Importing Model/Ship Change Issues.

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Reaxgrim
Posts: 3
Joined: Sun, 9. Dec 18, 16:15
x4

Importing Model/Ship Change Issues.

Post by Reaxgrim » Tue, 11. Dec 18, 01:57

Trying to make some edits to the base ships just to see if i can get the workflow down.

But having issues.

Can export out the ship and get it into 3dsmax. but when u export the changes and try ingame the ship gets messed up.

You can no longer see modules/weapons on the ship.
Ships texture is all messed up and multi coloured.
the geometry changes dont show up on the model either.


These errors get spat out in the debuglog. for multiple items on the ship.

Code: Select all

[Geometry::Geometry] Boundingbox is invalid/empty for geometry ......
and the other main error
[Mesh::Mesh] could not find a valid meshsource for mesh assets.....

Not sure if the export from 3dsmax to dae thats breaking it all or the XR converter but yeah cant get changes to work.

Included image of the messed up ship.

https://cdn.discordapp.com/attachments/ ... okelol.jpg


Any ideas/help/resources on this would be great.

- Reaxgrim.

EDIT**

Here is a reddit thread on it and the source code for the converter that seems to be the issue.

https://www.reddit.com/r/X4Foundations/ ... urce_code/
Last edited by Reaxgrim on Tue, 11. Dec 18, 18:50, edited 5 times in total.

Reaxgrim
Posts: 3
Joined: Sun, 9. Dec 18, 16:15
x4

Re: Importing Model/Ship Change Issues.

Post by Reaxgrim » Tue, 11. Dec 18, 11:30

So nobody ideas? lol

Any devs point me in the correct direction?

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