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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 02:19
by Rastuasi
Any chance of a compatibility with the Blazing Player ship mods?

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 02:59
by Shuulo
phrozen1 wrote:
Sat, 18. Jan 20, 01:50
Buzz2005 wrote:
Sat, 18. Jan 20, 00:37
did pirates scan you as in bother you? faction war mod does that, when they scan you it disables travel drive for a short time
I don't think so and if they did, i didn't notice. And i kept on getting dropped out of travel drive till i left the sector. But it didn't happen since.
Faction war mod was not active.

What i also noticed:
1. The captain of the ship i was flying myself kept on saying "awaiting orders" a couple of times.
2. I saw a freighter "stuck" and flickering for a while before it got back to normal (it was near me in the same sector).
All of mentioned bugs are known 3.0 beta problems, nothing to do with mod.

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 03:00
by Shuulo
Rastuasi wrote:
Sat, 18. Jan 20, 02:19
Any chance of a compatibility with the Blazing Player ship mods?
Its up to the mod maker to make his ships compatible with VRO, I cant do anything to make it compatible.

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 06:38
by Cyclo_Hexanol
Not 100% sure it isnt another installation problem on my end but I think I have 2.0 (it doesnt have a lot of description text and has a 0.1 in the extension list in game) and I still cant target the medium missile turrets.

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 06:39
by Rastuasi
Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 10:50
by Shuulo
Rastuasi wrote:
Sat, 18. Jan 20, 06:39
Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
Send the save

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 10:52
by Shuulo
Cyclo_Hexanol wrote:
Sat, 18. Jan 20, 06:38
Not 100% sure it isnt another installation problem on my end but I think I have 2.0 (it doesnt have a lot of description text and has a 0.1 in the extension list in game) and I still cant target the medium missile turrets.
No, if you can't target m turrets you don't have 2.0, your installation may be bad. Are you on win 7??? There is a known problem with it.
Also with 2.0 you need to start a new game, old will not work.
Also, try to unsubscribe from it in steam, and delete vro folder in extensions, then install vro beta as described in first page

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 15:23
by Mr.Freud
Checking out BETA. Noticed that Argon Shield MK2 is worse than MK1

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 15:48
by Shuulo
Mr.Freud wrote:
Sat, 18. Jan 20, 15:23
Checking out BETA. Noticed that Argon Shield MK2 is worse than MK1
Thanks, fixed, tel S shield had the same problem, also fixed.

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 18:03
by Mr.Freud
I LOVE your mod! dogfighting feels so much better now! Only issue for me is very bad performance. I have 9900k and my fps drop to 25-35 during big battles between factions. I hope game devs can do something about performance in upcoming patches.

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sat, 18. Jan 20, 21:54
by Rastuasi
Shuulo wrote:
Sat, 18. Jan 20, 10:50
Rastuasi wrote:
Sat, 18. Jan 20, 06:39
Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
Send the save
Sent via pm!

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sun, 19. Jan 20, 00:25
by Shuulo
Mr.Freud wrote:
Sat, 18. Jan 20, 18:03
I LOVE your mod! dogfighting feels so much better now! Only issue for me is very bad performance. I have 9900k and my fps drop to 25-35 during big battles between factions. I hope game devs can do something about performance in upcoming patches.
How much the difference is from vanilla?

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sun, 19. Jan 20, 09:40
by Mr.Freud
Shuulo wrote:
Sun, 19. Jan 20, 00:25
Mr.Freud wrote:
Sat, 18. Jan 20, 18:03
I LOVE your mod! dogfighting feels so much better now! Only issue for me is very bad performance. I have 9900k and my fps drop to 25-35 during big battles between factions. I hope game devs can do something about performance in upcoming patches.
How much the difference is from vanilla?
I haven't played vanilla for a long time, I find it boring. I play with Faction Enhancement mod. With that mod I get 50-60 during big battles

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sun, 19. Jan 20, 11:01
by phrozen1
Shuulo wrote:
Sat, 18. Jan 20, 02:59
phrozen1 wrote:
Sat, 18. Jan 20, 01:50
What i also noticed:
1. The captain of the ship i was flying myself kept on saying "awaiting orders" a couple of times.
2. I saw a freighter "stuck" and flickering for a while before it got back to normal (it was near me in the same sector).
All of mentioned bugs are known 3.0 beta problems, nothing to do with mod.
Ok never had those issues with vanilla. Sorry.

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Sun, 19. Jan 20, 11:21
by Shuulo
phrozen1 wrote:
Sun, 19. Jan 20, 11:01
Shuulo wrote:
Sat, 18. Jan 20, 02:59
phrozen1 wrote:
Sat, 18. Jan 20, 01:50
What i also noticed:
1. The captain of the ship i was flying myself kept on saying "awaiting orders" a couple of times.
2. I saw a freighter "stuck" and flickering for a while before it got back to normal (it was near me in the same sector).
All of mentioned bugs are known 3.0 beta problems, nothing to do with mod.
Ok never had those issues with vanilla. Sorry.
They are quite rare I'd say, the first one is somehow connected to how you enter your ship, I saw this happening one or two times.
The second one I encountered ones when was testing 3.0 vanilla.

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Tue, 21. Jan 20, 04:50
by tylitalo
Tried out the test release for beta 3.0. All faction shipyards and wharf seem to require ore and silicon, and none have storage for it? Not sure what's the story there, or if it matters in the grand scheme..

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Tue, 21. Jan 20, 08:45
by Shuulo
Change you are describing is impossible with VRO and is not intended, there is nothing changed in regards to shipyards or warfs in this mod, it seems you either have corrupt installation or other mod that changes something. Or you have either Linux or Win 7 that does not work good with loose file mods.

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Tue, 21. Jan 20, 09:04
by tylitalo
Okay then, let's try this again.

Fresh install of X4 on windows 10.

Fresh start:
Image

No other extensions installed:
Image

Version 2.0 of your mod:
Image

Jackrabbit run for Argon prime, and scanned enough of the wharf to see the storage:
Image


Again, I don't know if this matters. It was a statement of what I saw and I was curious. I wouldn't post something like this without testing it a bit.

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Tue, 21. Jan 20, 09:12
by Buzz2005
its new beta probably, but as you see its storage is 0/0 so even if it looks like it needs it, everything works as before

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Posted: Tue, 21. Jan 20, 09:30
by tylitalo
Thanks :) That's kind of what I figured. I was curious.