ObsidianOne wrote: ↑Thu, 18. Mar 21, 22:45
AkiraR wrote: ↑Thu, 18. Mar 21, 22:24
ObsidianOne wrote: ↑Thu, 18. Mar 21, 19:26
This needs patch for last version , right ?
Mod has been updated and working fine for the 4.x betas for a while now. Current version should be working fine on the 4.0 release version of the game.
Oh! That is good news , i was waiting for it to be updated for last version without knowing.Thanks for info.
No prob
Question for Mysterial and the rest of the thread. I started a new playthrough with the Terran Cadet start because I am a sucker for Terran design, my main mods currently include all FE except war module, VRO and XRshippack, the rest are small things, like civ-fleets, faster crew leveling, mules etc. nothing that should be touching economy balance or faction behaviors.
I am about 8 hours in and the Terran economy seems fairly stagnant at the moment... all 1st and 2nd tier ware production station storage is basically full, the are still buying raw mats but for everything else the sell price is the same or in some cases one or two credits higher than the buy prices... Is anyone else seeing this? I took a jaunt outside the Sol sector and found PIO pretty quick, the situation seems to be largely the same there as well, I only have a couple sectors of none terran factions revealed but can't see their buy/sell prices at the moment (ANT don't like me much) so I don't know what the state of the rest of the galaxy is.
Could part of the problem be not having the war module installed so there just isn't a lot of fighting using up the resources? The main reason I didn't install it is because I had read a number of reports of the terran Solborn station, which is central to the early plot, getting taken out early on with the war module installed, I wasn't planning on installing it until after I had finished up the main terran cadet plot line and was focusing more on building my empire. I also haven't started a vanilla save to see if this is a problem in the base game as well.