[MOD] Variety and Rebalance Overhaul (VRO) 4.x

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Mon, 27. Jan 20, 17:28

Derp wrote:
Mon, 27. Jan 20, 17:17
Reading the "beams suck" thread in the main forum gave me an idea for a suggestion: can you add some long-range beam turrets with high sustained dps but terrible tracking? Plasma turrets are nice and all but I miss me some Homeworld.
Rastuasi wrote:
Sat, 18. Jan 20, 06:39
Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
I had a similar issue a couple of pages back (freezing upon shot impact), I hope it hasn't cropped up again. Using the github VRO 2.0 seemed to fix it for me, although the code base does suffer from the linux capitalization bug as well so you'll need to google how to recursively lowercase the source tree for the inscrutable perl regex that does it.

The easiest way to reproduce my bug was to get a plasma shotgun and shoot a P in the belly where there's lots of different surfaces to ricochet off. Fiddling with graphics settings would sometimes work to get you through a fight, but not permanently.
Ai is bad with sustained beams, they tend to jerk them and end firing consequence prematurely.
Though I'm looking doing some forward destroyer beams

malimber
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by malimber » Tue, 28. Jan 20, 02:19

BUG: All ships show as squares on the map ship buy menus are just black screens.
I'm using the recommended mods. Not sure if this is a 3.0.5 bug or a mod bug.

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Tue, 28. Jan 20, 09:24

malimber wrote:
Tue, 28. Jan 20, 02:19
BUG: All ships show as squares on the map ship buy menus are just black screens.
I'm using the recommended mods. Not sure if this is a 3.0.5 bug or a mod bug.
are you on linux or windows 7? send a screenshot.
Also, please download new version from git, it was updated recently

malimber
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by malimber » Wed, 29. Jan 20, 01:32

Shuulo wrote:
Tue, 28. Jan 20, 09:24
malimber wrote:
Tue, 28. Jan 20, 02:19
BUG: All ships show as squares on the map ship buy menus are just black screens.
I'm using the recommended mods. Not sure if this is a 3.0.5 bug or a mod bug.
are you on linux or windows 7? send a screenshot.
Also, please download new version from git, it was updated recently
Using windows 10. I downloaded whatever the version was 4 days ago.

Ive put a quick vid down below showing the issue included my loaded extensions

https://youtu.be/ZR3wizjDk-U

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Wed, 29. Jan 20, 02:01

malimber wrote:
Wed, 29. Jan 20, 01:32
Shuulo wrote:
Tue, 28. Jan 20, 09:24
malimber wrote:
Tue, 28. Jan 20, 02:19
BUG: All ships show as squares on the map ship buy menus are just black screens.
I'm using the recommended mods. Not sure if this is a 3.0.5 bug or a mod bug.
are you on linux or windows 7? send a screenshot.
Also, please download new version from git, it was updated recently
Using windows 10. I downloaded whatever the version was 4 days ago.

Ive put a quick vid down below showing the issue included my loaded extensions

https://youtu.be/ZR3wizjDk-U
Never seen issue like that.
Make sure that:
1. you downloaded the most recent version (updated yesterday)
2. you extracted it to root X4 folder/extensions and not in documents/X4/extension
3. you renamed folder VRO-master to VRO

malimber
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by malimber » Wed, 29. Jan 20, 04:21

Shuulo wrote:
Wed, 29. Jan 20, 02:01
malimber wrote:
Wed, 29. Jan 20, 01:32
Shuulo wrote:
Tue, 28. Jan 20, 09:24


are you on linux or windows 7? send a screenshot.
Also, please download new version from git, it was updated recently
Using windows 10. I downloaded whatever the version was 4 days ago.

Ive put a quick vid down below showing the issue included my loaded extensions

https://youtu.be/ZR3wizjDk-U
Never seen issue like that.
Make sure that:
1. you downloaded the most recent version (updated yesterday)
2. you extracted it to root X4 folder/extensions and not in documents/X4/extension
3. you renamed folder VRO-master to VRO
Right..I hadn't renamed the master folder...derp on me. Support is awesome

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Wed, 29. Jan 20, 09:43

malimber wrote:
Wed, 29. Jan 20, 04:21

Right..I hadn't renamed the master folder...derp on me. Support is awesome
Glad t works.
All issues like this will go away when i move to official release on Steam and Nexus and mod will be packed.

XTC0R
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by XTC0R » Wed, 29. Jan 20, 11:08

@Shuulo: How good do you think VRO 2.0 and XR Shippack are balanced in the latest versions? The Xenon caps have a hard time versus the XR ships in my game.

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Wed, 29. Jan 20, 11:29

XTC0R wrote:
Wed, 29. Jan 20, 11:08
@Shuulo: How good do you think VRO 2.0 and XR Shippack are balanced in the latest versions? The Xenon caps have a hard time versus the XR ships in my game.
You should wait for official release, currently XR pack is not balanced. After release XR pack author will release vro patch so they will be balanced.

Max Bain
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Max Bain » Wed, 29. Jan 20, 12:58

XTC0R wrote:
Wed, 29. Jan 20, 11:08
@Shuulo: How good do you think VRO 2.0 and XR Shippack are balanced in the latest versions? The Xenon caps have a hard time versus the XR ships in my game.
As Shuulo said, I will upload a VRO version of the ship pack asap when VRO 2.0 comes out. In fact I have the mod already done, I just cant upload it because it is based on VRO 2.0.
So stay tuned and wait a little more and you will be able to play both together.

You sure can also play the standard XR Ship Pack, but the ships have less hull values (but are also cheaper) than in the final XR Ship Pack VRO version. Speeds and everything else is pretty much balanced to VRO even in the standard Ship Pack version, so only Health and prices do not fit VRO and ships are missing internal shields.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Derp
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Derp » Wed, 29. Jan 20, 16:46

Max Bain wrote:
Wed, 29. Jan 20, 12:58
You sure can also play the standard XR Ship Pack, but the ships have less hull values (but are also cheaper) than in the final XR Ship Pack VRO version. Speeds and everything else is pretty much balanced to VRO even in the standard Ship Pack version, so only Health and prices do not fit VRO and ships are missing internal shields.
That's good to hear! I've been holding off because I assumed it was some kind of gross incompatibility issue, like your ships not having turrets or something. If they're a little glass cannony that's fine; at least it'll give some variety to HOP's twelve-Odysseus wolfpack in VRO.

Chris0132
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Chris0132 » Sun, 2. Feb 20, 20:18

Just wanted to leave a note to say that the 2.0 beta version is really cool from the little bit of testing I did and I hope to use it for a proper 3.0/split expansion playthrough when it comes out.

rich-budnew
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by rich-budnew » Mon, 10. Feb 20, 13:22

Hi folks just returning to this game after some time and finding out some new mods to play with. This one looks by far one of the better ones I have to admit. My question as Im only starting a new save today and already loving the new stuff (beta .5 patch) will this be okay with the new Split update or will I need another new start?
Sorry for the noob ish question :-)

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Mon, 10. Feb 20, 14:41

rich-budnew wrote:
Mon, 10. Feb 20, 13:22
Hi folks just returning to this game after some time and finding out some new mods to play with. This one looks by far one of the better ones I have to admit. My question as Im only starting a new save today and already loving the new stuff (beta .5 patch) will this be okay with the new Split update or will I need another new start?
Sorry for the noob ish question :-)
Split DLC will require a new start IF you will save a game with it and not updated VRO.
If you want to retain the savegame and VRO just wait for VRO to update to Split DLC and then load your 3.0 save with Split DLC.
I expect it to take 1-3 days after Split DLC release to update VRO.

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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by rich-budnew » Mon, 10. Feb 20, 15:31

Shuulo wrote:
Mon, 10. Feb 20, 14:41
rich-budnew wrote:
Mon, 10. Feb 20, 13:22
Hi folks just returning to this game after some time and finding out some new mods to play with. This one looks by far one of the better ones I have to admit. My question as Im only starting a new save today and already loving the new stuff (beta .5 patch) will this be okay with the new Split update or will I need another new start?
Sorry for the noob ish question :-)
Split DLC will require a new start IF you will save a game with it and not updated VRO.
If you want to retain the savegame and VRO just wait for VRO to update to Split DLC and then load your 3.0 save with Split DLC.
I expect it to take 1-3 days after Split DLC release to update VRO.

Thank you for the very fast reply and kinda impressed if you can make saves work huge thumbs up. I'll carry on building my fleet and already starting to see HOP being brave and trying to push north :twisted:

Any idea on what kind of ships the Split will provide bonus in I.e Argons like their heavy fighters and L's =)

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Mon, 10. Feb 20, 17:19

rich-budnew wrote:
Mon, 10. Feb 20, 15:31
Any idea on what kind of ships the Split will provide bonus in I.e Argons like their heavy fighters and L's =)
Save will work only if you load up it after VRO update for Split DLC after its released, or it will not work.
As for faction focus, ill need a day to decide, will need to go through all their ships first and see what they offer.

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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by BlackRain » Tue, 18. Feb 20, 02:19

Some errors for you

[=ERROR=] 0.00 No matching node for path '/effects/effect[@id='plasmaemitter_impact_02']' in patch file 'extensions\VRO\libraries\effects'. Skipping node.
[General] 0.00 ======================================

Didn't match the node right

[=ERROR=] 0.00 Error loading MD file extensions\VRO\md\Notifications.xml: Ignoring root node 'diff' in XML file 'extensions\VRO\md\Notifications.xml'.
[General] 0.00 ======================================

This one is easy, just rename the file in all lower case. You get these errors when you name the files with uppercase letters.

[=ERROR=] 0.00 Cannot find macro XML file from index 'shotgun_player_muzzle_macro' in file 'index\macros'
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Cannot find macro XML file from index 'shotgun_player_muzzle_02_macro' in file 'index\macros'
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Cannot find macro XML file from index 'shotgun_player_muzzle_03_macro' in file 'index\macros'
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Cannot find macro XML file from index 'shotgun_player_muzzle_light_macro' in file 'index\macros'
[General] 0.00 ======================================
[General] 0.00 ======================================

Don't know these. Maybe messed up the macro name when typing?

[=ERROR=] 2712.33 [Mesh::Mesh] could not find a valid meshsource for mesh assets\units\size_xl\ship_arg_xl_resupplier_01_data\detail_m_kran_c-lod0.xmf!
[General] 2712.33 ======================================

Another one only present when your mod is active. The debug log is being spammed repeatedly with these errors.

Misunderstood Wookie
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Misunderstood Wookie » Tue, 18. Feb 20, 07:07

Hmm I thought he fixed them.
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Tue, 18. Feb 20, 08:52

Some I'll fix.
But these plasmaemitter and shotgun drive me crazy, I do not have them in my effects anymore, if they are there they are commented out. Will try to resolve today again
Are you using 2.0 version?

Misunderstood Wookie
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Misunderstood Wookie » Tue, 18. Feb 20, 14:20

Well you know I am , I run the debug and see if I get the same ones
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

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