[WIP] Dawn of Rebirth
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Re: [WIP] Rebirth Ships
my question is how is this going to work with ne X4 features like the teleporter and the space suit? how are you going to land smaller ships or land on larger ships with out docking bays? i would love to see a Taranis or Rahanas in this but how? still hope it works out.
Re: [WIP] Rebirth Ships
That´s awesome, Sir !!!
Re: [WIP] Rebirth Ships
For the teleporter : I did not test that part yet , but as you need to declare the coordinates of the cockpit, i'm pretty sure the teleporter teleport you at those coordinates in particularADMNtek wrote: ↑Fri, 7. Dec 18, 11:28my question is how is this going to work with ne X4 features like the teleporter and the space suit? how are you going to land smaller ships or land on larger ships with out docking bays? i would love to see a Taranis or Rahanas in this but how? still hope it works out.
For the small ships docking bay : There is an asset for the docking bay, the work consists to integrate this asset at a good looking location in order that it looks fully "integrated" to the hull of the ship. For the Onil, I put it at the same docking point of X Rebirth because there is enough space, it could be more difficult on other ships however.
But for sure, to make it 100% good looking, some 3D modifications of the models could be better (mostly for the shipy docking bay and the spacesuit hatch). I will try to see later if it's not too hard to do.
Thanks for the advice. Sadly it seems to be a bug for the game. I have the same problem if I spawn a Behemot an try to equip it at Argon prime shipyard.The bug with the black screen is because you have some kind of error on the installed wares.
Enable debug output and check for errors specifically those that relate to wares.xml.
I had this same issues when I gave myself the Khaak Kyon Emitters because they are missing entries in wares.xml.
Re: [WIP] Rebirth Ships
This is looking great!
Onil and Lepton were some of my favourite designs in XR, so for me you couldn't pick a better example.
I'll follow this thread with interest.
Onil and Lepton were some of my favourite designs in XR, so for me you couldn't pick a better example.
I'll follow this thread with interest.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
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Re: [WIP] Rebirth Ships
I hope that's not your final wordOjump wrote: ↑Fri, 7. Dec 18, 10:48At Best I will release the xml "descriptor files" of the ships (turrets position, etc...) without any of the 3D Mesh of the ships necessary to make everything work ( which means, you will still need to get X rebirth and extract its assets in order to be able to use the ships). And even for the "descriptor files", I will only provide them if I get the agreement of Egosoft in prior.
Well, as Egosoft said. As long as you release only a few fully converted ships, there's no problem at all.
I honestly would be happy already with only the Arawn and the Taranis. The 2 best looking ships in X:Rebirth imho.
If you only release the xml files in the end. That would be quite sad but that would be better than nothing. As long as porting the 3D model itself is not too complicated.
Thanks for your work anyhow.
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Re: [WIP] Rebirth Ships
That's extremely sad to read
Re: [WIP] Rebirth Ships
This would be very welcome additions to the game.
i for one fell in love with the Eterscel fighters and i was so overjoyed when a modder allowed me to change the skunk for one of those.
tbh if egosoft themselves would port them with a sort of discovey plot line for the ships id pay for such a DLC.
i for one fell in love with the Eterscel fighters and i was so overjoyed when a modder allowed me to change the skunk for one of those.
tbh if egosoft themselves would port them with a sort of discovey plot line for the ships id pay for such a DLC.
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Re: [WIP] Rebirth Ships
Thats odd logic from egosoft, who care's if people mod in ships from x-rebirth into x4, theres not money being made by the mod author, its also not our fault the x4 ship models are extremely bland.
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
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"Time is the fire in which we burn"
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Re: [WIP] Rebirth Ships
I wouldn't be surprised if they did a discovery, Heretics end is in x4 and also in rebirth. Which might actually be why they're saying its "frowned upon" because they plan on doing the same thing.Qerewen wrote: ↑Sat, 8. Dec 18, 01:01This would be very welcome additions to the game.
i for one fell in love with the Eterscel fighters and i was so overjoyed when a modder allowed me to change the skunk for one of those.
tbh if egosoft themselves would port them with a sort of discovey plot line for the ships id pay for such a DLC.
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
Re: [WIP] Rebirth Ships
*goes into toddler mode*Reaperxvii wrote: ↑Sat, 8. Dec 18, 01:04I wouldn't be surprised if they did a discovery, Heretics end is in x4 and also in rebirth. Which might actually be why they're saying its "frowned upon" because they plan on doing the same thing.Qerewen wrote: ↑Sat, 8. Dec 18, 01:01This would be very welcome additions to the game.
i for one fell in love with the Eterscel fighters and i was so overjoyed when a modder allowed me to change the skunk for one of those.
tbh if egosoft themselves would port them with a sort of discovey plot line for the ships id pay for such a DLC.
but i wan my eterscel naows!
one day when im not working 10-12 hour shifts 6 days a week i might have time and energy to do it.
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Re: [WIP] Rebirth Ships
Called it
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
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Re: [WIP] Rebirth Ships
How difficult was it to port the ship over? I know how to basically create new ships in rebirth and edit turret hardpoints and such. I'm wanting to import the scaldis to begin with then work my way up to argon ships.Ojump wrote: ↑Thu, 6. Dec 18, 18:23I intend to convert several ships of X Rebirth (L/ XL) to X4. So I create a topic here to share how the things are going.
So far, I worked on something relativey small like the Onir Mineral and got pretty much everything working :
Problems remaining so far :
- Minor cockpit glitch
- The docking process to the Shipyard: I did not find yet where to specify the "Docking point" for ship so the docking bay goes in the middle of the ship (I believe I should be able to solve this soon).
- Equipping the ship in the shipyard: for some reason, I can equip the ship entirely but when I want to add the modification in the buying list, the ship canvas goes black (as if it was accepted), but nothing is actually added to the buying list, so I cannot confirm the order. Curiously, the only way to validate the modifications is to modify the Large shield on the top of the ship. => for this point, I'm open to ideas is someone has already faced this problem...( I don't have this behavior for X4 ships)
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
Re: [WIP] Rebirth Ships
It is a business decision, having all x rebirth ships in x4 would make x rebirth less attractive purchase.Reaperxvii wrote: ↑Sat, 8. Dec 18, 01:03Thats odd logic from egosoft, who care's if people mod in ships from x-rebirth into x4, theres not money being made by the mod author, its also not our fault the x4 ship models are extremely bland.
Re: [WIP] Rebirth Ships
When was Abortion ever an attractive purchase?Tadas wrote: ↑Sat, 8. Dec 18, 19:29It is a business decision, having all x rebirth ships in x4 would make x rebirth less attractive purchase.Reaperxvii wrote: ↑Sat, 8. Dec 18, 01:03Thats odd logic from egosoft, who care's if people mod in ships from x-rebirth into x4, theres not money being made by the mod author, its also not our fault the x4 ship models are extremely bland.
I think more the decision is made that way because then it would give a complete direct compare about the difference in quality and show that the X4 is far behind Abortion, art wise.
I7 9900k 4GHz
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RTX 3080TI
32GB Corsair
Win10 64bit
But now on a freaking fast SSD aber immernoch ziemlich lahm beim laden
Re: [WIP] Rebirth Ships
I bought it and enjoyed it, it is pretty good game now.
Re: [WIP] Rebirth Ships
What about a short description how you can import XR ships into X4? It would help others a lot I think and we would see way faster progress in discovering more good looking ships in X4
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Re: [WIP] Rebirth Ships
tbh just the XL class would be fine, the Arawn & Taranis probably being the best examples.
Re: [WIP] Rebirth Ships
Guys, Please try to not talk here about good/bad choice it is for Egosoft to agree or not about the use of XR Assets as it is not the goal of this topic ( There is another topic for that here )
Finally, for the ones asking, I will try to make a tutorial on how to make a ship when I will be entirely familiar with the process and when I have some time (If someone does not make it before me ^^ ).
It is pretty much the same as it was in XR, as you made some ships in rebirth I believe, i'm pretty sure it will be fast for you to start . A few comments on my current experience on the topic:
- A few xml flags need to be changed compared to XR descriptor files
- Modify the Hard points => coordinates are basically correct. But most of the rotations of the components must be redone.
- The Waypoints for docking also need to be redone
- Only the main components are specified in the macro files of the ships (like landing pads, cockpits, etc...). All the components that can be bought/changed in shipyards are not explicitly defined, just the hard points are specified in the files now.
- some part of the 3D Mesh must be modified to get a more "professional" result ( ie. avoid graphical glitches when you merge a component in the hull, like landing pads).
Finally, for the ones asking, I will try to make a tutorial on how to make a ship when I will be entirely familiar with the process and when I have some time (If someone does not make it before me ^^ ).
Hi, porting the ships is not very difficult:Reaperxvii wrote: ↑Sat, 8. Dec 18, 18:36How difficult was it to port the ship over? I know how to basically create new ships in rebirth and edit turret hard points and such. I'm wanting to import the scaldis to begin with then work my way up to argon ships.Ojump wrote: ↑Thu, 6. Dec 18, 18:23I intend to convert several ships of X Rebirth (L/ XL) to X4. So I create a topic here to share how the things are going.
So far, I worked on something relativey small like the Onir Mineral and got pretty much everything working :
Problems remaining so far :
- Minor cockpit glitch
- The docking process to the Shipyard: I did not find yet where to specify the "Docking point" for ship so the docking bay goes in the middle of the ship (I believe I should be able to solve this soon).
- Equipping the ship in the shipyard: for some reason, I can equip the ship entirely but when I want to add the modification in the buying list, the ship canvas goes black (as if it was accepted), but nothing is actually added to the buying list, so I cannot confirm the order. Curiously, the only way to validate the modifications is to modify the Large shield on the top of the ship. => for this point, I'm open to ideas is someone has already faced this problem...( I don't have this behavior for X4 ships)
It is pretty much the same as it was in XR, as you made some ships in rebirth I believe, i'm pretty sure it will be fast for you to start . A few comments on my current experience on the topic:
- A few xml flags need to be changed compared to XR descriptor files
- Modify the Hard points => coordinates are basically correct. But most of the rotations of the components must be redone.
- The Waypoints for docking also need to be redone
- Only the main components are specified in the macro files of the ships (like landing pads, cockpits, etc...). All the components that can be bought/changed in shipyards are not explicitly defined, just the hard points are specified in the files now.
- some part of the 3D Mesh must be modified to get a more "professional" result ( ie. avoid graphical glitches when you merge a component in the hull, like landing pads).
Re: [WIP] Rebirth Ships
Thanks for your work, looking forward to this mod, hope this paves the way for even more ships in the future!
Re: [WIP] Rebirth Ships
What about the textures? I cant find them in the extracted folders.