[MOD] BrummBears ship mods

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L or XL sized transporter for the Crucible Corp
14
12%
XL sized carrier for the Crucible Corp
12
10%
M sized drone carrier for the Crucible Corp
6
5%
M sized transporter for the Crucible Corp
8
7%
X2 Mammoth remake
9
8%
X2 Titan remake
27
23%
Ebon Hawk
15
13%
Cowboy Bebop - The Bebop (Ship)
7
6%
Try a Boron ship!
15
13%
Start with Stations already...
2
2%
 
Total votes: 115

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mr.WHO
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Re: [MOD] BrummBears ship mods

Post by mr.WHO » Thu, 20. Jun 19, 09:37

Turtle (Xenon?) and Xenon Flagship looks interesting.

While I'm not a fan of Ebon Hawk, the cokpit seems nice.

LucianDragos
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Re: [MOD] BrummBears ship mods

Post by LucianDragos » Sun, 23. Jun 19, 01:20

I am really happy for the hawk. That's all I ever really wanted was a Falcon like ship to keep as my main for my battle field scavengi... err I mean respectful salvage 8) / bounty hunter type work.. though please say it has at least one main gun not just turrets

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Sun, 23. Jun 19, 02:54

it will come with 2-3 main guns and one or two turrets. but the cockpit is quite obscuring to the view so im guessing its not very well suited for fighting. also it will take a lot of time till its finshed. maybe ill release a half finished version without interior. the next ship thats finished is probably the X2 discoverer remake.

LucianDragos
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Re: [MOD] BrummBears ship mods

Post by LucianDragos » Sun, 23. Jun 19, 06:55

With the great work you been doing take your time.. that said, if I remember right the hawk had 2 turrets.. one dorsal and one ventral like the Falcon..

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mr.WHO
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Re: [MOD] BrummBears ship mods

Post by mr.WHO » Sun, 23. Jun 19, 12:12

I was never a fan of X2 fighters - they looks like child toys.
X2 Corvettes and Capships were OK.

repatomonor
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Re: [MOD] BrummBears ship mods

Post by repatomonor » Sun, 23. Jun 19, 12:22

On the topic of X2-style ships, there are a lot of potential in those because of how well they fit the X4 design lineage. They are relatively big, bulky, but most importantly modular. In fact, some of the X4 ship designs are direct relatives to the X2 era ships (Falcon, Buzzard).

So, they work. Not saying that they don't need an intense rework with the mesh and texture details but you can't go wrong with those designs in this game if you want to follow the original narrative.
Image

Ramokthan
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Re: [MOD] BrummBears ship mods

Post by Ramokthan » Mon, 24. Jun 19, 09:25

How much do you charge implementing Boron Skate (Mobula)
:-D

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Mon, 24. Jun 19, 20:57

boron ships are a special case since there are no textures for them and id need to do custom materials. thats possible but undesireable for me. also they are of organic design similar to the x4 xenons and i didnt do anything in that area.
if i ever start boron ships ill do the one u wanted :P

and about what i will charge... 1 woman plx.

Buzz2005
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Re: [MOD] BrummBears ship mods

Post by Buzz2005 » Mon, 24. Jun 19, 21:00

:lol:

whats best in life? woman
whats better? two woman

repatomonor
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Re: [MOD] BrummBears ship mods

Post by repatomonor » Mon, 24. Jun 19, 21:27

BrummBear02 wrote:
Mon, 24. Jun 19, 20:57
and about what i will charge... 1 woman plx.
Cash or credit?
Image

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Mon, 24. Jun 19, 23:36

im pretty sure two woman isnt a very good thing at all. in the past i was barly able to handle one. how im supposed to handle two?

and cash ofc :)

today i started to get the error

"[=ERROR=] 168737.50 Could not process collision mesh extensions\nostalgia\assets\units\size_s\nostalgia_data\detail_xl_airlock_l-collision.xmf for navmesh generation (index buffer is corrupt)"

anyone know what causes this? havent had this one earlier.

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 3. Jul 19, 02:43

Added the Crucible Corp Joy M5 Scout.

I also added a poll you might wanna look at.
Tomorrow starts a World of tanks campaign that goes on till 15.07, after that ill probably start on the ship leading the poll. also im still working on the wrath.

LucianDragos
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Re: [MOD] BrummBears ship mods

Post by LucianDragos » Wed, 3. Jul 19, 18:07

I know you have a long list of your own so this isn't so much a request as more of a curiosity if a Star Wars Gozanti class would be in your interest to do?

https://www.dropbox.com/s/6gom83e3d6gv3 ... 1.jpg?dl=0

Ghrathryn
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Re: [MOD] BrummBears ship mods

Post by Ghrathryn » Fri, 12. Jul 19, 17:48

I'm not sure if this has been mentioned elsewhere, but a few things I've noticed with the Envy:
  • The small dock barely fits some vanilla small ships such as the Kestrel/Falcon… the flat wing fighter from the Teladi (I think) had its engine pods in the walls some.
  • Vanilla issue - small ships launching from the dock will launch through the Envy due to how Egosoft coded the launch sequence
  • Not sure what caused it, but I have had a couple of instances of things not loading for the intraship transport/elevator Once while docked from a small ship it didn't offer the bridge (it had 'empty space' which turned out to be between decks somehow, once on a station tried to drop me through the station, I know the latter is vanilla, not sure on the former
  • Less issue, more a :? :gruebel: from me, but the bottom turret leaves it pointing straight into the docking bay. Not sure if it fires in that direction, but it does make it look like the ship will shred any carried craft as the turret tracks a target or lose the turret should one be launched (if they could be made to launch the right way.

Sir_Wabbit
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Re: [MOD] BrummBears ship mods

Post by Sir_Wabbit » Fri, 19. Jul 19, 15:26

Love the work youve done so far, I hope you update/finish the tutorial you were writing too. Do you still take requests? Would The X3TC springblossom be possible (would it be an M ship?)?

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