[MOD] BrummBears ship mods

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L or XL sized transporter for the Crucible Corp
24
10%
XL sized carrier for the Crucible Corp
25
10%
M sized drone carrier for the Crucible Corp
12
5%
M sized transporter for the Crucible Corp
12
5%
X2 Mammoth remake
12
5%
X2 Titan remake
38
16%
Ebon Hawk
26
11%
Cowboy Bebop - The Bebop (Ship)
15
6%
Try a Boron ship!
34
14%
Try a Boron ship!
35
14%
Start with Stations already...
10
4%
 
Total votes: 243

ZeroBoogie
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Re: [MOD] BrummBears ship mods

Post by ZeroBoogie » Sun, 14. Apr 19, 08:01

BrummBear02 wrote:
Sun, 14. Apr 19, 04:38
added the wrath. its not finished and i wanna try something different here. the idea is that you guys give feedback on balancing and optics and influence the final ship this way.
Cool I will give it a try and let you know my feedback on it ;) ( by the way I'm into your tutorial for dummies and so far it's awesome :mrgreen: )

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Mon, 22. Apr 19, 23:39

added the Crucible Corp Tension M6 Troop Transporter.

as always feedback is appreachiated.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

ZeroBoogie
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Re: [MOD] BrummBears ship mods

Post by ZeroBoogie » Tue, 23. Apr 19, 01:21

BrummBear02 wrote:
Mon, 22. Apr 19, 23:39
added the Crucible Corp Tension M6 Troop Transporter.

as always feedback is appreachiated.
I don't know what happen but ever since the last update and the download of the Wrath, my game keeps crashing :gruebel:

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Tue, 23. Apr 19, 02:24

ill look into that. for now just dont use the wrath, its unfinished anyway. since there was barely any feedback ill try to implement that little feedback i got and finish her soon.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

ZeroBoogie
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Re: [MOD] BrummBears ship mods

Post by ZeroBoogie » Tue, 23. Apr 19, 07:44

BrummBear02 wrote:
Tue, 23. Apr 19, 02:24
ill look into that. for now just dont use the wrath, its unfinished anyway. since there was barely any feedback ill try to implement that little feedback i got and finish her soon.
Ok uninstalling it right now and I'll wait when it's ready, thanks.
Last edited by ZeroBoogie on Tue, 23. Apr 19, 23:46, edited 1 time in total.

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mr.WHO
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Re: [MOD] BrummBears ship mods

Post by mr.WHO » Tue, 23. Apr 19, 10:03

Those are damn good quality ships here. Once I decide to go from vanilla to mods this mod will be first on my list to check.

P.S. Does these ships work with ingame paint mods, or they only have one paint?
P.P.S. Does your destroeyr has a landing pads? I can't see them on screeenshots.

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 24. Apr 19, 00:34

the destroyer has 4 S landing pads. i plan to fit another 4 or an M sized one. depending on whats possible. paint mods dont work atm since i havent bothered much with vertex paints but i plan to bring them for all ships in the future. its actually pretty high priority on what i wanna do.

another thing is the AI does not use this ships yet. i gave it a quick try a couple of weeks ago but failed and didnt bother since then. thats also something that will come soon for all ships.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

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Général Grievous
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Re: [MOD] BrummBears ship mods

Post by Général Grievous » Wed, 24. Apr 19, 17:31

Man,

I really want to thank you for your amasing work. Your ships, and especially the last one are f***ing beautifull.
Thank you to improve this game. I will follow your work with a lot of attention. :wink:
Il vaut mieux mobiliser son intelligence sur des conneries plutot que de mobiliser sa connerie sur des choses intelligentes...

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mr.WHO
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Re: [MOD] BrummBears ship mods

Post by mr.WHO » Wed, 24. Apr 19, 17:56

Do you plan to make more Crucible ships? Like Carrier, Fighter and Bomber? Maybe Freighter?

As it is right now, this looks like a start of excelent quality ship set.

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 24. Apr 19, 19:05

Général Grievous wrote:
Wed, 24. Apr 19, 17:31
Man,

I really want to thank you for your amasing work. Your ships, and especially the last one are f***ing beautifull.
Thank you to improve this game. I will follow your work with a lot of attention. :wink:
thank you. i really appreachiate that.

and to answer mr.who: i plan to do a full blown faction with ships, station, reputation, some story and missions. but since im not a professional artist or something i take a very long time per ship and i cant keep sinking in that much time forever it will take very long till its finished. the tension for example took me about 120h to make and i didnt even do it from scratch but used an existing 3d model as base. so expect more ships in the future but dont get hyped for more ;)

also the ship i wanna do the most right now is my vision of the X2 Argon Titan for X4, which wont be part of the crucible corp.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Fri, 26. Apr 19, 01:12

Maus
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

boogieman335
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Re: [MOD] BrummBears ship mods

Post by boogieman335 » Sat, 27. Apr 19, 21:21

Tried out the Wrath. Found a bug. My character got stuck coming out of the elevator at the door to bridge. Also couldn't get Ai pilots to dock but manual docking worked fine.
Also I would add some storage space. I don.t know what the mechanics are of rearming fighters on carrier docks are in game but I suspect something will need to be implemented at some point.

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mr.WHO
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Re: [MOD] BrummBears ship mods

Post by mr.WHO » Sat, 27. Apr 19, 22:13

BrummBear02 wrote:
Fri, 26. Apr 19, 01:12
Maus
Space nazi in SPAAACEEEE! :D

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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Thu, 2. May 19, 23:07

added Assets for Ship creation
https://www.nexusmods.com/x4foundations/mods/319/
Image

if someone has his own assets and wants to add them to the collection so others can make use of them, that would be great.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

linolafett
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Re: [MOD] BrummBears ship mods

Post by linolafett » Fri, 3. May 19, 17:39

I dont know if sharing game data files outside of the game environment is allowed.
Like now people could use the cockpit without ever having bought the game. My gut feeling tells me, that this is not the right thing to do.
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ZeroBoogie
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Re: [MOD] BrummBears ship mods

Post by ZeroBoogie » Fri, 3. May 19, 19:13

Mileniumman wrote:
Tue, 23. Apr 19, 07:44
BrummBear02 wrote:
Tue, 23. Apr 19, 02:24
ill look into that. for now just dont use the wrath, its unfinished anyway. since there was barely any feedback ill try to implement that little feedback i got and finish her soon.
Ok uninstalling it right now and I'll wait when it's ready, thanks.
I found out that the Wrath was not the one making my game crashed, it was another mod that as not been updated to the recent game version, well since version 1.5 in fact. So your mod is not the one, I'm going to install it again and give it a try ;)

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Fri, 3. May 19, 20:04

linolafett wrote:
Fri, 3. May 19, 17:39
I dont know if sharing game data files outside of the game environment is allowed.
Like now people could use the cockpit without ever having bought the game. My gut feeling tells me, that this is not the right thing to do.
got it, deleted it.

but arent my ship mods the exactly same? i am using the assets you created in them. the koha is basically a almost full discoverer with only minimal changes, the envy and jealousy use some smaller assets and a full cerberus cockpit,. the tension uses a full paranid M miner cockpit. and all of that is part of the mod file in xmf format. so anyone can make it into blend. sure, the textures are missing but they were also missing in the cockpit mod.

i dont complain but i fear thats my ships are not ok and i cant share them with others anymore because of that. that would really suck since they took me houndreds of hours to make. could you check that or tell me who to ask if they are still ok?

btw the decals of the M sized rocket launchers are wrong in Z offset. u can see that in the converted dae file or in the building menue ingame when u hover over the weapon.
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Derp
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Re: [MOD] BrummBears ship mods

Post by Derp » Fri, 3. May 19, 20:29

linolafett wrote:
Fri, 3. May 19, 17:39
I dont know if sharing game data files outside of the game environment is allowed.
Like now people could use the cockpit without ever having bought the game. My gut feeling tells me, that this is not the right thing to do.
Use it for what, and what would buying the game have to do with it? Any use I can think of that you'd want to crack down on, you'd want to do so regardless of whether there's a purchased copy of the game involved or not.

Tomonor
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Re: [MOD] BrummBears ship mods

Post by Tomonor » Sat, 4. May 19, 22:30

BrummBear02 wrote:
Fri, 3. May 19, 20:04
linolafett wrote:
Fri, 3. May 19, 17:39
I dont know if sharing game data files outside of the game environment is allowed.
Like now people could use the cockpit without ever having bought the game. My gut feeling tells me, that this is not the right thing to do.
got it, deleted it.

but arent my ship mods the exactly same? i am using the assets you created in them. the koha is basically a almost full discoverer with only minimal changes, the envy and jealousy use some smaller assets and a full cerberus cockpit,. the tension uses a full paranid M miner cockpit. and all of that is part of the mod file in xmf format. so anyone can make it into blend. sure, the textures are missing but they were also missing in the cockpit mod.
That's exactly what I had in mind before you've made your reply, but I didn't want to sound stupid in case I guessed the process of modelling wrong.

In my opinion, Egosoft should decide on official guidelines of what is wrong legally regarding vanilla content reuse/-re-release (including porting Rebirth ships, since they only made a vague statement to not to "overdo" it. I mean, what does that even mean? I could only port 5 ships? Or maybe 7? Where is that thin border situated exactly?)
Image

linolafett
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Re: [MOD] BrummBears ship mods

Post by linolafett » Mon, 6. May 19, 09:30

My gut feeling is, that sharing asset files, which are usable outside of our game environment (e.g. .blend files) are not cool.
Compiling assets into new things which can be not be easily opened outside of our games is tolerated (excemptions may still apply- for example grabbing dlc content and making it usable in the base game is not ok).

If you want to share presets, its best to not use any of our art. Create a "simple" blockout cockpit with all the neccesary setup to work in game.
Modders can then replace the geometry with their meshes.
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