Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 2.6 - Updated Monday 21st October 2019

Post by NZ-Wanderer » Mon, 21. Oct 19, 11:54

And yours updated as well :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.


User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 2.6 - Updated Monday 21st October 2019

Post by NZ-Wanderer » Mon, 4. Nov 19, 20:43

Shuulo wrote:
Mon, 4. Nov 19, 13:51
Hi,
seems my mod is missing, can you please add it to the list?
You mod is no longer missing, added to the list, thank you for taking the time to post it..
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
Moonrat
Posts: 1353
Joined: Sun, 20. Apr 08, 16:20
x4

Re: Mods that are reported as working with Versions 1.0 to 2.6 - Updated Tuesday 5th November 2019

Post by Moonrat » Sun, 17. Nov 19, 11:27

'Crexit' is now compatible with 3.00 Beta 1 (373142) - 2019-11-14

I have also now made it compatible (I hope) for Linux implementations of the game! :)

https://www.nexusmods.com/x4foundations/mods/271
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019

Post by NZ-Wanderer » Sun, 17. Nov 19, 19:10

Thank you for that, created new section for 3.x Mods :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.


User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019

Post by NZ-Wanderer » Sun, 17. Nov 19, 23:41

Updated, thank you :) - Makes the list not seem so empty for 3.x :D
Last edited by NZ-Wanderer on Mon, 18. Nov 19, 01:06, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
Moonrat
Posts: 1353
Joined: Sun, 20. Apr 08, 16:20
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019

Post by Moonrat » Mon, 18. Nov 19, 00:02

The mod 'Encounters' is now compatible with 3.00 Beta 1 (373142) - 2019-11-14

https://www.nexusmods.com/x4foundations/mods/271

NOTE : Download version 0.4
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)


User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Tuesday 19th November 2019

Post by NZ-Wanderer » Mon, 18. Nov 19, 21:47

Thank you both for the new updates, list updated :)
Last edited by NZ-Wanderer on Thu, 21. Nov 19, 23:46, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.


User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 22nd November 2019

Post by NZ-Wanderer » Thu, 21. Nov 19, 23:47

Thank you, updated list to latest :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

jan12342203
Posts: 65
Joined: Sat, 14. May 16, 22:13
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 22nd November 2019

Post by jan12342203 » Fri, 22. Nov 19, 22:36

AnotherExplorerV2
https://steamcommunity.com/sharedfiles/ ... 1918488249
https://www.nexusmods.com/x4foundations/mods/363
log clean and BETA 3.0 (2)
my other BETA 3.0 reported mods are working too with BETA 3.0 (2)



User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 25th November 2019

Post by NZ-Wanderer » Sun, 24. Nov 19, 22:09

Thank you for the new listing plus the updates.. :)
I now not replying each time someone puts on a mod nor when I update as I don't want to clutter up the thread too much, so just check the date as that will tell you if I have updated the list or not :D
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
Byter
Posts: 28
Joined: Mon, 9. Sep 13, 16:52
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 25th November 2019

Post by Byter » Sat, 30. Nov 19, 18:27

Hard Mode (not a new game start but rather changes things on any start)
https://steamcommunity.com/sharedfiles/ ... 1916216813

Improved Scouts (Scout class has 60km radar)
https://steamcommunity.com/sharedfiles/ ... 1902196111

Guns & More 1.0 (Ship modification)
https://steamcommunity.com/sharedfiles/ ... 1919891402

Nopileos's True Fortune (Gamestart)
https://steamcommunity.com/sharedfiles/ ... 1764915396

Random Xenon Gates (applied on any game start)
https://steamcommunity.com/sharedfiles/ ... 1913303794

Nadia (new Paranid L ship)
https://steamcommunity.com/sharedfiles/ ... 1808894315

Stardust (new Argon XL ship)
https://steamcommunity.com/sharedfiles/ ... 1808897861

PointOf (new Teladi M ship)
https://steamcommunity.com/sharedfiles/ ... 1808897181

So far my log looks pretty clean. I can not see any spamming or unecessary messages. I'm playing all these with beta 2 and I have not encountered a single issue.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Sunday 1st December 2019

Post by NZ-Wanderer » Sat, 30. Nov 19, 22:31

Thank you for that list, have updated to reflect them :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

ThatTennoDan
Posts: 17
Joined: Thu, 21. Feb 19, 19:14
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Sunday 1st December 2019

Post by ThatTennoDan » Sun, 1. Dec 19, 17:21

Well I should post here letting people know.

Project X4: An OpenSource mod for X4: Foundations is working great.

GitHub: https://github.com/LiquidSmokeX64/ProjectX4
Nexus: https://www.nexusmods.com/x4foundations/mods/372

Good solid framework for others to even use as a template for bigger creations.
And by the people/person who made Project X DLC (for Fallout 4) so you know it's good bugfree work.

kmunoz
Posts: 444
Joined: Sun, 25. Feb 07, 19:59
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 2nd December 2019

Post by kmunoz » Fri, 13. Dec 19, 03:47

Classical Music mod works with 3.0 beta. It will probably work with the DLC but in its current form there will be no music replacement for any new sectors, until/unless I update it.
Let's Play Poorly! - Suboptimal X4 Playthroughs

Post Reply

Return to “X4: Foundations - Scripts and Modding”