Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023

The place to discuss scripting and game modifications for X4: Foundations.

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jan12342203
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Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by jan12342203 » Thu, 7. Jan 21, 02:45

JanPanthera is great...
the mods that you have listed are outdated and relics of a past time ;-)

jan12342203
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Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by jan12342203 » Sat, 30. Jan 21, 15:20

https://github.com/jan12342203/X4Mods_J ... ExplorerV3

#AnotherExplorerV3
~ repo update ~ 2021-01-30 ~
~ 03:14 PM ~

~ AnotherExplorerV3 fleet creation via fleet name: AnotherExplorerV3_Fleet
~ Use of AnotherExplorerV2 and AnotherExplorerV3 at the same time at your own risk ..
~ Gigantic refactoring of the V2 version.. is working 90 percent with one md file.. will remove V2 in future when V3 is out and no major bugs where found..

------------------------------------------------------------------------------------------------------------

for now only github
;-)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by NZ-Wanderer » Sat, 30. Jan 21, 22:34

Sorry Jan, I still trying to contact Sparky to make my posting privs larger, until he does I cannot update this list any more :(
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

jan12342203
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Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by jan12342203 » Sun, 31. Jan 21, 06:37

create a new one.. and reserve a few postings :)

Sparky Sparkycorp
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Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by Sparky Sparkycorp » Mon, 8. Feb 21, 00:47

NZ-Wanderer wrote:
Sat, 30. Jan 21, 22:34
Sorry Jan, I still trying to contact Sparky to make my posting privs larger, until he does I cannot update this list any more :(
I'm very sorry for the missing your contacting me about this.

I've fixed the issue by changing ownership of the first reply in the thread from me to you.

You could now use that 2nd post to, for example, store all pre-v3 mods.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 8th February 2021

Post by NZ-Wanderer » Mon, 8. Feb 21, 03:08

Thanks Sparky.. :)

List now updated and v1x mods are moved to second post...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Phinixa
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Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 8th February 2021

Post by Phinixa » Fri, 19. Mar 21, 20:12

Just updated No More RCS SFX for 4.0(hf1) and reworked it so it no longer posts stuff in the debug log
***modified*** 4 life!

celludriel
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Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 8th February 2021

Post by celludriel » Sat, 20. Mar 21, 11:34

My universe generator is still working on 4.0 :)

viewtopic.php?f=181&t=408787

user1679
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 21st March 2021

Post by user1679 » Sun, 21. Mar 21, 07:24

SirNukes asteroid fade-in is no longer required in 4.0, according to this preview:

4.0 Beta 11 Features - Asteroid Fade-In (youtube)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 21st March 2021

Post by NZ-Wanderer » Sun, 21. Mar 21, 17:28

user1679 wrote:
Sun, 21. Mar 21, 07:24
SirNukes asteroid fade-in is no longer required in 4.0, according to this preview:
Thanks for that, however the author has posted on the steam page the following:
Update: as of X4 4.0, proper transparency fading has been added to asteroids by Egosoft (in an apparently unmoddable way). However, this is often poorly tuned, with darkened asteroids quickly fading-in over tens of meters, which still gives a pop-in feeling against lighter backgrounds. Large asteroids continue to pop in by default due to the targeting issue. As such, this mod will continue to be maintained with dither-based fading for now, pending improvements to Egosoft's implementation.
So until this changes, it is staying in the list..
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

user1679
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 21st March 2021

Post by user1679 » Mon, 22. Mar 21, 02:52

NZ-Wanderer wrote:
Sun, 21. Mar 21, 17:28
user1679 wrote:
Sun, 21. Mar 21, 07:24
SirNukes asteroid fade-in is no longer required in 4.0, according to this preview:
Thanks for that, however the author has posted on the steam page the following:
Update: as of X4 4.0, proper transparency fading has been added to asteroids by Egosoft (in an apparently unmoddable way). However, this is often poorly tuned, with darkened asteroids quickly fading-in over tens of meters, which still gives a pop-in feeling against lighter backgrounds. Large asteroids continue to pop in by default due to the targeting issue. As such, this mod will continue to be maintained with dither-based fading for now, pending improvements to Egosoft's implementation.
So until this changes, it is staying in the list..
Thanks, I had downloaded the mod from his github and wasn't aware it did this differently.

Forleyor
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 21st March 2021

Post by Forleyor » Mon, 22. Mar 21, 20:26

User interface mod
(Debug) 2.0/2.2 - Info Center - Forleyor

Im still maintaining it over on Nexus, works with 4.0 :)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 21st March 2021

Post by NZ-Wanderer » Thu, 25. Mar 21, 03:20

Forleyor wrote:
Mon, 22. Mar 21, 20:26
User interface mod
(Debug) 2.0/2.2 - Info Center - Forleyor
Im still maintaining it over on Nexus, works with 4.0 :)
Thanks for that, edited listing to move it up :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

flatbush71

Re: Mods that are reported as working with Versions 1.x to 4.x - Thursday 25th March 2021

Post by flatbush71 » Thu, 25. Mar 21, 14:37

NZ-Wanderer, I very much appreciate all that you do.
Thank You !!! :wink:

Waltz99
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Re: Mods that are reported as working with Versions 1.x to 4.x - Thursday 25th March 2021

Post by Waltz99 » Wed, 21. Apr 21, 16:55

im in latest patch using 2 mods which I don't see in your list.

More default skins (available in steam workshop)
More asteroids (available in steam workshop)

More asteroids improves density of asteroids so they won't get depeleted as easily. This results in more available station resources and more xenon activity since they are not being starved anymore.
More default skins give you the ability to put any existing skin as default for you ships. works great in 4.0

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Thursday 25th March 2021

Post by NZ-Wanderer » Wed, 21. Apr 21, 18:53

Waltz99 wrote:
Wed, 21. Apr 21, 16:55
im in latest patch using 2 mods which I don't see in your list.
More default skins (available in steam workshop)
More asteroids (available in steam workshop)
Could you please post the links to these mods so that I can add them :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

user1679
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Re: Mods that are reported as working with Versions 1.x to 4.x - Thursday 25th March 2021

Post by user1679 » Thu, 22. Apr 21, 08:13

NZ-Wanderer wrote:
Wed, 21. Apr 21, 18:53
Waltz99 wrote:
Wed, 21. Apr 21, 16:55
im in latest patch using 2 mods which I don't see in your list.
More default skins (available in steam workshop)
More asteroids (available in steam workshop)
Could you please post the links to these mods so that I can add them :)
Here you go:

More Asteroids (steam)
More Default Paint (steam) (I think Waltz99 had the wrong name)

Here's another asteroid mod that is comptible with Split and Terran DLCs. It removes the small asteroids and debris. Not sure if it's compatible with More Asteroids, I'm not using either at the moment.

Larger Asteroids Only (steam)
Last edited by user1679 on Fri, 23. Apr 21, 04:00, edited 1 time in total.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Thursday 25th March 2021

Post by NZ-Wanderer » Fri, 23. Apr 21, 00:29

user1679 wrote:
Thu, 22. Apr 21, 08:13
Here you go:
Thank you for posting those, I have now updated the list to include them :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

JasonX2000
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Re: Mods that are reported as working with Versions 1.x to 4.x - Friday 23rd April 2021

Post by JasonX2000 » Fri, 23. Apr 21, 21:42

Don't know if its for old mods to have an overview whats compatible or for new mods too.
So if new mods can be added too, i have my xenon bp unlock mod here

There is a link to the nexus linked in the thread too.

viewtopic.php?f=181&t=436627&sid=c90137 ... cf3954af4a

If its not for new mods, just pretend this message never happend xD

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Friday 23rd April 2021

Post by NZ-Wanderer » Fri, 23. Apr 21, 22:46

JasonX2000 wrote:
Fri, 23. Apr 21, 21:42
Don't know if its for old mods to have an overview whats compatible or for new mods too.
So if new mods can be added too, i have my xenon bp unlock mod here
Thank you for the addition, it has now been added... - And this list is for all mods, whether they new or old :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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