[MOD] BrummBears ship mods

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L or XL sized transporter for the Crucible Corp
21
13%
XL sized carrier for the Crucible Corp
15
10%
M sized drone carrier for the Crucible Corp
10
6%
M sized transporter for the Crucible Corp
9
6%
X2 Mammoth remake
11
7%
X2 Titan remake
33
21%
Ebon Hawk
21
13%
Cowboy Bebop - The Bebop (Ship)
9
6%
Try a Boron ship!
22
14%
Start with Stations already...
5
3%
 
Total votes: 156

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Frumph
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Re: [MOD] Split Raptor M2, Wolf M3, Argon Koha M3 and Curcible Corp Envy M6

Post by Frumph » Sat, 16. Mar 19, 11:15

Think you can check the weapon con order on the Koha ? They're a bit out of place.

BrummBear02
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Re: [MOD] Split Raptor M2, Wolf M3, Argon Koha M3 and Curcible Corp Envy M6

Post by BrummBear02 » Sat, 16. Mar 19, 19:27

actually its also not equipping every weapon when going with full loadout and i dont know how to change that. but ill fix the weapon order along with the next update of the wolf.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

repatomonor
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Re: [MOD] Split Raptor M2, Wolf M3, Argon Koha M3 and Curcible Corp Envy M6

Post by repatomonor » Sun, 17. Mar 19, 01:15

Awesome job on the Centaur. I especially like how you've utilized that weird hole in its main hull that the X2 Centaur didn't utilize at all.

On a sidenote, it is spelled "Centaur" with a C in English.
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BrummBear02
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Re: [MOD] Split Raptor M2, Wolf M3, Argon Koha M3 and Curcible Corp Envy M6

Post by BrummBear02 » Mon, 1. Apr 19, 03:55

added the Curcible Corp Jealousy to the list. Its a variant of the Envy and very similar to the Nemesis.

also fixed the Z to C ;)

forgot about the koha. will tend to that tomorrow.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

repatomonor
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Re: [MOD] BrummBears ship mods

Post by repatomonor » Mon, 1. Apr 19, 10:52

I'm loving your craftsmanship. Keep up the good work!

If you want inspiration for future ships, look no further than X2. They have simplistic yet viable designs. Ships such as the Nova, Dragon, Phoenix, Buster, Mamba, Titan (etc) have given X2 that unique atmosphere which is sort of there in X4 as well.

Not saying that there's a problem with X3/XR designs but imo, the X2 ships fit the X-universe's narrative the best.
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mr.WHO
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Re: [MOD] BrummBears ship mods

Post by mr.WHO » Mon, 1. Apr 19, 17:39

Do you plan to make remakes of other X2 ships? Like Titan and Colossus?

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Mon, 1. Apr 19, 20:19

x2 ships are very repetitiv but i also really like most of them and there are some other x2 ships on my hard drive im working on. the mammoth, the titan, theosprey and the mamba, the nova, the hawk, the python and the perseus.
also i personally liked xenon ships from X3 a lot so i maybe have a go at them since the X:R and X4 ones look way too organic. they dont give off the "im am skynet" feeling
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

repatomonor
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Re: [MOD] BrummBears ship mods

Post by repatomonor » Mon, 1. Apr 19, 21:04

BrummBear02 wrote:
Mon, 1. Apr 19, 20:19
also i personally liked xenon ships from X3 a lot so i maybe have a go at them since the X:R and X4 ones look way too organic. they dont give off the "im am skynet" feeling
It is explained in Rebirth that the Xenon look like bugs now because of two main reasons:
1. These are the Branch9 Xenon (out of approximately 24 branches afaik), so we can see them as separate factions lore-wise
2. A sort of evolvement process has kicked in for the Xenon that resulted in their coding mimicking biological life (and guess they found insects to be the most effective).

But yeah, I too think that they should have left their capital ships in the X3 design style. That look made sense, because when we were first introduced to Xenon in X-BtF we could see that the Terraformer ships were these long carriers that supported humans onboard. However, in X3 we could see that their designs somewhat remained the same, they just stripped their assets down from life support to maximize their effectivity.
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LucianDragos
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Re: [MOD] BrummBears ship mods

Post by LucianDragos » Mon, 1. Apr 19, 23:47

Love the work but I see one small flaw with the Envy... When using a 3rd person view you can look in the cockpit window and see right though the ship..

Perkel
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Re: [MOD] BrummBears ship mods

Post by Perkel » Tue, 2. Apr 19, 21:35

Amazing work !

ZeroBoogie
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Re: [MOD] BrummBears ship mods

Post by ZeroBoogie » Thu, 4. Apr 19, 21:15

Ah man your ships are awesome, thank you for an amazing work :wink: :mrgreen:

ZeroBoogie
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Re: [MOD] BrummBears ship mods

Post by ZeroBoogie » Thu, 4. Apr 19, 21:20

I wish I can understand and makes mods like you, but it seems like I can get the hang of it. I guess I'll rely on guys like you to get mods ;)

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Thu, 4. Apr 19, 22:55

thanks :)

and well, i wrote this so anyone can do it.

viewtopic.php?f=181&t=414274
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

ZeroBoogie
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Re: [MOD] BrummBears ship mods

Post by ZeroBoogie » Fri, 5. Apr 19, 03:48

BrummBear02 wrote:
Thu, 4. Apr 19, 22:55
thanks :)

and well, i wrote this so anyone can do it.

viewtopic.php?f=181&t=414274
Oh so cool thanks, I will go and look at it right now. I hope it will help me better then the other I tried ;)

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Sun, 14. Apr 19, 04:38

added the wrath. its not finished and i wanna try something different here. the idea is that you guys give feedback on balancing and optics and influence the final ship this way.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

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