You might as well get use to only copy and paste models, go look at x-rebirth, theres virtually no new models in that game, x-rebirth's engines and x4's engine make it VERY hard to import new models. So if you don't like it change it yourself. Don't come onto another person's thread and shit on their work when you yourself have done nothing.carmaster wrote: ↑Thu, 20. Dec 18, 17:38Resuppliers are by definition XL traders (they are class "ship_xl" and purpose "trade") and are fully implemented in game, they are just missing their "ship" tag on their ware.Blackscorp_81 wrote: ↑Thu, 20. Dec 18, 17:10wow... not only came here to talk others mod bad, but also not being capable ofcarmaster wrote: ↑Thu, 20. Dec 18, 16:44I'm not a fan of outright copy and pasting ships with different stats.
Those are the models of the XL traders, by teh way, in case anyone was wondering: viewtopic.php?p=4802596
1. reading description (it's mentioned in description which models i used)
2. giving correct information. It's not XL-Traders, it's the Resupplier-Models i used. (Models that so far have not been implemented into the game for some reason)
If u are not interested, just don't use it. And if u have proper, constructive criticism, go on, i'll take it. But please... leave me alone with those useless comments and your self-advertising in other threads.
I did give you my opinion, which is that I don't like copy and pastes of the game's base models with just stats changes, the link was just to explain where the ships are from since that explanation is on the OP.
[MOD] Faction Battleships
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Re: [MOD] Faction Battleships
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
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Re: [MOD] Faction Battleships
HAHAHAH, I have done nothing? I would say half of this forum would disagree with you but that's not the point.Reaperxvii wrote: ↑Sat, 22. Dec 18, 02:01You might as well get use to only copy and paste models, go look at x-rebirth, theres virtually no new models in that game, x-rebirth's engines and x4's engine make it VERY hard to import new models. So if you don't like it change it yourself. Don't come onto another person's thread and shit on their work when you yourself have done nothing.carmaster wrote: ↑Thu, 20. Dec 18, 17:38Resuppliers are by definition XL traders (they are class "ship_xl" and purpose "trade") and are fully implemented in game, they are just missing their "ship" tag on their ware.Blackscorp_81 wrote: ↑Thu, 20. Dec 18, 17:10
wow... not only came here to talk others mod bad, but also not being capable of
1. reading description (it's mentioned in description which models i used)
2. giving correct information. It's not XL-Traders, it's the Resupplier-Models i used. (Models that so far have not been implemented into the game for some reason)
If u are not interested, just don't use it. And if u have proper, constructive criticism, go on, i'll take it. But please... leave me alone with those useless comments and your self-advertising in other threads.
I did give you my opinion, which is that I don't like copy and pastes of the game's base models with just stats changes, the link was just to explain where the ships are from since that explanation is on the OP.
The point is that even in Rebirth ships were at least kitted and worked on a bit, and we have already seen some of that work in X4 by other people. Feel free to use this mod if you like it, I am just stating my opinion, which is pretty much what a DISCUSSION forum is for. If the only thing you care about are thumbs up and a pat on the back, you might as well post it on nexus and not on a forum.
Re: [MOD] Faction Battleships
Let's be careful not to devolve to personal attacks, which this thread may be heading to. Keep comments on topic.
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Re: [MOD] Faction Battleships
I sincerely apologize, I was in a foul mood and took it out upon you. I fully agree re-birth ships were MUCH better then x4's, why egosoft made x4 ships extremely bland is behold me and one of the biggest let downs for me in this game. Nevermind if you compare the two textually.carmaster wrote: ↑Sat, 22. Dec 18, 04:53HAHAHAH, I have done nothing? I would say half of this forum would disagree with you but that's not the point.Reaperxvii wrote: ↑Sat, 22. Dec 18, 02:01You might as well get use to only copy and paste models, go look at x-rebirth, theres virtually no new models in that game, x-rebirth's engines and x4's engine make it VERY hard to import new models. So if you don't like it change it yourself. Don't come onto another person's thread and shit on their work when you yourself have done nothing.carmaster wrote: ↑Thu, 20. Dec 18, 17:38
Resuppliers are by definition XL traders (they are class "ship_xl" and purpose "trade") and are fully implemented in game, they are just missing their "ship" tag on their ware.
I did give you my opinion, which is that I don't like copy and pastes of the game's base models with just stats changes, the link was just to explain where the ships are from since that explanation is on the OP.
The point is that even in Rebirth ships were at least kitted and worked on a bit, and we have already seen some of that work in X4 by other people. Feel free to use this mod if you like it, I am just stating my opinion, which is pretty much what a DISCUSSION forum is for. If the only thing you care about are thumbs up and a pat on the back, you might as well post it on nexus and not on a forum.
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
Re: [MOD] Faction Battleships
I've been using this a little while now. F-ING AWESOME! I love it! the bridges are fantastic, ships are powerful and very fun to chug through systems knowing I can blast everything to pieces!
Re: [MOD] Faction Battleships
Is this compatible with weapons and shield rebalance mod?
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Re: [MOD] Faction Battleships
So this mod still doesn't work for me. I put it in the correct folder and the game won't start. On the Nexus thread a guy with the same problem said he's running win7. I'm running win7 too. Could the OS he causing these problems?
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Re: [MOD] Faction Battleships
As far as i know, there are a lot of Win7 users having problems with mods. I don't know what is causing them, but yes it might be possible.
Since i have no idea whats the matter with these problems, i can't help u on this one.
Since i have no idea whats the matter with these problems, i can't help u on this one.
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Re: [MOD] Faction Battleships
I read in another forum that people with win 7 that mods won't work for them in the extensions folder. Win 7 users have to put it in their user/egosoft/ x4/nnnn/ folder or something to that effect. Their is a thread on here somewhere about it. Apparently the Dev original intent was to have the mods put there. I use Win 10 and have had no problems loading any mods just using the Extension folder though so I can't say for sure about the location to use in Win 7.
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Re: [MOD] Faction Battleships
The issue with Win7 is for mods that add new gamecontent AND are in loose files. They need to be put in .cat/.dat files, and then all is fine. Aside from that, either Win7/Steam language or a mix of the two seem to also affect how finicky the game is when loading the content.xml mod descriptor: it needs to have all the language ids specified, even if only with placeholders, and some things as silly as it breaking just because there's one extra empty space after the </content> closing tag can happen too.
Re: [MOD] Faction Battleships
Is this something I can fix myself? Someone with no coding skills?
Re: [MOD] Faction Battleships
I have win 7, a ton of mods and they all work fine.
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Re: [MOD] Faction Battleships
REQUEST: Moar dakka!
The Nomad needs more small guns on its side. Right now there looks to be like just one pair in each corner.
Also needs more larger turrets to give it a better coverage. Use the top curvature to get a bigger angle on em.
The models look nice in their battleship form but since these are outright god-ships, make em such. I had no problem what so ever capturing one with just taking out the turrets in a Nemesis.
Better turret-coverage and these can go one-on-one with the Xenon I
The Nomad needs more small guns on its side. Right now there looks to be like just one pair in each corner.
Also needs more larger turrets to give it a better coverage. Use the top curvature to get a bigger angle on em.
The models look nice in their battleship form but since these are outright god-ships, make em such. I had no problem what so ever capturing one with just taking out the turrets in a Nemesis.
Better turret-coverage and these can go one-on-one with the Xenon I
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Re: [MOD] Faction Battleships
is there any other ships hidden in the game btw you planning to make any cruisers battlecruisers and dreadnoughts in the future
good work on the mod
good work on the mod
Re: [MOD] Faction Battleships
How does this mod work with game versions 4.1 - 4.2?
Re: [MOD] Faction Battleships
How does this mod work with game versions 5.1?