Ai is bad with sustained beams, they tend to jerk them and end firing consequence prematurely.Derp wrote: ↑Mon, 27. Jan 20, 17:17Reading the "beams suck" thread in the main forum gave me an idea for a suggestion: can you add some long-range beam turrets with high sustained dps but terrible tracking? Plasma turrets are nice and all but I miss me some Homeworld.
I had a similar issue a couple of pages back (freezing upon shot impact), I hope it hasn't cropped up again. Using the github VRO 2.0 seemed to fix it for me, although the code base does suffer from the linux capitalization bug as well so you'll need to google how to recursively lowercase the source tree for the inscrutable perl regex that does it.Rastuasi wrote: ↑Sat, 18. Jan 20, 06:39Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
The easiest way to reproduce my bug was to get a plasma shotgun and shoot a P in the belly where there's lots of different surfaces to ricochet off. Fiddling with graphics settings would sometimes work to get you through a fight, but not permanently.
Though I'm looking doing some forward destroyer beams