[MOD] BrummBears ship mods

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L or XL sized transporter for the Crucible Corp
24
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XL sized carrier for the Crucible Corp
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M sized drone carrier for the Crucible Corp
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M sized transporter for the Crucible Corp
12
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X2 Mammoth remake
12
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X2 Titan remake
38
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Cowboy Bebop - The Bebop (Ship)
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Start with Stations already...
10
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Total votes: 243

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Fri, 23. Sep 22, 22:12

Added the argon satyr.
wanted to make it not look like a mod ship. Failed.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

|K.O.S.H.
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Re: [MOD] BrummBears ship mods

Post by |K.O.S.H. » Sat, 24. Sep 22, 13:46

Satyr is awesome, love it!

I found 4 issues so far.
1. Crew is too high, compared to other ships
2. The layer logo on the left is mirrored
3. Color problems at the front. Try Terran paint mods, and the red parts are purple
4. Cockpit is colored outside (maybe on purpose?)
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|K.O.S.H.
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Re: [MOD] BrummBears ship mods

Post by |K.O.S.H. » Sun, 25. Sep 22, 09:56

Also the name "Satyr" seems "hardcoded" instad of the ships code
Wing Commander Mod - German Topic
06.07.11 - v1.1 RELEASED!

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Sun, 2. Oct 22, 21:26

I tuned down the crew a bit to be more in line with vanilla ships but at 48 its still a good portion above average
it seems like i cant flip the logo.. we gotta live with this one ^^ but i also would never have noticed that.
yea the color thing on the front was a left over from testing colouring the hull and simultaniously having it as paint mod area. fixed that.
4. Cockpit is colored outside (maybe on purpose?) - i dont get what you mean by that. cockpit looks fine to me? aside from the pole sticking in it. but i chose to ignore that since its not part of the collision.
also yes, the "Satyr" writing is hardcoded. we cant keep dynamic tailnumbers after converting afaik. so i cant fix that.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Tue, 4. Oct 22, 22:01

Added the Split Hippopotamus Superfreighter

feedback plx
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

BrummBear02
Posts: 308
Joined: Fri, 3. Oct 08, 20:43
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Mon, 10. Oct 22, 00:02

added the Split Wolf Mk2 Heavy fighter.

as always: feedback is appreaciated
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

|K.O.S.H.
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Re: [MOD] BrummBears ship mods

Post by |K.O.S.H. » Tue, 11. Oct 22, 08:59

Looks like a chimera with strechted front, right?
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Halpog
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Re: [MOD] Split Raptor M2, Wolf M3 and Argon Koha M3

Post by Halpog » Tue, 11. Oct 22, 22:54

BrummBear02 wrote:
Tue, 19. Feb 19, 02:44
Updated with the new Split M3 i made <3
like always awesome ships , and awesome work
just .. right now .. iam doomed .. dunno what to fly :P tachi or wolf :P

BrummBear02
Posts: 308
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 12. Oct 22, 19:48

|K.O.S.H. wrote:
Tue, 11. Oct 22, 08:59
Looks like a chimera with strechted front, right?
not exactly. the middle section is a mix of something i made myself and the split scout. the "wings" are from the chimera but longer. i plan to make it more unique with time but for now the chimera rip off has to do
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

|K.O.S.H.
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Re: [MOD] BrummBears ship mods

Post by |K.O.S.H. » Thu, 13. Oct 22, 07:51

BrummBear02 wrote:
Wed, 12. Oct 22, 19:48
|K.O.S.H. wrote:
Tue, 11. Oct 22, 08:59
Looks like a chimera with strechted front, right?
not exactly. the middle section is a mix of something i made myself and the split scout. the "wings" are from the chimera but longer. i plan to make it more unique with time but for now the chimera rip off has to do
Its also very cool(and realistic), when ships look a bit similar.
So you can say teh Wolf is a bigger version of teh chimera.
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toxic-nova
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Re: [MOD] BrummBears ship mods

Post by toxic-nova » Sun, 16. Oct 22, 20:20

amazing mods.

I have a little problem with the Tachi. When the cargo gets filled the ship flies like a truck.
Is that just how it is or are there some values that can be adjusted?
I'm playing with VRO if that is important.
Ohh...and I'm completely new to X4. What means I lack a lot of basic knowledge :oops:

BrummBear02
Posts: 308
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Sun, 16. Oct 22, 23:57

toxic-nova wrote:
Sun, 16. Oct 22, 20:20
amazing mods.

I have a little problem with the Tachi. When the cargo gets filled the ship flies like a truck.
Is that just how it is or are there some values that can be adjusted?
I'm playing with VRO if that is important.
Ohh...and I'm completely new to X4. What means I lack a lot of basic knowledge :oops:
that is how it is. just dont use the cargo when u fly it yourself. the AI is a lot better at handling this ^^ im pretty sure the AI cheats.

the issue here is that the tachi has very little mass and S sized thrusters and engines. cargo actually adds mass to your ship. so if you load more cargo in an S ship than the biggest L-freighter ingame can hold its going to get wonky.
i cant stress enough how much of a cheat ship the tachi is when not using the "balanced" version. ^^ 50 crew, insane speed and stupidly big cargo.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

toxic-nova
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Re: [MOD] BrummBears ship mods

Post by toxic-nova » Mon, 17. Oct 22, 17:55

thank you for the answer. :)

And good advice. One of the 50 men crew have to be able to fly a ship :mrgreen:

Tassekaffe
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Re: [MOD] BrummBears ship mods

Post by Tassekaffe » Thu, 17. Nov 22, 15:45

i love the old titan design...just a little problem,on the side is an array or antenna not attached to the ship...otherwise it works fine. good job :)

Tyranos Strategos

Re: [MOD] BrummBears ship mods

Post by Tyranos Strategos » Fri, 18. Nov 22, 00:20

Tassekaffe wrote:
Thu, 17. Nov 22, 15:45
i love the old titan design...just a little problem,on the side is an array or antenna not attached to the ship...otherwise it works fine. good job :)
Its ugly like teladi ships :o i hope he choose boron

Tassekaffe
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Re: [MOD] BrummBears ship mods

Post by Tassekaffe » Tue, 29. Nov 22, 00:40

The Tachi is fun but it somehow renamed my BC-304,so i had to change the <page id="999832" ... into <page id="999833"
but thanks anyway for a fun ship to play with :mrgreen:

Sturmer
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Re: [MOD] BrummBears ship mods

Post by Sturmer » Thu, 1. Dec 22, 22:23

Man, if only you would make X3TC Titan. :(

|K.O.S.H.
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Re: [MOD] BrummBears ship mods

Post by |K.O.S.H. » Fri, 2. Dec 22, 10:07

Sturmer wrote:
Thu, 1. Dec 22, 22:23
Man, if only you would make X3TC Titan. :(
+1
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Tassekaffe
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Re: [MOD] BrummBears ship mods

Post by Tassekaffe » Sat, 3. Dec 22, 00:05

|K.O.S.H. wrote:
Fri, 2. Dec 22, 10:07
Sturmer wrote:
Thu, 1. Dec 22, 22:23
Man, if only you would make X3TC Titan. :(
+1
and bring back the old X2 Boron ships while you´re at it :D

ZeroBoogie
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Re: [MOD] BrummBears ship mods

Post by ZeroBoogie » Sat, 3. Dec 22, 03:05

|K.O.S.H. wrote:
Fri, 2. Dec 22, 10:07
Sturmer wrote:
Thu, 1. Dec 22, 22:23
Man, if only you would make X3TC Titan. :(
+1
+2

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