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Re: [MOD] BrummBears ship mods

Posted: Tue, 1. Oct 19, 20:28
by Thecrippler
To be honest the only 2 ships i like is the Crucible Corp Wrath M2 Destroyer atm it has a small bug you can't walk on it but for a AI to command it is a nice to have and the Crucible Corp Tension M6 Troop Transporter i don't see any bugs atm the scale size is perfect compare to the (Curcible Corp Jealousy M6 Corvette (Envy variant Curcible Corp Envy M6 Frigate X2 Argon Centaur remake) i hope in the future after 3.0 he will make a combat ship out off Crucible Corp Tension M6 Troop Transporter and adding more M ships maybe something like this https://sketchfab.com/3d-models/scifi-f ... 58abf988cc :)

Re: [MOD] BrummBears ship mods

Posted: Wed, 2. Oct 19, 05:15
by Theodore Lionheart
Is that the UNSC Infinity i see in the collection of pictures?

Re: [MOD] BrummBears ship mods

Posted: Tue, 15. Oct 19, 12:12
by BrummBear02
Theodore Lionheart wrote:
Wed, 2. Oct 19, 05:15
Is that the UNSC Infinity i see in the collection of pictures?
Yes. I wanted to base a ship on it since I like the design. Sadly the way the model is made makes it super hard to steal parts of it or make changes to it so I scraped that project. But there is another ship from the halo universe I wanna do, the Spirit of Fire.

On the topic that my ships are undergunned... I balance them based on x4 vanilla. The envy balanced in comparison to the cerberus. It is more agile and faster than the carberus. It has 3 shields and thus is pretty well protected. On the downside it has less firepower than the cerberus. One turret less.The envy is intedet to be some sort of defensive sector patrol ship. I would not call that underpowered. If you want to chainsaw through enemys there is the jealousy. Which is basically a minimal better nemesis with only small differences to agility and speed but one more main gun. And ofc the tension isn't well armed but decently shielded. It's a troop transporter and not an attack ship.

Ofc I made no ship that can do everything, that would be op and basically game breaking. I don't want that for my ships. Also I wanted them to work with rebalance mods like vro. If i stick to vanilla balance there should be no issue here. If you want op player ships I recommend the blazing ship mod of iforgotmysocks. Two very neat ships. A cerberus and nemesis better in every aspect.

Re: [MOD] BrummBears ship mods

Posted: Tue, 15. Oct 19, 17:10
by Shazbot01
Any chance you played a game made by Novalogic called Tachyon? Galspan made some very pretty fighters and capitals, it would be a treat to see any of them in X4!

Re: [MOD] BrummBears ship mods

Posted: Tue, 15. Oct 19, 22:08
by BrummBear02
negative on that one. sorry ^^

Re: [MOD] BrummBears ship mods

Posted: Tue, 29. Oct 19, 01:27
by BrummBear02
[ external image ]

just to show im not quitting ^^

Re: [MOD] BrummBears ship mods

Posted: Tue, 29. Oct 19, 23:29
by nickolaiproblem
BrummBear02 wrote:
Tue, 29. Oct 19, 01:27
[ external image ]

just to show im not quitting ^^
Excellent

Re: [MOD] BrummBears ship mods

Posted: Thu, 31. Oct 19, 23:41
by ZeroBoogie
BrummBear02 wrote:
Tue, 29. Oct 19, 01:27
[ external image ]

just to show im not quitting ^^
WoW that's so cool, I'm practicing mine, doesn't look anything as close to yours but I'm getting there ;) I love your tutorial guide, so helpful.

Thank you.

Mileniumman

Re: [MOD] BrummBears ship mods

Posted: Fri, 15. Nov 19, 23:35
by BrummBear02
it was brought to my attention that the 3.0 beta causes issues with the textures of modded ships.
I myself have no issues and it seems like the problem is caused by Nvidia cards.
Can we find someone with an AMD card to double check this? Please install

https://www.nexusmods.com/x4foundations/mods/299 and https://www.nexusmods.com/x4foundations/mods/354
and then tell me if my ship and the Red Knight is pitch black or work fine for you.

Re: [MOD] BrummBears ship mods

Posted: Tue, 19. Nov 19, 05:46
by LucianDragos
BrummBear02 wrote:
Fri, 15. Nov 19, 23:35
it was brought to my attention that the 3.0 beta causes issues with the textures of modded ships.
I myself have no issues and it seems like the problem is caused by Nvidia cards.
Can we find someone with an AMD card to double check this? Please install

https://www.nexusmods.com/x4foundations/mods/299 and https://www.nexusmods.com/x4foundations/mods/354
and then tell me if my ship and the Red Knight is pitch black or work fine for you.
Pitch black... all custom ships are for me (GTX 980Ti)

Re: [MOD] BrummBears ship mods

Posted: Thu, 28. Nov 19, 14:54
by draugar77
LucianDragos wrote:
Tue, 19. Nov 19, 05:46
BrummBear02 wrote:
Fri, 15. Nov 19, 23:35
it was brought to my attention that the 3.0 beta causes issues with the textures of modded ships.
I myself have no issues and it seems like the problem is caused by Nvidia cards.
Can we find someone with an AMD card to double check this? Please install

https://www.nexusmods.com/x4foundations/mods/299 and https://www.nexusmods.com/x4foundations/mods/354
and then tell me if my ship and the Red Knight is pitch black or work fine for you.
Pitch black... all custom ships are for me (GTX 980Ti)
Literally every X4 ship mod got issues with textures / shaders since Beta 3.0 ~ (RTX 2080) here

Re: [MOD] BrummBears ship mods

Posted: Sun, 8. Dec 19, 08:39
by LucianDragos
draugar77 wrote:
Thu, 28. Nov 19, 14:54
LucianDragos wrote:
Tue, 19. Nov 19, 05:46
BrummBear02 wrote:
Fri, 15. Nov 19, 23:35
it was brought to my attention that the 3.0 beta causes issues with the textures of modded ships.
I myself have no issues and it seems like the problem is caused by Nvidia cards.
Can we find someone with an AMD card to double check this? Please install

https://www.nexusmods.com/x4foundations/mods/299 and https://www.nexusmods.com/x4foundations/mods/354
and then tell me if my ship and the Red Knight is pitch black or work fine for you.
Pitch black... all custom ships are for me (GTX 980Ti)
Literally every X4 ship mod got issues with textures / shaders since Beta 3.0 ~ (RTX 2080) here
Hey look at that! Is it me or did 3.0 beta 3 fix the issue?

Re: [MOD] BrummBears ship mods

Posted: Sun, 8. Dec 19, 12:06
by Shuulo
Yes, 3.0 fixed the issue with that, so modded ships and other things are fine.

Re: [MOD] BrummBears ship mods

Posted: Sun, 8. Dec 19, 22:03
by BrummBear02

Re: [MOD] BrummBears ship mods

Posted: Sun, 5. Jan 20, 17:36
by mr.WHO
For an X2 ship, it looks suprisingly good.
Looking forward to final version with turrets and docking bays.

Re: [MOD] BrummBears ship mods

Posted: Mon, 27. Jan 20, 02:29
by BrummBear02
finally added the X2 Titan remake.
Phew.

Argon Schreckfeuer M0 Battleship
https://www.nexusmods.com/x4foundations/mods/396
Image

Re: [MOD] BrummBears ship mods

Posted: Tue, 28. Jan 20, 19:46
by mr.WHO
Great to see new ship. What's next? X2 Collossus?

Re: [MOD] BrummBears ship mods

Posted: Tue, 28. Jan 20, 21:53
by ZeroBoogie
BrummBear02 wrote:
Mon, 27. Jan 20, 02:29
finally added the X2 Titan remake.
Phew.

Argon Schreckfeuer M0 Battleship
https://www.nexusmods.com/x4foundations/mods/396
Image
Omg yes good will go try it soon, thank you BrummBears for your excellent work and devotion.

Re: [MOD] BrummBears ship mods

Posted: Wed, 29. Jan 20, 02:14
by BrummBear02
mr.WHO wrote:
Tue, 28. Jan 20, 19:46
Great to see new ship. What's next? X2 Collossus?
Thank you for your kind words mileniumman.

And no Mr.WHO. Im going to update all the ships i made so far, small improvements and getting rid of all those bugs people reported. its about time for that.

and the next ship ill make will be a Heavy Fighter for my Crucible Corp. It will also be the first one i modeled all on my own. Or at least most of it.

[ external image ]

Re: [MOD] BrummBears ship mods

Posted: Sun, 15. Mar 20, 20:31
by The6atekeeper
VRO for 3.0 breaks some of the BrummBear ships (Medium and Small Ships Exlusively) making them unable to equip weapons. Large ships are unaffected as far as I have been able to see. Have yet to test with other mods that add Ships. Posting this here in case you can fix it on your end, but am including on his forum in-case he needs to do so on his end,