Fantastic job!Shuulo wrote: ↑Mon, 20. Jul 20, 22:34First version of VRO wiki is now released, will try to improve it as i move with updates, any suggestions are welcomed.
[MOD] Variety and Rebalance Overhaul (VRO) 4.x
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Hey, saw this error in the log
Also, all the missiles have errors like this, don't know if it is intentional
Code: Select all
[=ERROR=] 62682.14 No matching node for path '/mdscript/cues/cue[1]/cues/cue[24]/actions/do_if[2]/do_if/do_if[4]/do_if[1]/do_if[2]/find_object_component' in patch file 'extensions\VRO\md\notifications.xml'. Skipping node.
Code: Select all
[=ERROR=] 0.00 WareDB::Import(): ware 'missile_cluster_heavy_mk1' has blueprint owners set but does not specify a required trade licence so owners are ignored!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 WareDB::Import(): ware 'missile_cluster_light_mk1' has blueprint owners set but does not specify a required trade licence so owners are ignored!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 WareDB::Import(): ware 'missile_dumbfire_heavy_mk1' has blueprint owners set but does not specify a required trade licence so owners are ignored!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 WareDB::Import(): ware 'missile_dumbfire_heavy_mk2' has blueprint owners set but does not specify a required trade licence so owners are ignored!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 WareDB::Import(): ware 'missile_dumbfire_light_mk1' has blueprint owners set but does not specify a required trade licence so owners are ignored!
[General] 0.00 ======================================
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Was boost re-enabled at some point? I've just removed all other mods and opted out of the beta and still new game with vro I have boost.
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Yes it wasGageDragon wrote: ↑Thu, 23. Jul 20, 18:49Was boost re-enabled at some point? I've just removed all other mods and opted out of the beta and still new game with vro I have boost.
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
I see, thanks for reply.
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Hi,
"
Merged-in mods (no need to install separately as will conflict):
Faction battleships - adds battleships to factions based on Auxiliary ships hulls
"
I can not find them in game. Should I enable this fearure somehow?
The reset of the new ships are available.
I am using 2.2 VRO
"
Merged-in mods (no need to install separately as will conflict):
Faction battleships - adds battleships to factions based on Auxiliary ships hulls
"
I can not find them in game. Should I enable this fearure somehow?
The reset of the new ships are available.
I am using 2.2 VRO
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
no additional action neededMiFoludek wrote: ↑Thu, 23. Jul 20, 20:05Hi,
"
Merged-in mods (no need to install separately as will conflict):
Faction battleships - adds battleships to factions based on Auxiliary ships hulls
"
I can not find them in game. Should I enable this fearure somehow?
The reset of the new ships are available.
I am using 2.2 VRO
if you use XR shippack it will disable my battlesips
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Can you elaborate some? I use VRO and XR shippack and I'm pretty sure I have most of your ships. I know I've looked at the Gharial in the buy ships menu. I'm not positive about the others right now.no additional action needed
if you use XR shippack it will disable my battlesips
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Example: the ARG battleship used to be basically a Nomad with extra turrets and revised stats (sorry for the over-simplification Shuulo) but with the XR Ship Pack this is replace by, I think The Titan from X2 fame. There's also the Arawn Carrier and Taranis from the XR ship mod, the former a Carrier (but still a Battleship based on its armaments) and the latter a pure battleship.Randal954 wrote: ↑Thu, 23. Jul 20, 22:36Can you elaborate some? I use VRO and XR shippack and I'm pretty sure I have most of your ships. I know I've looked at the Gharial in the buy ships menu. I'm not positive about the others right now.no additional action needed
if you use XR shippack it will disable my battlesips
I think other race's VRO Battleships have been replace too, but I had no experience of those prior to also using the XR Ship Pack alongside VRO.
Scoob.
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Ah thanks. Originally sounded like I was losing something by using the shippack.
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
You are mostly correct, except that Titan is also from VRO and it does not replace Cyclops.Scoob wrote: ↑Thu, 23. Jul 20, 22:49Example: the ARG battleship used to be basically a Nomad with extra turrets and revised stats (sorry for the over-simplification Shuulo) but with the XR Ship Pack this is replace by, I think The Titan from X2 fame. There's also the Arawn Carrier and Taranis from the XR ship mod, the former a Carrier (but still a Battleship based on its armaments) and the latter a pure battleship.Randal954 wrote: ↑Thu, 23. Jul 20, 22:36Can you elaborate some? I use VRO and XR shippack and I'm pretty sure I have most of your ships. I know I've looked at the Gharial in the buy ships menu. I'm not positive about the others right now.no additional action needed
if you use XR shippack it will disable my battlesips
I think other race's VRO Battleships have been replace too, but I had no experience of those prior to also using the XR Ship Pack alongside VRO.
Scoob.
ARG/ANT, PAR/HOP and TEL/MIN battleships from VRO are replaced with XR battleships as author of XR shippack dislike when same hull is used for more than one ship. Gharial is not replaced coz it has custom model.
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Yeah, will fix mdscript with next patch, they seem to update the file in latest versions.BlackRain wrote: ↑Thu, 23. Jul 20, 02:28Hey, saw this error in the log
Also, all the missiles have errors like this, don't know if it is intentionalCode: Select all
[=ERROR=] 62682.14 No matching node for path '/mdscript/cues/cue[1]/cues/cue[24]/actions/do_if[2]/do_if/do_if[4]/do_if[1]/do_if[2]/find_object_component' in patch file 'extensions\VRO\md\notifications.xml'. Skipping node.
Code: Select all
[=ERROR=] 0.00 WareDB::Import(): ware 'missile_cluster_heavy_mk1' has blueprint owners set but does not specify a required trade licence so owners are ignored! [General] 0.00 ====================================== [General] 0.00 ====================================== [=ERROR=] 0.00 WareDB::Import(): ware 'missile_cluster_light_mk1' has blueprint owners set but does not specify a required trade licence so owners are ignored! [General] 0.00 ====================================== [General] 0.00 ====================================== [=ERROR=] 0.00 WareDB::Import(): ware 'missile_dumbfire_heavy_mk1' has blueprint owners set but does not specify a required trade licence so owners are ignored! [General] 0.00 ====================================== [General] 0.00 ====================================== [=ERROR=] 0.00 WareDB::Import(): ware 'missile_dumbfire_heavy_mk2' has blueprint owners set but does not specify a required trade licence so owners are ignored! [General] 0.00 ====================================== [General] 0.00 ====================================== [=ERROR=] 0.00 WareDB::Import(): ware 'missile_dumbfire_light_mk1' has blueprint owners set but does not specify a required trade licence so owners are ignored! [General] 0.00 ======================================
as for missiles - they are assigned for khaak to remove them from other races and it seems to be working despite that error message. will add license to get rid of it though
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Thanks for clarifying. I wasn't totally sure which ships were added by VRO specifically. I'm currently aiming to collect at least one of each of the various Battleships / Super Carriers.Shuulo wrote: ↑Fri, 24. Jul 20, 11:06You are mostly correct, except that Titan is also from VRO and it does not replace Cyclops.
ARG/ANT, PAR/HOP and TEL/MIN battleships from VRO are replaced with XR battleships as author of XR shippack dislike when same hull is used for more than one ship. Gharial is not replaced coz it has custom model.
Scoob.
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
That explains the ships I'm not seeing. I did look at all shipyards last play session.Scoob wrote: ↑Fri, 24. Jul 20, 12:06Thanks for clarifying. I wasn't totally sure which ships were added by VRO specifically. I'm currently aiming to collect at least one of each of the various Battleships / Super Carriers.Shuulo wrote: ↑Fri, 24. Jul 20, 11:06You are mostly correct, except that Titan is also from VRO and it does not replace Cyclops.
ARG/ANT, PAR/HOP and TEL/MIN battleships from VRO are replaced with XR battleships as author of XR shippack dislike when same hull is used for more than one ship. Gharial is not replaced coz it has custom model.
Scoob.
I'm also missing some weapons though. Looking at your chart on the VRO wiki, I'm missing the plasma array and a few others. I'm using the XR shippack, the VRO/XR patch, and the weapon pack. Do those replace weapons?
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
plasma array is teladi and argon iirc ONLY for destroyers main guns, as it seems mod is working fine for you then ALL weapons should be present in game, you just didnt find them yet or looking in the wrong place. Not all races have all weaponsRandal954 wrote: ↑Fri, 24. Jul 20, 16:08That explains the ships I'm not seeing. I did look at all shipyards last play session.Scoob wrote: ↑Fri, 24. Jul 20, 12:06Thanks for clarifying. I wasn't totally sure which ships were added by VRO specifically. I'm currently aiming to collect at least one of each of the various Battleships / Super Carriers.Shuulo wrote: ↑Fri, 24. Jul 20, 11:06You are mostly correct, except that Titan is also from VRO and it does not replace Cyclops.
ARG/ANT, PAR/HOP and TEL/MIN battleships from VRO are replaced with XR battleships as author of XR shippack dislike when same hull is used for more than one ship. Gharial is not replaced coz it has custom model.
Scoob.
I'm also missing some weapons though. Looking at your chart on the VRO wiki, I'm missing the plasma array and a few others. I'm using the XR shippack, the VRO/XR patch, and the weapon pack. Do those replace weapons?
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
You're correct of course. All appears well!Shuulo wrote: ↑Fri, 24. Jul 20, 17:57plasma array is teladi and argon iirc ONLY for destroyers main guns, as it seems mod is working fine for you then ALL weapons should be present in game, you just didnt find them yet or looking in the wrong place. Not all races have all weaponsRandal954 wrote: ↑Fri, 24. Jul 20, 16:08That explains the ships I'm not seeing. I did look at all shipyards last play session.
I'm also missing some weapons though. Looking at your chart on the VRO wiki, I'm missing the plasma array and a few others. I'm using the XR shippack, the VRO/XR patch, and the weapon pack. Do those replace weapons?
Thanks for making this fantastic mod!
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Really tempted to use this mod, just always cautious when getting an overhall mod while the base game is still being developed
So just curious, does the split also re use there AUX ship as a battleship? seeing that ship is so damm sexy haha
So just curious, does the split also re use there AUX ship as a battleship? seeing that ship is so damm sexy haha
Mods
Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu
Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Gharial uses modified Monitor Aux ship hull, with additional armor platingNemesis_87 wrote: ↑Sat, 25. Jul 20, 11:07Really tempted to use this mod, just always cautious when getting an overhall mod while the base game is still being developed
So just curious, does the split also re use there AUX ship as a battleship? seeing that ship is so damm sexy haha
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Shuulo wrote: ↑Sat, 25. Jul 20, 14:48Gharial uses modified Monitor Aux ship hull, with additional armor platingNemesis_87 wrote: ↑Sat, 25. Jul 20, 11:07Really tempted to use this mod, just always cautious when getting an overhall mod while the base game is still being developed
So just curious, does the split also re use there AUX ship as a battleship? seeing that ship is so damm sexy haha
thats what i was hoping for
Mods
Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu
Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x
Some reason i cant use NoSuperHighways, game just does not load while its activated, which is strange seeing its quite essential for this 1 and no one else is having problems
Mods
Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu
Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu