Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Re: Mods that are reported as working with Versions 1.0 to 1.6 - Updated 4 Feb 2019
In case this list gets updated, i just tested the following mods succesfully on Beta 2.0. No log spam but see comments:
* os_blaze (throws a log error on spawning the ship)
* sector satellites (throws a log error on player property destroyed message)
* ashipmod
* TaderTrader
* skip_intro
* os_blaze (throws a log error on spawning the ship)
* sector satellites (throws a log error on player property destroyed message)
* ashipmod
* TaderTrader
* skip_intro
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
Re: Mods that are reported as working with Versions 1.0 to 1.6 - Updated 4 Feb 2019
Crexit is also compatible with X4 2.0 HF2
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 10 Feb 2019
Thank you very much for the reports, List updated to reflect the changes...
Last edited by NZ-Wanderer on Sun, 10. Feb 19, 18:39, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 10 Feb 2019
Here are a few more mods i tested succesfully with 2.0 beta with no errors logged at all:
* equipment upgrades without rng: https://www.nexusmods.com/x4foundations/mods/119
* fix illegal buy: https://www.nexusmods.com/x4foundations/mods/71
* info center (incl. g_workaround): https://www.nexusmods.com/x4foundations/mods/268
* legal inventory: https://www.nexusmods.com/x4foundations/mods/114
* traders sell mod parts: https://www.nexusmods.com/x4foundations/mods/74
* skip station scan: https://www.nexusmods.com/x4foundations/mods/115
* dynamic scaleplate relations: https://www.nexusmods.com/x4foundations/mods/211
* autotrader logic adjustment: https://www.nexusmods.com/x4foundations/mods/243
i might even bundle up a few of the smaller mods and release it as a single mod.
* equipment upgrades without rng: https://www.nexusmods.com/x4foundations/mods/119
* fix illegal buy: https://www.nexusmods.com/x4foundations/mods/71
* info center (incl. g_workaround): https://www.nexusmods.com/x4foundations/mods/268
* legal inventory: https://www.nexusmods.com/x4foundations/mods/114
* traders sell mod parts: https://www.nexusmods.com/x4foundations/mods/74
* skip station scan: https://www.nexusmods.com/x4foundations/mods/115
* dynamic scaleplate relations: https://www.nexusmods.com/x4foundations/mods/211
* autotrader logic adjustment: https://www.nexusmods.com/x4foundations/mods/243
i might even bundle up a few of the smaller mods and release it as a single mod.
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 10 Feb 2019
Here another few mods that I succesfully tested on 2.0 beta version
* Better Scan Colors: https://www.nexusmods.com/x4foundations/mods/38
* Holomap Info Colors: https://www.nexusmods.com/x4foundations/mods/235
* Player Tradeship Buy Notifications https://www.nexusmods.com/x4foundations/mods/26
* Improved Explore Command Behaviour: https://www.nexusmods.com/x4foundations/mods/89
* Extended Radar Range: https://www.nexusmods.com/x4foundations/mods/77
* Increased Long Range Scanner: https://www.nexusmods.com/x4foundations/mods/17
* X4 No Battle Music: https://www.nexusmods.com/x4foundations/mods/172
* Crystal Finder: https://www.nexusmods.com/x4foundations/mods/66
* More Np's: https://www.nexusmods.com/x4foundations/mods/96
* Better Tractor Beam: https://www.nexusmods.com/x4foundations/mods/55
* Improved Repair Laser: https://www.nexusmods.com/x4foundations/mods/5
* Beam Sound Fix: https://www.nexusmods.com/x4foundations/mods/150
* Show ME My Money: https://www.nexusmods.com/x4foundations/mods/169
* Ballecarrier Taranis Ship: https://www.nexusmods.com/x4foundations/mods/209
* Fraction Battleships: https://www.nexusmods.com/x4foundations/mods/158
* Freeq's Paintjobs: https://www.nexusmods.com/x4foundations/mods/233
* Paint Jobs for Sale: https://www.nexusmods.com/x4foundations/mods/37
* Better Scan Colors: https://www.nexusmods.com/x4foundations/mods/38
* Holomap Info Colors: https://www.nexusmods.com/x4foundations/mods/235
* Player Tradeship Buy Notifications https://www.nexusmods.com/x4foundations/mods/26
* Improved Explore Command Behaviour: https://www.nexusmods.com/x4foundations/mods/89
* Extended Radar Range: https://www.nexusmods.com/x4foundations/mods/77
* Increased Long Range Scanner: https://www.nexusmods.com/x4foundations/mods/17
* X4 No Battle Music: https://www.nexusmods.com/x4foundations/mods/172
* Crystal Finder: https://www.nexusmods.com/x4foundations/mods/66
* More Np's: https://www.nexusmods.com/x4foundations/mods/96
* Better Tractor Beam: https://www.nexusmods.com/x4foundations/mods/55
* Improved Repair Laser: https://www.nexusmods.com/x4foundations/mods/5
* Beam Sound Fix: https://www.nexusmods.com/x4foundations/mods/150
* Show ME My Money: https://www.nexusmods.com/x4foundations/mods/169
* Ballecarrier Taranis Ship: https://www.nexusmods.com/x4foundations/mods/209
* Fraction Battleships: https://www.nexusmods.com/x4foundations/mods/158
* Freeq's Paintjobs: https://www.nexusmods.com/x4foundations/mods/233
* Paint Jobs for Sale: https://www.nexusmods.com/x4foundations/mods/37
- NZ-Wanderer
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- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 10 Feb 2019
Great job, thanks guys, I have updated the list and separated 2.x mods to above the 1.x list to make it easier to read
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 11 Feb 2019
Better Economy - Horuchs / Nexus
also works with Beta 2.0 HF 2
also works with Beta 2.0 HF 2
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 11 Feb 2019
Thank you for posting, I have updated the list again with the change
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 20 Feb 2019
So you've listed one of my mods twice.
My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod
- NZ-Wanderer
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- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 20 Feb 2019
Oppps, sorry about that, I will be updating the list today to V2 so will look for it and take out the duplicate.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 20 Feb 2019
Likely due to it being on both the nexus and the forums it seems like... because you list one but not the other, then flip themNZ-Wanderer wrote: ↑Tue, 26. Feb 19, 22:46Oppps, sorry about that, I will be updating the list today to V2 so will look for it and take out the duplicate.
My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 20 Feb 2019
Are your mods ok for V2? cause if so I will update them from 1.5.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 20 Feb 2019
Not Simple Order Fixes or Simple Carrier,NZ-Wanderer wrote: ↑Tue, 26. Feb 19, 23:11Are your mods ok for V2? cause if so I will update them from 1.5.
Carrier is untested but simple enough to probably not cause any issues, i'll check later.
Order Fixes is pretty version specific. i need to rewrite it every patch to see what needs fixing. hoping the game gets to get to a point where i can remove it.
Other than that the other 2 were built on 2.0
My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod
Re: Mods that are reported as working with Versions 1.0 to 2.0 - Updated 27 Feb 2019
Tested the custom GameStart [Mod] [GameStart] Adv Argon Start w/PHQ and it seems to work fine with 2.1ß.
Thread here: viewtopic.php?f=181&t=407524&p=4850545
Nexus here: https://www.nexusmods.com/x4foundations/mods/110/
As a shameless plug, i also consolidated a few smaller mods into one, slapped a silly name on it and made it available on Nexus as well: https://www.nexusmods.com/x4foundations/mods/290 - Yes, works on 2.1ß.
Thread here: viewtopic.php?f=181&t=407524&p=4850545
Nexus here: https://www.nexusmods.com/x4foundations/mods/110/
As a shameless plug, i also consolidated a few smaller mods into one, slapped a silly name on it and made it available on Nexus as well: https://www.nexusmods.com/x4foundations/mods/290 - Yes, works on 2.1ß.
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.0 - Updated 27 Feb 2019
Thanks for that, I have updated the list, not going to start a beta one above 2.0, instead have just put a note next to the 2.0 (EG: (Debug) 2.0/2.1 Beta) - this way once 2.1 drops I can easily just grab the ones I need to put into 2.1.g_BonE wrote: ↑Fri, 1. Mar 19, 19:36Tested the custom GameStart [Mod] [GameStart] Adv Argon Start w/PHQ and it seems to work fine with 2.1ß.
As a shameless plug, i also consolidated a few smaller mods into one, slapped a silly name on it and made it available on Nexus as well: https://www.nexusmods.com/x4foundations/mods/290 - Yes, works on 2.1ß.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.1 Beta - Updated 2 Mar 2019
DeadAir Gate works on 2.0 as well. Untested on betas.
Only kicks out the usual unavoidable errors.
Only kicks out the usual unavoidable errors.
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Re: Mods that are reported as working with Versions 1.0 to 2.1 Beta - Updated 2 Mar 2019
The custom ship logo mod that I just released yesterday works with the most current beta, but really it should work with any version of X4.
Griff's Realistic Ship Logos
https://www.nexusmods.com/x4foundations ... escription
Griff's Realistic Ship Logos
https://www.nexusmods.com/x4foundations ... escription
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.1 Beta - Updated 2 Mar 2019
Many thanks for the reports, have updated and added to the list
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
-
- Posts: 28
- Joined: Fri, 2. Mar 07, 00:58
Re: Mods that are reported as working with Versions 1.0 to 2.1 Beta - Updated 2 Mar 2019
just the unavoidable errors for faction battleships.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.1 Beta - Updated 2 Mar 2019
Thanks for that, did quick update with it changed
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.