[MOD]DeadAirGate Overhaul v0.6

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DeadAirRT
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Re: DeadAirGate Overhaul

Post by DeadAirRT » Mon, 1. Apr 19, 19:39

ledhead900 wrote:
Mon, 1. Apr 19, 08:10
DeadAirRT wrote:
Sun, 31. Mar 19, 16:05
Yeah i was trying to figure out how to move the old version (1.51) down. I have a couple modules that go well with the new map that I'm working on still. The map is fully functional now but the economy may have some issues that I'll try to address while remaining as compatible as i can. It may be best to wait a few days before really committing to a new game.
No worries,
I think you can edit the old files and move them to old, or it does it on it's own when you use a version number higher than the current main file, you can also choose to replace the main-file, or set the upload as optional.
Just from what I figured out from my one Skyrim mod I uploaded.

I use these mods currently
https://i.imgur.com/fcx4A7o.png

I think the economy is going okay, probably mostly due to the Faction Fix Set of mods .
I would probably only request a version without super-highways, I tried using the no super highways mod it did not remove the highways your modified sectors, I think the higheways are tied deeper then simply removing the macro from them which I modified your map script to have the same effect of no highways mod but it did not work for modified sectors at least I could cut the highway mod out of the load order tho.

I need to dump the cat file I think and make the changes properly to each sector I might have a go later might just leave it how it is -
Because I use Variety and Rebalance Overhaul and this removes Boost via tab key and modifies ships to go faster in general and have much faster travel modes, it is recommended to remove then highways with that mod as it negates the concept of the ships being faster to cover the distance.
So I rechecked the file and it does have my superhighway removal. The in-cluster sector-to-sector highway was kept in but the main superhighway should be completely removed. I don't see any of your mods that look like they would cause the issue though.

My mod has a similar change to "no highways mod" but also goes further and removes all references to highway connections in zones.xml and sectors.xml. It sounds like something got messed up for your version. Below are the portions that completely remove the superhighway.

zonehighways.xml:
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<diff>
	<replace sel="//macros">
		<macros>
		</macros>
	</replace>
</diff>
zones.xml:
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<remove sel="//macros/macro[@name='Zone004_Cluster_08_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone004_Cluster_08_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_29_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_29_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />

<remove sel="//macros/macro[@name='Zone002_Cluster_08_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_08_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_34_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_34_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />

<remove sel="//macros/macro[@name='Zone001_Cluster_09_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_09_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone005_Cluster_34_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone005_Cluster_34_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />

<remove sel="//macros/macro[@name='Zone002_Cluster_09_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_09_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_09_Sector001_macro']/connections/connection[@ref='Highway03Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_09_Sector001_macro']/connections/connection[@ref='Highway03Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_18_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_18_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_18_Sector001_macro']/connections/connection[@ref='Highway03Connection02_gate']" />

<remove sel="//macros/macro[@name='Zone002_Cluster_10_Sector001_macro']/connections/connection[@ref='Highway03Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_10_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_10_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone005_Cluster_18_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone005_Cluster_18_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone005_Cluster_18_Sector001_macro']/connections/connection[@ref='Highway03Connection01_gate']" />

<remove sel="//macros/macro[@name='Zone001_Cluster_10_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_10_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_10_Sector001_macro']/connections/connection[@ref='Highway03Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_22_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_22_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />

<remove sel="//macros/macro[@name='Zone001_Cluster_11_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_11_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_11_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_11_Sector001_macro']/connections/connection[@ref='Highway03Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_11_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_11_Sector001_macro']/connections/connection[@ref='Highway03Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone004_Cluster_22_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone004_Cluster_22_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone004_Cluster_24_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone004_Cluster_24_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone004_Cluster_24_Sector001_macro']/connections/connection[@ref='Highway04Connection02_gate']" />

<remove sel="//macros/macro[@name='Zone001_Cluster_12_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_12_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_24_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_24_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_24_Sector001_macro']/connections/connection[@ref='Highway03Connection01_gate']" />

<remove sel="//macros/macro[@name='Zone003_Cluster_12_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_12_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_13_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone002_Cluster_13_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />

<remove sel="//macros/macro[@name='Zone003_Cluster_13_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_13_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_14_Sector001_macro']/connections/connection[@ref='Highway02Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone001_Cluster_14_Sector001_macro']/connections/connection[@ref='Highway01Connection02_gate']" />

<remove sel="//macros/macro[@name='Zone003_Cluster_14_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_14_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_14_Sector001_macro']/connections/connection[@ref='Highway03Connection02_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_14_Sector001_macro']/connections/connection[@ref='Highway03Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_29_Sector001_macro']/connections/connection[@ref='Highway01Connection01_gate']" />
<remove sel="//macros/macro[@name='Zone003_Cluster_29_Sector001_macro']/connections/connection[@ref='Highway02Connection02_gate']" />
sectors.xml:
Spoiler
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Code: Select all

<remove sel="//macros/macro[@name='Cluster_08_Sector001_macro']/connections/connection[@name='Highway02_Cluster_08_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_08_Sector001_macro']/connections/connection[@name='Highway01_Cluster_08_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_34_Sector001_macro']/connections/connection[@name='Highway01_Cluster_34_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_34_Sector001_macro']/connections/connection[@name='Highway02_Cluster_34_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_09_Sector001_macro']/connections/connection[@name='Highway01_Cluster_09_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_09_Sector001_macro']/connections/connection[@name='Highway02_Cluster_09_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_18_Sector001_macro']/connections/connection[@name='Highway01_Cluster_18_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_18_Sector001_macro']/connections/connection[@name='Highway02_Cluster_18_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_18_Sector001_macro']/connections/connection[@name='Highway03_Cluster_18_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_10_Sector001_macro']/connections/connection[@name='Highway01_Cluster_10_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_10_Sector001_macro']/connections/connection[@name='Highway02_Cluster_10_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_22_Sector001_macro']/connections/connection[@name='Highway01_Cluster_22_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_22_Sector001_macro']/connections/connection[@name='Highway02_Cluster_22_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_11_Sector001_macro']/connections/connection[@name='Highway03_Cluster_11_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_11_Sector001_macro']/connections/connection[@name='Highway02_Cluster_11_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_24_Sector001_macro']/connections/connection[@name='Highway02_Cluster_24_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_24_Sector001_macro']/connections/connection[@name='Highway01_Cluster_24_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_24_Sector001_macro']/connections/connection[@name='Highway03_Cluster_24_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_24_Sector001_macro']/connections/connection[@name='Highway04_Cluster_24_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_12_Sector001_macro']/connections/connection[@name='Highway01_Cluster_12_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_12_Sector001_macro']/connections/connection[@name='Highway02_Cluster_12_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_13_Sector001_macro']/connections/connection[@name='Highway02_Cluster_13_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_13_Sector001_macro']/connections/connection[@name='Highway01_Cluster_13_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_14_Sector001_macro']/connections/connection[@name='Highway02_Cluster_14_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_14_Sector001_macro']/connections/connection[@name='Highway01_Cluster_14_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_29_Sector001_macro']/connections/connection[@name='Highway01_Cluster_29_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_29_Sector001_macro']/connections/connection[@name='Highway02_Cluster_29_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_04_Sector001_macro']/connections/connection[@name='Highway01_Cluster_04_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_04_Sector001_macro']/connections/connection[@name='Highway02_Cluster_04_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_15_Sector001_macro']/connections/connection[@name='Highway02_Cluster_15_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_15_Sector001_macro']/connections/connection[@name='Highway01_Cluster_15_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_19_Sector001_macro']/connections/connection[@name='Highway01_Cluster_19_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_20_Sector001_macro']/connections/connection[@name='Highway02_Cluster_20_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_20_Sector001_macro']/connections/connection[@name='Highway04_Cluster_20_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_25_Sector001_macro']/connections/connection[@name='Highway02_Cluster_25_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_25_Sector001_macro']/connections/connection[@name='Highway01_Cluster_25_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_28_Sector001_macro']/connections/connection[@name='Highway01_Cluster_28_Sector001_connection']"/>
<remove sel="//macros/macro[@name='Cluster_28_Sector001_macro']/connections/connection[@name='Highway02_Cluster_28_Sector001_connection']"/>

<remove sel="//macros/macro[@name='Cluster_32_Sector001_macro']/connections/connection[@name='Highway02_Cluster_32_Sector001_connection']"/>

DeadAirRT
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by DeadAirRT » Tue, 2. Apr 19, 23:10

Uploaded 4 submods, updated description.

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ledhead900
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by ledhead900 » Wed, 3. Apr 19, 03:38

Ahhhh
You're the same guy who made the SuperHighWay removal mod well, in that case, I just have overridden what was built in with your super highway file and it is not needed oops I guess I will re-install this then haha too revert my own changes.
From what you have said everything works as intended sorry for the confusion I just saw a few highways in the Argon side of the universe and thought they should not be there.
*modified*
I lost my Hans to be flying Solo.
Image

DeadAirRT
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by DeadAirRT » Wed, 3. Apr 19, 06:51

I actually didn't make the original, it was someone named stupidprocess. If it wasn't for him, I wouldn't have known it was possible to remove them but I went with a completely different approach.

rosssack
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by rosssack » Wed, 3. Apr 19, 18:48

how does this play with FOCW MOD,,??

DeadAirRT
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by DeadAirRT » Wed, 3. Apr 19, 19:33

rosssack wrote:
Wed, 3. Apr 19, 18:48
how does this play with FOCW MOD,,??
I'll have to make a quick compatibility pass but from what I know, the only issue should be the additional gate from Tharkas Cascade into morning star III.

DeadAirRT
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by DeadAirRT » Wed, 3. Apr 19, 22:08

rosssack wrote:
Wed, 3. Apr 19, 18:48
how does this play with FOCW MOD,,??
added FOCW compatibility mod, enjoy!

rosssack
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by rosssack » Fri, 5. Apr 19, 15:06

DeadAirRT wrote:
Wed, 3. Apr 19, 22:08
rosssack wrote:
Wed, 3. Apr 19, 18:48
how does this play with FOCW MOD,,??
added FOCW compatibility mod, enjoy!
hi as for as I can tell focw works ok now good job ,,

rosssack
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by rosssack » Sun, 7. Apr 19, 13:18

hi might want to check compatibility with Rise of the Ossian Raider and ashipmod,,,,,,looks like might be big

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ledhead900
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by ledhead900 » Sun, 7. Apr 19, 14:55

rosssack wrote:
Sun, 7. Apr 19, 13:18
hi might want to check compatibility with Rise of the Ossian Raider and ashipmod,,,,,,looks like might be big
Care to explain in detail on how it might be big, if you see potential issues may as well post what they are.
Aiship mod works as intended, had been running it for the past 60 hours of game time and saw the flagship fleets engage a few times and be spotted.
cannot speak for rise of the ossian raider.

I do not have aiship mod anymore tho as VRO added battleships to their mod I did not want to complicate things by adding flag ships I will re add the flagships mod if VRO gives the all the clear.


To OP this is what the other person is talking about -
viewtopic.php?f=181&t=409546&p=4861615#p4861615

it is the newly made mod of the AI-ship dev, the ships so work no different than his old one but there will be conflicts with the sectors actually it would be rather nice if we had a version of this for that mod given the fact there is a new faction.
I am also currently talking to the VRO guy about doing the same and getting a patch out there for this so we can get the faction and the flag ships balanced into VRO if possible but have no idea how he/she will respond to the request.
*modified*
I lost my Hans to be flying Solo.
Image

rosssack
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by rosssack » Sun, 7. Apr 19, 15:19

ledhead900 wrote:
Sun, 7. Apr 19, 14:55
rosssack wrote:
Sun, 7. Apr 19, 13:18
hi might want to check compatibility with Rise of the Ossian Raider and ashipmod,,,,,,looks like might be big
Care to explain in detail on how it might be big, if you see potential issues may as well post what they are.
Aiship mod works as intended, had been running it for the past 60 hours of game time and saw the flagship fleets engage a few times and be spotted.
cannot speak for rise of the ossian raider.

I do not have aiship mod anymore tho as VRO added battleships to their mod I did not want to complicate things by adding flag ships I will re add the flagships mod if VRO gives the all the clear.


To OP this is what the other person is talking about -
viewtopic.php?f=181&t=409546&p=4861615#p4861615

it is the newly made mod of the AI-ship dev, the ships so work no different than his old one but there will be conflicts with the sectors actually it would be rather nice if we had a version of this for that mod given the fact there is a new faction.
I am also currently talking to the VRO guy about doing the same and getting a patch out there for this so we can get the faction and the flag ships balanced into VRO if possible but have no idea how he/she will respond to the request.
wen I say big I just meant popular mod

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ledhead900
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by ledhead900 » Sun, 7. Apr 19, 16:39

Ahh, well no biggy, however, the gates and sectors of that mod will need to be relocated to fit in this mod.
I still hold hopes that VRO and the dev of that mod can work together to merge or come up with a patch for VFO so that we have battleships as a new class from VRO and the massive flag ships from Aiships new mod integrated as-well with balanced changes for VRO as that would add two new classes of ship into the XL category massive faction flagships and battleships to assign to fleets.

I also requested both contact this dev and see if they all want to play nice and merge as it would interesting to see them all come together and form one huge mod similar to that of LiteCube - Universe which is widely known as the BEST and most recommended mod for any X3:AP playthrough essentially a few great devs coming to together to form a super mod which covers all basis.

X4 has nothing like it so far and what it does have are split between 4/5 devs which could probably serve to come together and make such a larger project.
*modified*
I lost my Hans to be flying Solo.
Image

DeadAirRT
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by DeadAirRT » Sun, 7. Apr 19, 21:40

He contacted me and I'll be looking into it after i get off work. It shouldn't be too much work to get main map mod working with it.

Pretty Hate Machine
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by Pretty Hate Machine » Mon, 8. Apr 19, 00:53

So I've played this mod for ~5/6 hours this weekend and I'm loving it so far. Been playing it pretty light on mods, but it's married really well with the travel mode rebalance of VRO. The scale of this mod makes the game feel much more complete, but I do have one piece of constructive criticism.

In my opinion, the amount of jump gates added is a bit excessive. Often times mission guidance will tell me to just leave the system and through another few systems to the jump gate on the other side of the original system. Having every neighboring system connect makes the universe feel smaller and less diverse.

In previous games (and lore) Systems had at the most 4 gates, where the vast majority had 2, and some were dead ends with just one in or out. I think drawing some inspiration from that might make for more interesting/balanced galactic geography

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ledhead900
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Re: [MOD]DeadAirGate Overhaul v0.5

Post by ledhead900 » Mon, 8. Apr 19, 01:29

DeadAirRT wrote:
Sun, 7. Apr 19, 21:40
He contacted me and I'll be looking into it after i get off work. It shouldn't be too much work to get main map mod working with it.
Awesome, VRO is also doing a patch so should be fricken sweet.
I am waiting for the race DLC like split to come then I was going too add in a re-work of X3:AP galaxy into X4 relative time line.
I did intend to design some station wrecks in Blender and re-work a model or two of the ships from X2 as relic class simply a couple ships you can patch up if you find them in the X3 sectors.

Was going to tie the whole project into this mod with a hidden jump gate and then make a compatible patch and move the new faction over into the X3, and pre make a lot of heavy Xeon installations.
I thought things could get interesting when given a universe which has nothing but the resources and space to control considering that future game versions will have sector take over etc.


I too have actually run into the issue where the ships will take a jump that is 4 or so long only to loop around into the connected sector of 1 jump quite strange, seems with this many gates all going everywhere the ai has issues with shortest routes.
I also ran into issues in Paranid space with the wharfs simply never producing any ships they just sit there waiting for resources and that is with all of Mysterials https://steamcommunity.com/workshop/fil ... 1672198487 faction fixs installed except for the catchup module.
*modified*
I lost my Hans to be flying Solo.
Image

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