[MOD] Faction War/Economy Enhancer v5.5
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Re: [MOD] Faction War/Economy Enhancer v4.11
PLEEEEASE update for 2.6 beta! it seems to bring a lot of fixes and performance improvements!
Re: [MOD] Faction War/Economy Enhancer v4.11
Thank you!!
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Re: [MOD] Faction War/Economy Enhancer v4.11
Thanks for the update
I have one question related to the mod - in my game there are lots of unowned sectors. Something big invades, before I notice it and react, defence station is destroyed and sector becomes no man's land. Hours are passing, sector is perfectly safe (guarded by my fleet) and noone claims it. Is this how it's supposed to work? At the moment I'm trying to repopulate the universe with base building mission - but I'm not sure if "build defence station" mission will transfer sector ownership to the faction that gave me the mission.
I have one question related to the mod - in my game there are lots of unowned sectors. Something big invades, before I notice it and react, defence station is destroyed and sector becomes no man's land. Hours are passing, sector is perfectly safe (guarded by my fleet) and noone claims it. Is this how it's supposed to work? At the moment I'm trying to repopulate the universe with base building mission - but I'm not sure if "build defence station" mission will transfer sector ownership to the faction that gave me the mission.
Re: [MOD] Faction War/Economy Enhancer v4.11
You'll have to be more specific about what sectors are unowned or how they got that way. Factions invading without at least attempting their own defence stations should only happen in the first few hours of the game and at that time they shouldn't be using enough force to actually win.
The rules for retaking unowned sectors are a) the unowned sector is adjacent to an enemy, or b) the faction already has other stations in the sector.
The rules for retaking unowned sectors are a) the unowned sector is adjacent to an enemy, or b) the faction already has other stations in the sector.
Re: [MOD] Faction War/Economy Enhancer v4.11
could you please make it so that station traders and auto-trades trade in illegal wares? I just started weed production and found out that my station traders dont even try to sell it at lowest price possible. I know its a game issue but would be cool to if you can fix it
Re: [MOD] Faction War/Economy Enhancer v4.11
who buys weed and fuel anyway? only one I know is if you unlock black market guy via missions
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: [MOD] Faction War/Economy Enhancer v4.11
PAR and HOP traders come to buy when set to lowest price. and they have max demand possible at their Trade stations in nearby sectors. Also Pirate station have max demand
How does black market work? will they come to my station or will I have to do it manually?
Re: [MOD] Faction War/Economy Enhancer v4.11
when you scan around stations you can get missions via that sparkle, usually they want some illegal goods and when you complete the mission that station should have trade orders for weed and stuff
so its for your ships only I guess, never did that so dont know details
so its for your ships only I guess, never did that so dont know details
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: [MOD] Faction War/Economy Enhancer v4.11
You should report that in the beta forum - they made changes to how illegal wares are considered and it may be an unintentional side effect of 2.6Mr.Freud wrote: ↑Sun, 22. Sep 19, 14:01could you please make it so that station traders and auto-trades trade in illegal wares? I just started weed production and found out that my station traders dont even try to sell it at lowest price possible. I know its a game issue but would be cool to if you can fix it
Re: [MOD] Faction War/Economy Enhancer v4.11
Did you leave the attack intensity progression as in 2.5?
bc the numbers of ships xenon attack is always very low
bc the numbers of ships xenon attack is always very low
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: [MOD] Faction War/Economy Enhancer v4.11
I didn't change it (yet) - what game time are we talking about?
Re: [MOD] Faction War/Economy Enhancer v4.11
17 hours, you can remove all limits if they don't change anything for stable, factions dont have a problem with xenon anymore
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: [MOD] Faction War/Economy Enhancer v4.11
wont 2.6 make most of the changes this mod brings obsolete?
Re: [MOD] Faction War/Economy Enhancer v4.11
he already posted 2.6 beta version, but I too think it will need some sort of rework. I personally would like to see factions being more aggressive. I still haven't seen one faction taking sectors from another. They usually destroy a couple of stations then get killed. But of course it's a game issue not the mods
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Re: [MOD] Faction War/Economy Enhancer v4.11
i recently started a new game play guess what the xenon take over half off the sectors teladi got wiped out in 2-3 days game play after that the economy collapse i was not able to make money i was not able to build ships.Mr.Freud wrote: ↑Wed, 25. Sep 19, 15:24he already posted 2.6 beta version, but I too think it will need some sort of rework. I personally would like to see factions being more aggressive. I still haven't seen one faction taking sectors from another. They usually destroy a couple of stations then get killed. But of course it's a game issue not the mods
so i decided to start again and now everything runs normal ther is still xenon invasion but not as big as before so ya it is the game not the mods every time we start a new game play the game rotates randomly
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Re: [MOD] Faction War/Economy Enhancer v4.11
OK did a fresh start + your mood and this happened https://steamcommunity.com/profiles/765 ... reenshots/ it seems something is wrong with the Paranid Shipyard
Ok i manage to force dock with the station and now they are coming in and out and the Paranid Shipyard is building ships but the problems still lies ther is to maniy ship coming in for trading
Ok i manage to force dock with the station and now they are coming in and out and the Paranid Shipyard is building ships but the problems still lies ther is to maniy ship coming in for trading
Re: [MOD] Faction War/Economy Enhancer v4.11
I'm currently testing 2.6 Beta - vanilla of course - and the faction wars are certainly more active. Argon and the two Paranid Factions are going at it, sometimes getting other races ships involved too, I assume due to shots hitting the wrong targets from time to time. The Xenon are a mixed bag, they appear to have lost a sector - it's gone neutral - due to Paranid action, so are less of a threat in that area. While another Xenon sector has spread into Teladi space, completely capturing one Sector and making another a hazard to visit. So, stuff is certainly going on though I'm not sure how it compares to FWEE yet.
Once we know the final balance 2.6 is going to have, I'm sure the author will tailor this mod to make things more exciting still. However, it is good to see the devs responding.
I guess for some modders, seeing their work / idea make it into the main game must give a degree of satisfaction.
Scoob.
Once we know the final balance 2.6 is going to have, I'm sure the author will tailor this mod to make things more exciting still. However, it is good to see the devs responding.
I guess for some modders, seeing their work / idea make it into the main game must give a degree of satisfaction.
Scoob.