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Re: Mods that are reported as working with Versions 1.0 to 2.6 - Updated Monday 21st October 2019
Posted: Mon, 21. Oct 19, 11:54
by NZ-Wanderer
And yours updated as well
Re: Mods that are reported as working with Versions 1.0 to 2.6 - Updated Monday 21st October 2019
Posted: Mon, 4. Nov 19, 13:51
by Shuulo
Hi,
seems my mod is missing, can you please add it to the list?
Re: Mods that are reported as working with Versions 1.0 to 2.6 - Updated Monday 21st October 2019
Posted: Mon, 4. Nov 19, 20:43
by NZ-Wanderer
Shuulo wrote: ↑Mon, 4. Nov 19, 13:51
Hi,
seems my mod is missing, can you please add it to the list?
You mod is no longer missing, added to the list, thank you for taking the time to post it..
Re: Mods that are reported as working with Versions 1.0 to 2.6 - Updated Tuesday 5th November 2019
Posted: Sun, 17. Nov 19, 11:27
by Moonrat
'Crexit' is now compatible with
3.00 Beta 1 (373142) - 2019-11-14
I have also now made it compatible (I hope) for Linux implementations of the game!
https://www.nexusmods.com/x4foundations/mods/271
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019
Posted: Sun, 17. Nov 19, 19:10
by NZ-Wanderer
Thank you for that, created new section for 3.x Mods
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019
Posted: Sun, 17. Nov 19, 19:39
by jan12342203
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019
Posted: Sun, 17. Nov 19, 23:41
by NZ-Wanderer
Updated, thank you
- Makes the list not seem so empty for 3.x
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019
Posted: Mon, 18. Nov 19, 00:02
by Moonrat
The mod '
Encounters' is now compatible with
3.00 Beta 1 (373142) - 2019-11-14
https://www.nexusmods.com/x4foundations/mods/271
NOTE : Download version 0.4
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019
Posted: Mon, 18. Nov 19, 14:18
by jan12342203
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Tuesday 19th November 2019
Posted: Mon, 18. Nov 19, 21:47
by NZ-Wanderer
Thank you both for the new updates, list updated
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Tuesday 19th November 2019
Posted: Thu, 21. Nov 19, 20:00
by jan12342203
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 22nd November 2019
Posted: Thu, 21. Nov 19, 23:47
by NZ-Wanderer
Thank you, updated list to latest
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 22nd November 2019
Posted: Fri, 22. Nov 19, 22:36
by jan12342203
AnotherExplorerV2
https://steamcommunity.com/sharedfiles/ ... 1918488249
https://www.nexusmods.com/x4foundations/mods/363
log clean and BETA 3.0 (2)
my other BETA 3.0 reported mods are working too with BETA 3.0 (2)
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Saturday 23rd November 2019
Posted: Sat, 23. Nov 19, 16:40
by jan12342203
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Sunday 24th November 2019
Posted: Sun, 24. Nov 19, 20:34
by jan12342203
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 25th November 2019
Posted: Sun, 24. Nov 19, 22:09
by NZ-Wanderer
Thank you for the new listing plus the updates..
I now not replying each time someone puts on a mod nor when I update as I don't want to clutter up the thread too much, so just check the date as that will tell you if I have updated the list or not
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 25th November 2019
Posted: Sat, 30. Nov 19, 18:27
by Byter
Hard Mode (not a new game start but rather changes things on any start)
https://steamcommunity.com/sharedfiles/ ... 1916216813
Improved Scouts (Scout class has 60km radar)
https://steamcommunity.com/sharedfiles/ ... 1902196111
Guns & More 1.0 (Ship modification)
https://steamcommunity.com/sharedfiles/ ... 1919891402
Nopileos's True Fortune (Gamestart)
https://steamcommunity.com/sharedfiles/ ... 1764915396
Random Xenon Gates (applied on any game start)
https://steamcommunity.com/sharedfiles/ ... 1913303794
Nadia (new Paranid L ship)
https://steamcommunity.com/sharedfiles/ ... 1808894315
Stardust (new Argon XL ship)
https://steamcommunity.com/sharedfiles/ ... 1808897861
PointOf (new Teladi M ship)
https://steamcommunity.com/sharedfiles/ ... 1808897181
So far my log looks pretty clean. I can not see any spamming or unecessary messages. I'm playing all these with beta 2 and I have not encountered a single issue.
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Sunday 1st December 2019
Posted: Sat, 30. Nov 19, 22:31
by NZ-Wanderer
Thank you for that list, have updated to reflect them
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Sunday 1st December 2019
Posted: Sun, 1. Dec 19, 17:21
by ThatTennoDan
Well I should post here letting people know.
Project X4: An OpenSource mod for X4: Foundations is working great.
GitHub:
https://github.com/LiquidSmokeX64/ProjectX4
Nexus:
https://www.nexusmods.com/x4foundations/mods/372
Good solid framework for others to even use as a template for bigger creations.
And by the people/person who made Project X DLC (for Fallout 4) so you know it's good bugfree work.
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 2nd December 2019
Posted: Fri, 13. Dec 19, 03:47
by kmunoz
Classical Music mod works with 3.0 beta. It will probably work with the DLC but in its current form there will be no music replacement for any new sectors, until/unless I update it.