[MOD] Variety and Rebalance Overhaul (VRO)

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o-papaya-o
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by o-papaya-o » Tue, 14. May 19, 19:18

ok, i'm on discord x4 modding. pseudo PaPaYa
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C’est en voyant un moustique se poser sur ses coui**** que l’on s’aperçoit qu’on ne peut pas régler tous les problèmes par la violence.

scav_n_ger
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by scav_n_ger » Wed, 15. May 19, 18:48

Would you consider making a windows 7 (documents/extensions) compatible version?

turosp
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by turosp » Thu, 16. May 19, 09:59

This mod sounds very promising, any chance it would work with 2.50 beta4 ?

Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Thu, 16. May 19, 13:31

turosp wrote:
Thu, 16. May 19, 09:59
This mod sounds very promising, any chance it would work with 2.50 beta4 ?
No, im holding till we get full 2.5 release as they may change few things in later betas. And I do not really want to fix bugs that are beta-related.
Also, if I release now it may not work with 2.21, and that is what most people play.

turosp
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by turosp » Thu, 16. May 19, 13:41

Shuulo wrote:
Thu, 16. May 19, 13:31
turosp wrote:
Thu, 16. May 19, 09:59
...
No, im holding till we get full 2.5 release as they may change few things in later betas. And I do not really want to fix bugs that are beta-related.
Also, if I release now it may not work with 2.21, and that is what most people play.
Yea, good point! I wanted to start a new game anyway, I'll do it with your mod then :)

Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Wed, 29. May 19, 00:09

Version 1.6

NEW: FLAK L turret, low-damage, high-high preciesion turret (may change if ill find a way to detonate projectile near tartget
NEW: Cruise missile L turret - slow powerful missile for anti-cap job, useful on defence platforms, and AI actually uses them for that as well

Major changes:
- Battleships were ranamed to not conflict with ressuply ships
- balance pass, every single weapon was updated, most smaller weapons did get a sloight buff, some M weapons as well
- L turrets thresholds/prices updated to make the usage of them by AI more varied

Minor:
- all weapon descriptions were updated to include real weapons parameters, like Shields DPS, Hull DPS and ALPHA(1-shot power). Remember, weapon usefulness comes not only from DPS, but behaviour is very important as well, adn damage characteristic may be a bit misleading.
- updated even more graphics and sounds of some weapons.
- fixed some bugs here and there.

Translation:
-Added French translation thanks to PaPaYa!!!

qwizzie
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by qwizzie » Wed, 29. May 19, 07:12

Looks like NexusMods still reference your mod with version 1.5 instead of 1.6 (eventhough you updated it yesterday)

Image

FYI

Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Wed, 29. May 19, 09:01

qwizzie wrote:
Wed, 29. May 19, 07:12
Looks like NexusMods still reference your mod with version 1.5 instead of 1.6 (eventhough you updated it yesterday)
FYI
Thanks, updated and new version with bug fix uploeaded

Scoob
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Scoob » Wed, 29. May 19, 14:04

Hi,

Firstly, thanks for this mod, most impressive work!

Secondly, I have a game in progress, started in v2.21 IIRC, that's vanilla apart from a mod that increases ship trade ranges sightly more than vanilla - I added it after the mega nerf which totally broke the economy in my game. Is it better to start afresh do you think? I mean, am I asking for problems modding an older game that was started in a different game version?

I am sorta leaning towards a fresh start with VRO and the FWEE mod, that's just been updated for 2.5 too. Gonna miss my ships and cash reserves though lol.

Edit: Apologies, I just saw read your comment about save compatibility, so I'll restart :)

Scoob.

Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Wed, 29. May 19, 14:53

Scoob wrote:
Wed, 29. May 19, 14:04
Hi,

Firstly, thanks for this mod, most impressive work!

Secondly, I have a game in progress, started in v2.21 IIRC, that's vanilla apart from a mod that increases ship trade ranges sightly more than vanilla - I added it after the mega nerf which totally broke the economy in my game. Is it better to start afresh do you think? I mean, am I asking for problems modding an older game that was started in a different game version?

I am sorta leaning towards a fresh start with VRO and the FWEE mod, that's just been updated for 2.5 too. Gonna miss my ships and cash reserves though lol.

Edit: Apologies, I just saw read your comment about save compatibility, so I'll restart :)

Scoob.
Some people reported that it's totally fine for old saves, I just never tested it myself.
Though I would really suggest to start new game with Faction Fix mod as well, it makes all the difference.

Scoob
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Scoob » Wed, 29. May 19, 15:22

Shuulo wrote:
Wed, 29. May 19, 14:53
Some people reported that it's totally fine for old saves, I just never tested it myself.
Though I would really suggest to start new game with Faction Fix mod as well, it makes all the difference.
Thanks, that's what I've done :) Feels weird just having the one ships again, plus I've not played that much of late.

Scoob.

lordofpie7000
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by lordofpie7000 » Fri, 31. May 19, 06:35

In the latest version of the mod it seems to work with my old saves from 2.2. However I've come across the problem of being unable to target small turrets on larger ships. I can target their large turrets but am unable to target the small turrets. I doubt this is intended since it seems to prevent me from continuing through the boarding stages.

Buzz2005
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Buzz2005 » Fri, 31. May 19, 09:28

I think its still intended for OOS combat so ships don't loose turrets after 5 seconds

Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Fri, 31. May 19, 11:34

lordofpie7000 wrote:
Fri, 31. May 19, 06:35
In the latest version of the mod it seems to work with my old saves from 2.2. However I've come across the problem of being unable to target small turrets on larger ships. I can target their large turrets but am unable to target the small turrets. I doubt this is intended since it seems to prevent me from continuing through the boarding stages.
Buzz is right, its on purpose.
Also, boarding is just to easy in vanilla for my taste. I would suggest to use this mod alongside VRO.

Scoob
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Scoob » Tue, 4. Jun 19, 20:26

Just wanted to come here and say that this mod is bloody good! Totally transforms the game for me. I love the new balance of shields and weapons. Nice job.

Scoob.

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