Hey, hope I'm not too late!kleiner-elf wrote: ↑Wed, 17. Mar 21, 23:48Hi,
is there a new link to the converter? the link to dropbox seems not to work.
Here's a mirror:
https://www.dropbox.com/s/ik5sgzg0y7bqk ... s.rar?dl=0
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Hey, hope I'm not too late!kleiner-elf wrote: ↑Wed, 17. Mar 21, 23:48Hi,
is there a new link to the converter? the link to dropbox seems not to work.
There is already a plugin in blender for that, but as I have stated before, all the new or modified models after Egosoft's complete switch to Blender can't be converted back to DAE file format for what ever reason. You can find the Blender add on in here : https://github.com/Cgettys/X4Converter/tree/masterBlackshadow01 wrote: ↑Thu, 3. Jun 21, 01:02i have a lots of trouble trying to convert the files in to DAE for day's... So, i was wondering if someone make an add-on for blender to directly convert and import them?
Hierrorname1002 wrote: ↑Thu, 3. Jun 21, 16:21There is already a plugin in blender for that, but as I have stated before, all the new or modified models after Egosoft's complete switch to Blender can't be converted back to DAE file format for what ever reason. You can find the Blender add on in here : https://github.com/Cgettys/X4Converter/tree/masterBlackshadow01 wrote: ↑Thu, 3. Jun 21, 01:02i have a lots of trouble trying to convert the files in to DAE for day's... So, i was wondering if someone make an add-on for blender to directly convert and import them?
Get X4converter blender addon and use it as a custom add on on blender.
Not a single asset has been exported from blender to X4 so far, the pipeline is almost done, but not yet used in production.errorname1002 wrote: ↑Thu, 3. Jun 21, 16:21[...] but as I have stated before, all the new or modified models after Egosoft's complete switch to Blender can't be converted back to DAE file format for what ever reason.
Ah, I misunderstood/misremembered your quotes from one of the streams, so I thought you were already done with that and have already used it in COH. What did change in the export process to break the current converter ? did you update the 3ds max for example ? the problem is not blender related since even the command line converter refuses to work with most models now.linolafett wrote: ↑Wed, 1. Dec 21, 09:23Not a single asset has been exported from blender to X4 so far, the pipeline is almost done, but not yet used in production.
Code: Select all
FOR /R "..\5.10Beta2\assets\units\" %%f IN (*.xml) do (
XRConvertersMain.exe importxmf "..\5.10Beta2" "%%f"
)
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FOR /R "..\5.10Beta2\assets\units\" %%f IN (*.xml) do (
XRConvertersMain.exe importxmf "..\5.10Beta2" "%%f"
)
FOR /R "..\5.10Beta2\extensions\ego_dlc_terran\assets\units" %%f IN (*.xml) do (
XRConvertersMain.exe importxmf "..\5.10Beta2" "%%f"
)
FOR /R "..\5.10Beta2\extensions\ego_dlc_split\assets\units" %%f IN (*.xml) do (
XRConvertersMain.exe importxmf "..\5.10Beta2" "%%f"
)
pause
Nice, that did the trick for me!errorname1002 wrote: ↑Fri, 28. Jan 22, 18:03......Code: Select all
FOR /R "..\5.10Beta2\assets\units\" %%f IN (*.xml) do ( XRConvertersMain.exe importxmf "..\5.10Beta2" "%%f" )
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Unrecognized chunk type 8 in file
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D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>FOR /R "..\..\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies" %f IN (*.xac) do (XRConvertersMain.exe importxac "..\..\extrahiertes" "%f" )
D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>(XRConvertersMain.exe importxac "..\..\extrahiertes" "D:\tmp\mods\x4 modding\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies\char_pio_f_crew_uniform_01.xac" )
Unrecognized chunk type 8 in file
D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>(XRConvertersMain.exe importxac "..\..\extrahiertes" "D:\tmp\mods\x4 modding\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies\char_pio_f_pilot_suit_01.xac" )
Unrecognized chunk type 8 in file
D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>(XRConvertersMain.exe importxac "..\..\extrahiertes" "D:\tmp\mods\x4 modding\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies\char_pio_m_crew_uniform_01.xac" )
Unrecognized chunk type 8 in file
D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>(XRConvertersMain.exe importxac "..\..\extrahiertes" "D:\tmp\mods\x4 modding\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies\char_pio_m_manager_uniform_01.xac" )
D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>(XRConvertersMain.exe importxac "..\..\extrahiertes" "D:\tmp\mods\x4 modding\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies\char_pio_m_pilot_suit_01.xac" )
Unrecognized chunk type 8 in file
D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>(XRConvertersMain.exe importxac "..\..\extrahiertes" "D:\tmp\mods\x4 modding\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies\char_ter_f_crew_uniform_01.xac" )
Unrecognized chunk type 8 in file
D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>(XRConvertersMain.exe importxac "..\..\extrahiertes" "D:\tmp\mods\x4 modding\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies\char_ter_f_pilot_suit_01.xac" )
Unrecognized chunk type 8 in file
D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>(XRConvertersMain.exe importxac "..\..\extrahiertes" "D:\tmp\mods\x4 modding\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies\char_ter_m_crew_uniform_01.xac" )
Unrecognized chunk type 8 in file
D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>(XRConvertersMain.exe importxac "..\..\extrahiertes" "D:\tmp\mods\x4 modding\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies\char_ter_m_manager_uniform_01.xac" )
D:\tmp\mods\x4 modding\extrahiertes\xxx extractor>(XRConvertersMain.exe importxac "..\..\extrahiertes" "D:\tmp\mods\x4 modding\extrahiertes\extensions\ego_dlc_terran\assets\characters\terran\bodies\char_ter_m_pilot_suit_01.xac" )
Unrecognized chunk type 8 in file
The current converter doesn't have the full capability of converting XCA to DAE, I have read that some people are working on another converter for XCA, but it seems not ready yet.lixlix wrote: ↑Fri, 26. Aug 22, 22:21
Nice, that did the trick for me!
Now my problem iswhile trying to convert some xca files to dae.Code: Select all
Unrecognized chunk type 8 in file
Any suggestions?
Maybe you can keep us up to date if you hear something new!errorname1002 wrote: ↑Sat, 27. Aug 22, 09:30
... I have read that some people are working on another converter for XCA, but it seems not ready yet.
Fellow Nerk also had problems with this and solved it: viewtopic.php?f=181&t=448219#p5131470arc_ wrote: ↑Tue, 24. Dec 13, 19:25Usage:
- If you haven't already, extract all of the game's .dat files to some folder (eg using XCatTool).
- Find an .xml file that you want to edit, e.g. assets\interiors\crates\interiors_crates_size_l.xml
- Launch XRConvertersMain.exe from the command line, passing it the path to the folder where you extracted the .dat files and the path of the .xml file. For example:
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XRConvertersMain.exe importxmf "D:\X Rebirth files" "D:\X Rebirth files\assets\interiors\crates\interiors_crates_size_l.xml"