But having issues.
Can export out the ship and get it into 3dsmax. but when u export the changes and try ingame the ship gets messed up.
You can no longer see modules/weapons on the ship.
Ships texture is all messed up and multi coloured.
the geometry changes dont show up on the model either.
These errors get spat out in the debuglog. for multiple items on the ship.
Code: Select all
[Geometry::Geometry] Boundingbox is invalid/empty for geometry ......
and the other main error
[Mesh::Mesh] could not find a valid meshsource for mesh assets.....
Not sure if the export from 3dsmax to dae thats breaking it all or the XR converter but yeah cant get changes to work.
Included image of the messed up ship.
https://cdn.discordapp.com/attachments/ ... okelol.jpg
Any ideas/help/resources on this would be great.
- Reaxgrim.
EDIT**
Here is a reddit thread on it and the source code for the converter that seems to be the issue.
https://www.reddit.com/r/X4Foundations/ ... urce_code/