[MOD] BrummBears ship mods
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Re: [MOD] BrummBears ship mods
Anyone vro patch?
Re: [MOD] BrummBears ship mods
He said he was working on it, but did not give a timeframe. Soon™
viewtopic.php?f=146&t=428282&p=4965058#p4965058
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Re: [MOD] BrummBears ship mods
That ship is from Stargate. And I sadly don't have the time to do that. Sorry.
And yes. I'm working on VRO compatibility. But I'm a very busy man. Or lazy. Pick one.
And yes. I'm working on VRO compatibility. But I'm a very busy man. Or lazy. Pick one.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht
Re: [MOD] BrummBears ship mods
hey BrummBear,
i finde the ship now. After i played the last 2 weaks Foundation, i stoped to play. Resason, i finde out that a new thing isnt always better then the old one. Im back to x3AP. Right now im trying to configure my game perfect with every mod i can finde.
This Argon Schreckfeuer M0 from your shipmode is a awesom ship and i will play this in X3. Igot the files from other mods like the old titAN. also i finde a x2 mod for x3 with this old titan. but yours looks cool in foundation and im sure its also cool in x3. can you give me and tips how can i get the Schreckfeuer M0 from your shipmode in X3 AP? i am not a pro whit modding but i got every tool to do this. soryy for my bad english. i hope you can give me som tips
i finde the ship now. After i played the last 2 weaks Foundation, i stoped to play. Resason, i finde out that a new thing isnt always better then the old one. Im back to x3AP. Right now im trying to configure my game perfect with every mod i can finde.
This Argon Schreckfeuer M0 from your shipmode is a awesom ship and i will play this in X3. Igot the files from other mods like the old titAN. also i finde a x2 mod for x3 with this old titan. but yours looks cool in foundation and im sure its also cool in x3. can you give me and tips how can i get the Schreckfeuer M0 from your shipmode in X3 AP? i am not a pro whit modding but i got every tool to do this. soryy for my bad english. i hope you can give me som tips
Re: [MOD] BrummBears ship mods
the one doesnt exclude the otherBrummBear02 wrote: ↑Fri, 15. May 20, 11:54That ship is from Stargate. And I sadly don't have the time to do that. Sorry.
And yes. I'm working on VRO compatibility. But I'm a very busy man. Or lazy. Pick one.
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Re: [MOD] BrummBears ship mods
BullySan wrote: ↑Fri, 15. May 20, 19:49hey BrummBear,
i finde the ship now. After i played the last 2 weaks Foundation, i stoped to play. Resason, i finde out that a new thing isnt always better then the old one. Im back to x3AP. Right now im trying to configure my game perfect with every mod i can finde.
This Argon Schreckfeuer M0 from your shipmode is a awesom ship and i will play this in X3. Igot the files from other mods like the old titAN. also i finde a x2 mod for x3 with this old titan. but yours looks cool in foundation and im sure its also cool in x3. can you give me and tips how can i get the Schreckfeuer M0 from your shipmode in X3 AP? i am not a pro whit modding but i got every tool to do this. soryy for my bad english. i hope you can give me som tips
i have no clue about X3 modding. but the ships are in no way compatible and porting them would be a lot of work i guess.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht
Re: [MOD] BrummBears ship mods
Port X3 ships to X Rebirth / X4BrummBear02 wrote: ↑Sat, 16. May 20, 13:55i have no clue about X3 modding. but the ships are in no way compatible and porting them would be a lot of work i guess.
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Re: [MOD] BrummBears ship mods
he wants to do it the other way around. x4 to x3KrYcHokE wrote: ↑Sat, 16. May 20, 15:45Port X3 ships to X Rebirth / X4BrummBear02 wrote: ↑Sat, 16. May 20, 13:55i have no clue about X3 modding. but the ships are in no way compatible and porting them would be a lot of work i guess.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht
Re: [MOD] BrummBears ship mods
CBJ wrote: ↑Fri, 27. Jul 18, 16:31We don't usually mind people porting material from our older games into our newer ones so that they can take advantage of the newer game's additional features, but we do not generally give permission for people to do the reverse. That policy applies in this case too, so the simple answer would be no.
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Re: [MOD] BrummBears ship mods
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht
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Re: [MOD] BrummBears ship mods
* cries in 1st world entitlement * Where is my Ebon Hawk?!?!?! j/k j/k
But in truth it's been a year since anything was said about it, So I really am wondering if any progress was made on her
BTW the Envy and Hound are my favorites so far, Great work!
But in truth it's been a year since anything was said about it, So I really am wondering if any progress was made on her
BTW the Envy and Hound are my favorites so far, Great work!
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Re: [MOD] BrummBears ship mods
Can you make the Jealousy have two more turrets and maybe make a bolt MK3?
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Re: [MOD] BrummBears ship mods
No. I balanced my ships towards Vanilla and i think most of them are fine. The Jealousy is very well armed with 6 Main guns. If u want it to be OP just copy and paste the weapon connections in the XML files and add to the name of the new connection a "new" and you should get double the weapons.HRHPrincessCedrus wrote: ↑Sun, 26. Jul 20, 01:16Can you make the Jealousy have two more turrets and maybe make a bolt MK3?
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht
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Re: [MOD] BrummBears ship mods
oh boi. that pile of shit. i didnt continue it since i need custom animations for it. if we someday get the tools ill finish it.LucianDragos wrote: ↑Sun, 19. Jul 20, 23:20* cries in 1st world entitlement * Where is my Ebon Hawk?!?!?! j/k j/k
But in truth it's been a year since anything was said about it, So I really am wondering if any progress was made on her
BTW the Envy and Hound are my favorites so far, Great work!
and thanks.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht
Re: [MOD] BrummBears ship mods
I would gladly pay for Nihilius's Ravager or ME's Normandy SR2
your job is amazing
your job is amazing
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Re: [MOD] BrummBears ship mods
I'd like to see a couple more smaller L-sized ships. I'd like to see the cargo containers stripped off the Veles and turn it into a system patrol craft. In general, I'd like to see a lot more L-sized cargo ships, especially small-fast ones.
Re: [MOD] BrummBears ship mods
Hi,
I was directed to this thread from the VRO thread by Shuulo regarding an issue I've encountered. VRO uses your Titan model - excellent work by the way - and I've noticed that ships struggle to dock with it In-Sector. In fact, I've never had one of my ships be able to dock with it, unless I leave the sector beforehand.
Basically, when ships try to dock at the Titan, they approach from the rear of the ship, rather from one side or the other. As such their approach is blocked and they never dock. Once docked - i.e. when I've left the sector and returned - they can undock just fine and fly directly out of the bay. Is this something you can possibly look into?
Cheers,
Scoob.
I was directed to this thread from the VRO thread by Shuulo regarding an issue I've encountered. VRO uses your Titan model - excellent work by the way - and I've noticed that ships struggle to dock with it In-Sector. In fact, I've never had one of my ships be able to dock with it, unless I leave the sector beforehand.
Basically, when ships try to dock at the Titan, they approach from the rear of the ship, rather from one side or the other. As such their approach is blocked and they never dock. Once docked - i.e. when I've left the sector and returned - they can undock just fine and fly directly out of the bay. Is this something you can possibly look into?
Cheers,
Scoob.
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Re: [MOD] BrummBears ship mods
Attempting to get the Koha to work with VRO, ive tried to do what is suggested above to no avail. anyone else tried this or has some advice?Shuulo wrote: ↑Sun, 15. Mar 20, 21:16Its easy fixable on Brummbears side.
Weapon connections in component files should be updated to allow tags of VRo light and heavy guns, "lgun" and "hgun" respectively, it can be either of them or both, depending how much firepower is required. I suggest to not have all-heavy guns if there are more than 4 of them on ship. It has no impact on vanilla, it will just allow to fit VRO weapons.
e.g. teladi buzzard weapons, note lgun, hgun tags:Code: Select all
<connection name="con_weapon_01" tags="weapon small standard missile platformcollision symmetry lgun"> ... <connection name="con_weapon_02" tags="weapon small standard missile platformcollision symmetry_1 symmetry_left lgun hgun"> ... <connection name="con_weapon_03" tags="weapon small standard missile platformcollision symmetry_1 symmetry_right lgun hgun"> ...
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Re: [MOD] BrummBears ship mods
Moving up dock areas a little bit could help. AI doesn't like when docking area is at the same level as collision model.Scoob wrote: ↑Wed, 30. Sep 20, 16:36Hi,
I was directed to this thread from the VRO thread by Shuulo regarding an issue I've encountered. VRO uses your Titan model - excellent work by the way - and I've noticed that ships struggle to dock with it In-Sector. In fact, I've never had one of my ships be able to dock with it, unless I leave the sector beforehand.
Basically, when ships try to dock at the Titan, they approach from the rear of the ship, rather from one side or the other. As such their approach is blocked and they never dock. Once docked - i.e. when I've left the sector and returned - they can undock just fine and fly directly out of the bay. Is this something you can possibly look into?
Cheers,
Scoob.
Re: [MOD] BrummBears ship mods
Personally I'd like to see more video tutorials on blender, and ship creating. That said more capital ships would be awesome.