allows us to select 1 resources to gather. Giving a distinct 1 item into the slot of a list makes the script unhappy.
What vanilla game did is to first convert this distinct 1 item into a list containing exactly that 1 item (hence fulfilling the list requirement), and send it to the script. But the original MTF (and, unfortunately, up till v1.04 of this mod) did not do that. It simply copied the data directly from the default order, and gave to the script without any consideration. There are errors here. Hence, when you try to open up the Info section of the affected miners, you can't open it. Even the performance of the miners and the game are affected, because the script gets stuck in the error.
Overall, this gives an impression that "orders aren't copied over", but in fact, they are simply copied over in the wrong format, and the script cannot understand.
And, well, if you can discover this bug then you must be using Sector AutoMine a huge lot. Some advice from myself: change to Advanced or even Expert AutoMine, with all kinds of ranges set to zero! Contrasting the Sector AutoMine, the Adv and the Exp AutoMine actually takes your crew's skill into consideration, so in effect, your crew can mine faster. For the "effectiveskill" parameter in the mining script, Sector AutoMine uses the value 0, but Expert AutoMine uses the value 100! A huge difference!
So that was what I found and learnt when investigating the "mod broken" complaints.
Computer Science student, reporting for duty. College gon be tough, so no need to be rush.