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Main changes:
- Fixed Xenon small raiding parties to not get distracted by the first thing they see so often, so they filter through the sectors and cause more harassment throughout space
- Improved capital ship movement
- Fixed issues with pirate behavior
- Fixed starter factories after sector takeover always being in roughly the same position
- Improved force allocation for factions with multiple fronts (i.e. HOP)
- Tweaks to invasion AI when the faction can't build ships fast enough
- Reduced "[Faction] mounting defence in [Sector]" news message spam (still a bit too much, but not a flood anymore)
- Catchup module: New feature where factions that are losing badly for several hours but still own their home sector can receive a resource drop from their home planet.
- Ships are 'spawned' but far from the sector center and must make it to the shipyard or wharf, so they can be intercepted by enemies or pirates
- Ships are tagged 'Planetary Support' so they can be recognized
- After the ships deliver, they are recycled
- Only resources in critical need are delivered, so in some cases this actually increases opportunity for player money making instead of the opposite
- Hopefully this is a good compromise between cheating and maintaining universe logic. Feedback would be appreciated.