S, M, L & XL Ships -- ALL active faction ships covered, including Kha'ak, Xenon, Scaleplate & Unknown. Only hidden ships not touched (Re-suppliers, etc.). Updated to version 0.65 -- X4 1.51 ready! CAT files added!
Note: All pirates - Kha'ak, Xenon, Scaleplate & Unknown - are much tougher now. Be prepared to run away, especially if there are groups of pirates!
Files:
- 1. Have uploaded the full mod including Weapons, Shields, Engines and Ships Rebalance as "SL_Rebalance Full Mod".
- 2. Have added ONLY SHIPS as a separate file as "SL_Rebalance SHIPS ONLY" so it can be used with any other other mod.
- 3. Have added the CAT & DAT files for the Full Mod and the Ships Only version to the Nexus download.
Credits: This mod is inspired by AngEviL's mod Weapons, Shields & Ships Rebalance (which modifies many aspects of the ships and weapons). I have added my files, and modified some of his files, and have merged the latest version of his mod (1.74) into this one. Many thanks to AngEviL for his efforts and allowing other users to mod his files.
Installation requirements: You ONLY NEED THIS mod. Does not require any other mod. Use 7Zip (freeware) to unpack the folder. This mod WILL clash with any other mod which modifies the same ship, shield, engine and weapon stats. Work flawlessly with all other X4 mods.
Old SaveGame or New Game: It is NOT necessary to start a new game. Continuing with an old savegame is possible. However, a new game would be more fun.
How to install: Place the unpacked folder in the /extensions folder. Works without changing any game files permanently.
Note: Does NOT need any other mod to work correctly. Before Installing, delete the old folders of SL_Rebalance and/or WIP, if using already. If using with any other mod that changes shields/weapons/engines, please use the "SL_Rebalance SHIPS ONLY" version.
How to remove: Can be easily removed simply by deleting the folder from /extensions.
Issues on removing the mod:
- In my testing, it has not affected the savegame. On removal, all settings revert to their pre-modded values and descriptions.
- Regarding the cargo-hold changes, NPC ships simply unload the extra cargo at the next available opportunity and do not accept cargo over the old (un-modded) capacity again. Player-owned ships on Auto-Trade do the same. Ships on manual trade should sell the excess cargo, to avoid any problems from future game patches.
- Regarding the crew capacity changes, the game engine automatically reduces marines to fit the old crew size, when you remove the mod, so be warned if you have added more crew.
Nexus link: https://www.nexusmods.com/x4foundations/mods/253
To do: Have to update the wares.xml file to show exact costs and parts requirement. Working on that now. Doesn't affect the mod usage. Prices are average vanilla prices as of now with minor changes.
Please leave feedback if you can, so the mod can be improved and any issues can be taken care of.
Thanks and regards - SL