all ship come as new ship in the way to have graphical diversity to the game
exept the nodan s+ and the blender one that i m working on:
-all have 2 version : one as player only ship and one where player and AI can buy/use it
-all have a VRO version
i try to be reactive to encountered bugs
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nodan Prototype S+ ( my first tutorial mod ship and startpoint for all of this )
https://www.nexusmods.com/x4foundations/mods/323
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the S+ eclipse heavy bomber with a M engine (high mass and inertia) with 3 missile dedicated mount point (total 7)
https://www.nexusmods.com/x4foundations/mods/449
the S+ falcon Heavy bomber with 1 M & 4 S engines (high mass and inertia) with 2 more gun and 3 missile dedicated mount point (total 7)
https://www.nexusmods.com/x4foundations/mods/455
on this one the M engine can t be changed because i used a trick to add it with S engine
and the S+ tethys Heavy bomber With M engine (high mass and inertia) with 1 more gun and 4 missile dedicated mount point (total 7)
https://www.nexusmods.com/x4foundations/mods/456/
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pack of this 3 first ship for VRO with adjusted stats and compatibility (nodan will come)
https://www.nexusmods.com/x4foundations/mods/459
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at this point i started to add parts to ship but with the limit of xml editing
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the S elite augmented (normal and vro version in same link)
augmented light fighter it can be called "quaternion's party"
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a tiny little new one: the callisto augmented nicknamed "the tortoise"
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all of them were reworked with only notepad++
now it s time to learn how to use blender...
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Defreighterised M transporter into covette mod
my first step in 3D modeling and blender the teladi vulture fighter
the sunna universal a mix between a mercury and a foret(dunno english name)
https://www.nexusmods.com/x4foundations/mods/489
more to come!
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thanks to brummbear02 for his tutorial and his help
thanks to techmite for his help in my first step in 3D modeling and blender
thanks to egosoft for this game
( and sorry for my english)