[WIP] Dawn of Rebirth

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ADMNtek
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Re: [WIP] Rebirth Ships

Post by ADMNtek » Fri, 7. Dec 18, 11:28

my question is how is this going to work with ne X4 features like the teleporter and the space suit? how are you going to land smaller ships or land on larger ships with out docking bays? i would love to see a Taranis or Rahanas in this but how? still hope it works out.

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Urschleim
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Re: [WIP] Rebirth Ships

Post by Urschleim » Fri, 7. Dec 18, 11:42

That´s awesome, Sir !!!

Ojump
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Re: [WIP] Rebirth Ships

Post by Ojump » Fri, 7. Dec 18, 12:13

ADMNtek wrote:
Fri, 7. Dec 18, 11:28
my question is how is this going to work with ne X4 features like the teleporter and the space suit? how are you going to land smaller ships or land on larger ships with out docking bays? i would love to see a Taranis or Rahanas in this but how? still hope it works out.
For the teleporter : I did not test that part yet , but as you need to declare the coordinates of the cockpit, i'm pretty sure the teleporter teleport you at those coordinates in particular
For the small ships docking bay : There is an asset for the docking bay, the work consists to integrate this asset at a good looking location in order that it looks fully "integrated" to the hull of the ship. For the Onil, I put it at the same docking point of X Rebirth because there is enough space, it could be more difficult on other ships however.

But for sure, to make it 100% good looking, some 3D modifications of the models could be better (mostly for the shipy docking bay and the spacesuit hatch). I will try to see later if it's not too hard to do.
The bug with the black screen is because you have some kind of error on the installed wares.
Enable debug output and check for errors specifically those that relate to wares.xml.

I had this same issues when I gave myself the Khaak Kyon Emitters because they are missing entries in wares.xml.
Thanks for the advice. Sadly it seems to be a bug for the game. I have the same problem if I spawn a Behemot an try to equip it at Argon prime shipyard.

Ezarkal
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Re: [WIP] Rebirth Ships

Post by Ezarkal » Fri, 7. Dec 18, 20:31

This is looking great!

Onil and Lepton were some of my favourite designs in XR, so for me you couldn't pick a better example.

I'll follow this thread with interest.
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Some people never develop beyond this stage.

cyrusjackson
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Re: [WIP] Rebirth Ships

Post by cyrusjackson » Fri, 7. Dec 18, 23:34

Ojump wrote:
Fri, 7. Dec 18, 10:48
enenra wrote:
Fri, 7. Dec 18, 09:48
Official Egosoft statement on porting XR assets, FYI.
At Best I will release the xml "descriptor files" of the ships (turrets position, etc...) without any of the 3D Mesh of the ships necessary to make everything work ( which means, you will still need to get X rebirth and extract its assets in order to be able to use the ships). And even for the "descriptor files", I will only provide them if I get the agreement of Egosoft in prior.
I hope that's not your final word :(

Well, as Egosoft said. As long as you release only a few fully converted ships, there's no problem at all.
I honestly would be happy already with only the Arawn and the Taranis. The 2 best looking ships in X:Rebirth imho.

If you only release the xml files in the end. That would be quite sad but that would be better than nothing. As long as porting the 3D model itself is not too complicated.
Thanks for your work anyhow.

Riccardoman
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Re: [WIP] Rebirth Ships

Post by Riccardoman » Sat, 8. Dec 18, 00:07

That's extremely sad to read

Qerewen
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Re: [WIP] Rebirth Ships

Post by Qerewen » Sat, 8. Dec 18, 01:01

This would be very welcome additions to the game.

i for one fell in love with the Eterscel fighters and i was so overjoyed when a modder allowed me to change the skunk for one of those.

tbh if egosoft themselves would port them with a sort of discovey plot line for the ships id pay for such a DLC.

Reaperxvii
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Re: [WIP] Rebirth Ships

Post by Reaperxvii » Sat, 8. Dec 18, 01:03

Thats odd logic from egosoft, who care's if people mod in ships from x-rebirth into x4, theres not money being made by the mod author, its also not our fault the x4 ship models are extremely bland.
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."

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Reaperxvii
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Re: [WIP] Rebirth Ships

Post by Reaperxvii » Sat, 8. Dec 18, 01:04

Qerewen wrote:
Sat, 8. Dec 18, 01:01
This would be very welcome additions to the game.

i for one fell in love with the Eterscel fighters and i was so overjoyed when a modder allowed me to change the skunk for one of those.

tbh if egosoft themselves would port them with a sort of discovey plot line for the ships id pay for such a DLC.
I wouldn't be surprised if they did a discovery, Heretics end is in x4 and also in rebirth. Which might actually be why they're saying its "frowned upon" because they plan on doing the same thing.
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."

"Time is the fire in which we burn"

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Qerewen
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Re: [WIP] Rebirth Ships

Post by Qerewen » Sat, 8. Dec 18, 01:13

Reaperxvii wrote:
Sat, 8. Dec 18, 01:04
Qerewen wrote:
Sat, 8. Dec 18, 01:01
This would be very welcome additions to the game.

i for one fell in love with the Eterscel fighters and i was so overjoyed when a modder allowed me to change the skunk for one of those.

tbh if egosoft themselves would port them with a sort of discovey plot line for the ships id pay for such a DLC.
I wouldn't be surprised if they did a discovery, Heretics end is in x4 and also in rebirth. Which might actually be why they're saying its "frowned upon" because they plan on doing the same thing.
*goes into toddler mode*
but i wan my eterscel naows!

one day when im not working 10-12 hour shifts 6 days a week i might have time and energy to do it.

Misunderstood Wookie
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Re: [WIP] Rebirth Ships

Post by Misunderstood Wookie » Sat, 8. Dec 18, 04:20

enenra wrote:
Fri, 7. Dec 18, 09:48
Official Egosoft statement on porting XR assets, FYI.
Called it :wink:
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
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Reaperxvii
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Re: [WIP] Rebirth Ships

Post by Reaperxvii » Sat, 8. Dec 18, 18:36

Ojump wrote:
Thu, 6. Dec 18, 18:23
I intend to convert several ships of X Rebirth (L/ XL) to X4. So I create a topic here to share how the things are going.

So far, I worked on something relativey small like the Onir Mineral and got pretty much everything working :

Image

Problems remaining so far :
- Minor cockpit glitch

- The docking process to the Shipyard: I did not find yet where to specify the "Docking point" for ship so the docking bay goes in the middle of the ship (I believe I should be able to solve this soon).

- Equipping the ship in the shipyard: for some reason, I can equip the ship entirely but when I want to add the modification in the buying list, the ship canvas goes black (as if it was accepted), but nothing is actually added to the buying list, so I cannot confirm the order. Curiously, the only way to validate the modifications is to modify the Large shield on the top of the ship. => for this point, I'm open to ideas is someone has already faced this problem...( I don't have this behavior for X4 ships)
How difficult was it to port the ship over? I know how to basically create new ships in rebirth and edit turret hardpoints and such. I'm wanting to import the scaldis to begin with then work my way up to argon ships.
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."

"Time is the fire in which we burn"

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Tadas
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Re: [WIP] Rebirth Ships

Post by Tadas » Sat, 8. Dec 18, 19:29

Reaperxvii wrote:
Sat, 8. Dec 18, 01:03
Thats odd logic from egosoft, who care's if people mod in ships from x-rebirth into x4, theres not money being made by the mod author, its also not our fault the x4 ship models are extremely bland.
It is a business decision, having all x rebirth ships in x4 would make x rebirth less attractive purchase.

Alewx
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Re: [WIP] Rebirth Ships

Post by Alewx » Sat, 8. Dec 18, 19:47

Tadas wrote:
Sat, 8. Dec 18, 19:29
Reaperxvii wrote:
Sat, 8. Dec 18, 01:03
Thats odd logic from egosoft, who care's if people mod in ships from x-rebirth into x4, theres not money being made by the mod author, its also not our fault the x4 ship models are extremely bland.
It is a business decision, having all x rebirth ships in x4 would make x rebirth less attractive purchase.
When was Abortion ever an attractive purchase?
I think more the decision is made that way because then it would give a complete direct compare about the difference in quality and show that the X4 is far behind Abortion, art wise.
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But now on a freaking fast SSD aber immernoch ziemlich lahm beim laden :(

Tadas
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Re: [WIP] Rebirth Ships

Post by Tadas » Sat, 8. Dec 18, 19:53

I bought it and enjoyed it, it is pretty good game now.

Max Bain
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Re: [WIP] Rebirth Ships

Post by Max Bain » Sat, 8. Dec 18, 21:43

What about a short description how you can import XR ships into X4? It would help others a lot I think and we would see way faster progress in discovering more good looking ships in X4 :)
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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BigBANGtheory
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Re: [WIP] Rebirth Ships

Post by BigBANGtheory » Sat, 8. Dec 18, 22:55

tbh just the XL class would be fine, the Arawn & Taranis probably being the best examples.

Ojump
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Re: [WIP] Rebirth Ships

Post by Ojump » Sun, 9. Dec 18, 10:47

Guys, Please try to not talk here about good/bad choice it is for Egosoft to agree or not about the use of XR Assets as it is not the goal of this topic :wink: ( There is another topic for that here )

Finally, for the ones asking, I will try to make a tutorial on how to make a ship when I will be entirely familiar with the process and when I have some time (If someone does not make it before me ^^ ).
Reaperxvii wrote:
Sat, 8. Dec 18, 18:36
Ojump wrote:
Thu, 6. Dec 18, 18:23
I intend to convert several ships of X Rebirth (L/ XL) to X4. So I create a topic here to share how the things are going.

So far, I worked on something relativey small like the Onir Mineral and got pretty much everything working :

Image

Problems remaining so far :
- Minor cockpit glitch

- The docking process to the Shipyard: I did not find yet where to specify the "Docking point" for ship so the docking bay goes in the middle of the ship (I believe I should be able to solve this soon).

- Equipping the ship in the shipyard: for some reason, I can equip the ship entirely but when I want to add the modification in the buying list, the ship canvas goes black (as if it was accepted), but nothing is actually added to the buying list, so I cannot confirm the order. Curiously, the only way to validate the modifications is to modify the Large shield on the top of the ship. => for this point, I'm open to ideas is someone has already faced this problem...( I don't have this behavior for X4 ships)
How difficult was it to port the ship over? I know how to basically create new ships in rebirth and edit turret hard points and such. I'm wanting to import the scaldis to begin with then work my way up to argon ships.
Hi, porting the ships is not very difficult:

It is pretty much the same as it was in XR, as you made some ships in rebirth I believe, i'm pretty sure it will be fast for you to start :wink: . A few comments on my current experience on the topic:
- A few xml flags need to be changed compared to XR descriptor files
- Modify the Hard points => coordinates are basically correct. But most of the rotations of the components must be redone.
- The Waypoints for docking also need to be redone
- Only the main components are specified in the macro files of the ships (like landing pads, cockpits, etc...). All the components that can be bought/changed in shipyards are not explicitly defined, just the hard points are specified in the files now.
- some part of the 3D Mesh must be modified to get a more "professional" result ( ie. avoid graphical glitches when you merge a component in the hull, like landing pads).

x3fan5322
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Re: [WIP] Rebirth Ships

Post by x3fan5322 » Sun, 9. Dec 18, 11:19

Thanks for your work, looking forward to this mod, hope this paves the way for even more ships in the future!

Max Bain
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Re: [WIP] Rebirth Ships

Post by Max Bain » Sun, 9. Dec 18, 12:03

What about the textures? I cant find them in the extracted folders.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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