Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 23rd April 2019
Mass Move Marines seems to be working fine with 2.21.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 23rd April 2019
Thank you for that, list updated, also moved the 2 from the last page from 2.0 back to 1.5.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 10
- Joined: Mon, 3. Dec 18, 10:28
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 7th May 2019
If this topic still alife,
theese mods works well in 2.50:
Secret Stash
Improved Repair Laser
Mass Move Marines
Increased Long Range Scanner
Paint Jobs for Sale
Fix Illegal Buy
Equipment upgrades without RNG
Buildtime Reduction - Station Modules
Fly-by Lockbox
Fly-by Looting
theese mods works well in 2.50:
Secret Stash
Improved Repair Laser
Mass Move Marines
Increased Long Range Scanner
Paint Jobs for Sale
Fix Illegal Buy
Equipment upgrades without RNG
Buildtime Reduction - Station Modules
Fly-by Lockbox
Fly-by Looting
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 7th May 2019
Thank you for the list, much appreciated.. - Yes this topic is still alive and will continue to be for as long as it is needed by anyoneShadowman2012 wrote: ↑Mon, 3. Jun 19, 10:12If this topic still alife,
theese mods works well in 2.50:
List updated with your changes...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
Hello players,
Posted yesterday "DFun Skills Increasing (DFSI)" on Steam
EN : viewtopic.php?f=181&t=417327
FR : viewtopic.php?f=187&t=417326
Bon jeu à tous !
Posted yesterday "DFun Skills Increasing (DFSI)" on Steam
EN : viewtopic.php?f=181&t=417327
FR : viewtopic.php?f=187&t=417326
Bon jeu à tous !
- JonathanVQP
- Posts: 74
- Joined: Tue, 8. Jan 19, 00:13
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
Mods not working with 2.5
2.0/2.2 - Adv Argon Start w/PHQ - BoostHungry / Nexus
2.0 - Argon Headquarter (PHQ) - Starstripe / Nexus
2.2 - CAS - Community Alternate Start - alistair3149 / Nexus
2.0/2.2 - Adv Argon Start w/PHQ - BoostHungry / Nexus
2.0 - Argon Headquarter (PHQ) - Starstripe / Nexus
2.2 - CAS - Community Alternate Start - alistair3149 / Nexus
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
Today using
Zfreeqspaintjobs
slancheat
ror = mk1 ai mk1 flags mk3 flags
paintjobsforsale
escape_teleport
emploee_training
ego orange cursor
MRS
These all seem to be working however I am getting crashes about 24 gametime hours in. Not sure why.
Zfreeqspaintjobs
slancheat
ror = mk1 ai mk1 flags mk3 flags
paintjobsforsale
escape_teleport
emploee_training
ego orange cursor
MRS
These all seem to be working however I am getting crashes about 24 gametime hours in. Not sure why.
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
Crexit - This still looks Ok in 2.5 from a gameplay perspective and looking at the xml changes between 1.5 & 2.5 there's nothing that should get in the way
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
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- Posts: 122
- Joined: Sun, 16. Dec 18, 13:16
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
If it is allowed to suggest your own mods, my recent submissions are working with 2.5 :
Mules and Warehouses
Still mostly a ware supply and trade script mod, but now can also make player stations trade in any ware, so might be classified under gameplay changes as well.
No debug clutter in that one.
Nopileos' True Fortune
Adds two new gamestarts that drop the PQH in Nopileos (skipping the missions), and modifies the resource variety and density of the Nopileos asteroid field in all gamestarts and even existing saves.
Only a few debug messages on gamestart, logged in their own script debug file.
Player-owned Warehouses with UI Mod
Contains a script to add any tradeware to a player station, and an UI mod to be able to see and edit the prices of buy offers on tradewares in the Logical Overview UI.
Only a few debug messages.
Mules and Warehouses
Still mostly a ware supply and trade script mod, but now can also make player stations trade in any ware, so might be classified under gameplay changes as well.
No debug clutter in that one.
Nopileos' True Fortune
Adds two new gamestarts that drop the PQH in Nopileos (skipping the missions), and modifies the resource variety and density of the Nopileos asteroid field in all gamestarts and even existing saves.
Only a few debug messages on gamestart, logged in their own script debug file.
Player-owned Warehouses with UI Mod
Contains a script to add any tradeware to a player station, and an UI mod to be able to see and edit the prices of buy offers on tradewares in the Logical Overview UI.
Only a few debug messages.
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- Posts: 22
- Joined: Tue, 9. Apr 19, 15:43
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
viewtopic.php?f=181&t=416200 DragonStarts v2 Adds several new game starts with increasing levels of cheat; PHQ, SETA, better ships, more money, optionally up to having Telport and trade subscriptions.
viewtopic.php?f=181&t=417442 DragonCommands adds default Ship behaviors PatrolRoute, StationSweep, and CargoFerry
Both work well with 2.5 and should not thrash the debuglog.
viewtopic.php?f=181&t=417442 DragonCommands adds default Ship behaviors PatrolRoute, StationSweep, and CargoFerry
Both work well with 2.5 and should not thrash the debuglog.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 26th June 2019
My Apologises for not updating the list, but for some reason egosoft forums did not notify me that I had new posts...
Anyway, list now updated
Anyway, list now updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
Hi, I noticed on the OP that it has "Crexit" only listed as compatible with 2.0, unless someone has experience otherwise I believe it is in fact compatible with all major/minor 2.x versions 2.0/2.2/2.5
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
ooppps I missed that, thank you for pointing it out
List now updated to reflect Crexit as 2.0/2.2/2.5
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 27th July 2019
Hi, sorry me again... thanks for the Crexit update on the OP. I've got another one for you developed by me with 2.5 so it's completely up-to-date...
Encounters
Hosted on Nexus with this link https://www.nexusmods.com/x4foundations/mods/333
Encounters
Hosted on Nexus with this link https://www.nexusmods.com/x4foundations/mods/333
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 30th July 2019
Thank you, list updated with "Encounters" added
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 31st July 2019
Just wanted to say that my No more RCS Thruster Sounds mod still works with 2.5.
Regarding the debug log entries: Most of 'em might be avoidable but they don't spam the log.
Regarding the debug log entries: Most of 'em might be avoidable but they don't spam the log.
***modified*** 4 life!
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated Monday 9th September 2019
Many thanks for that, list updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated Monday 9th September 2019
Am I the first...??
I am pleased to report that both of my mods are compatible with X4 2.60 Beta 2 (364409) - 2019-09-19
Crexit
Encounters
I am pleased to report that both of my mods are compatible with X4 2.60 Beta 2 (364409) - 2019-09-19
Crexit
Encounters
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
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- Posts: 65
- Joined: Sat, 14. May 16, 22:13
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.6 - Updated Tuesday 24th September 2019
Thank you very much, list updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.