[MOD] Variety and Rebalance Overhaul (VRO)

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Rastuasi
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Rastuasi » Sat, 18. Jan 20, 03:19

Any chance of a compatibility with the Blazing Player ship mods?

Shuulo
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Joined: Mon, 14. Apr 08, 17:03
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sat, 18. Jan 20, 03:59

phrozen1 wrote:
Sat, 18. Jan 20, 02:50
Buzz2005 wrote:
Sat, 18. Jan 20, 01:37
did pirates scan you as in bother you? faction war mod does that, when they scan you it disables travel drive for a short time
I don't think so and if they did, i didn't notice. And i kept on getting dropped out of travel drive till i left the sector. But it didn't happen since.
Faction war mod was not active.

What i also noticed:
1. The captain of the ship i was flying myself kept on saying "awaiting orders" a couple of times.
2. I saw a freighter "stuck" and flickering for a while before it got back to normal (it was near me in the same sector).
All of mentioned bugs are known 3.0 beta problems, nothing to do with mod.

Shuulo
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Joined: Mon, 14. Apr 08, 17:03
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sat, 18. Jan 20, 04:00

Rastuasi wrote:
Sat, 18. Jan 20, 03:19
Any chance of a compatibility with the Blazing Player ship mods?
Its up to the mod maker to make his ships compatible with VRO, I cant do anything to make it compatible.

Cyclo_Hexanol
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Cyclo_Hexanol » Sat, 18. Jan 20, 07:38

Not 100% sure it isnt another installation problem on my end but I think I have 2.0 (it doesnt have a lot of description text and has a 0.1 in the extension list in game) and I still cant target the medium missile turrets.

Rastuasi
Posts: 149
Joined: Mon, 1. Oct 18, 16:28
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Rastuasi » Sat, 18. Jan 20, 07:39

Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.

Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sat, 18. Jan 20, 11:50

Rastuasi wrote:
Sat, 18. Jan 20, 07:39
Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
Send the save

Shuulo
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Joined: Mon, 14. Apr 08, 17:03
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sat, 18. Jan 20, 11:52

Cyclo_Hexanol wrote:
Sat, 18. Jan 20, 07:38
Not 100% sure it isnt another installation problem on my end but I think I have 2.0 (it doesnt have a lot of description text and has a 0.1 in the extension list in game) and I still cant target the medium missile turrets.
No, if you can't target m turrets you don't have 2.0, your installation may be bad. Are you on win 7??? There is a known problem with it.
Also with 2.0 you need to start a new game, old will not work.
Also, try to unsubscribe from it in steam, and delete vro folder in extensions, then install vro beta as described in first page

Mr.Freud
Posts: 146
Joined: Sat, 16. Nov 13, 21:20
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Mr.Freud » Sat, 18. Jan 20, 16:23

Checking out BETA. Noticed that Argon Shield MK2 is worse than MK1

Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sat, 18. Jan 20, 16:48

Mr.Freud wrote:
Sat, 18. Jan 20, 16:23
Checking out BETA. Noticed that Argon Shield MK2 is worse than MK1
Thanks, fixed, tel S shield had the same problem, also fixed.

Mr.Freud
Posts: 146
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Mr.Freud » Sat, 18. Jan 20, 19:03

I LOVE your mod! dogfighting feels so much better now! Only issue for me is very bad performance. I have 9900k and my fps drop to 25-35 during big battles between factions. I hope game devs can do something about performance in upcoming patches.

Rastuasi
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Rastuasi » Sat, 18. Jan 20, 22:54

Shuulo wrote:
Sat, 18. Jan 20, 11:50
Rastuasi wrote:
Sat, 18. Jan 20, 07:39
Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
Send the save
Sent via pm!

Shuulo
Posts: 797
Joined: Mon, 14. Apr 08, 17:03
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sun, 19. Jan 20, 01:25

Mr.Freud wrote:
Sat, 18. Jan 20, 19:03
I LOVE your mod! dogfighting feels so much better now! Only issue for me is very bad performance. I have 9900k and my fps drop to 25-35 during big battles between factions. I hope game devs can do something about performance in upcoming patches.
How much the difference is from vanilla?

Mr.Freud
Posts: 146
Joined: Sat, 16. Nov 13, 21:20
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Mr.Freud » Sun, 19. Jan 20, 10:40

Shuulo wrote:
Sun, 19. Jan 20, 01:25
Mr.Freud wrote:
Sat, 18. Jan 20, 19:03
I LOVE your mod! dogfighting feels so much better now! Only issue for me is very bad performance. I have 9900k and my fps drop to 25-35 during big battles between factions. I hope game devs can do something about performance in upcoming patches.
How much the difference is from vanilla?
I haven't played vanilla for a long time, I find it boring. I play with Faction Enhancement mod. With that mod I get 50-60 during big battles

phrozen1
Posts: 152
Joined: Fri, 30. Nov 18, 12:37
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by phrozen1 » Sun, 19. Jan 20, 12:01

Shuulo wrote:
Sat, 18. Jan 20, 03:59
phrozen1 wrote:
Sat, 18. Jan 20, 02:50
What i also noticed:
1. The captain of the ship i was flying myself kept on saying "awaiting orders" a couple of times.
2. I saw a freighter "stuck" and flickering for a while before it got back to normal (it was near me in the same sector).
All of mentioned bugs are known 3.0 beta problems, nothing to do with mod.
Ok never had those issues with vanilla. Sorry.

Shuulo
Posts: 797
Joined: Mon, 14. Apr 08, 17:03
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Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sun, 19. Jan 20, 12:21

phrozen1 wrote:
Sun, 19. Jan 20, 12:01
Shuulo wrote:
Sat, 18. Jan 20, 03:59
phrozen1 wrote:
Sat, 18. Jan 20, 02:50
What i also noticed:
1. The captain of the ship i was flying myself kept on saying "awaiting orders" a couple of times.
2. I saw a freighter "stuck" and flickering for a while before it got back to normal (it was near me in the same sector).
All of mentioned bugs are known 3.0 beta problems, nothing to do with mod.
Ok never had those issues with vanilla. Sorry.
They are quite rare I'd say, the first one is somehow connected to how you enter your ship, I saw this happening one or two times.
The second one I encountered ones when was testing 3.0 vanilla.

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