Code: Select all
void ConnectToMultiplayerGame(const char* serverip);
bool IsNetworkEngineEnabled(void);
void NewMultiplayerGame(const char* modulename, const char* difficulty);
bool QueryGameServers(void);
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Code: Select all
void ConnectToMultiplayerGame(const char* serverip);
bool IsNetworkEngineEnabled(void);
void NewMultiplayerGame(const char* modulename, const char* difficulty);
bool QueryGameServers(void);
And which cat and path ?
Egosoft has been eyeballing multiplayer since forever. They didnt bother deleting the references from their multiplayer-tests.conquestor wrote: ↑Wed, 5. Dec 18, 02:24If they actually waste time on this I'm writing egosoft off entirely. People said they REALLY didn't understand their market after X:R, and it's looking like they may be right.
I distinctly remember people finding references to multiplayer as far back as X2! I think it's one of those 'want to do' things. This might be the farthest along they've gone though.
Allegedly people were actually able to connect to an actual game. Not just the menu is in the game. It does feature very, very basic functionality. In this case it probably would be the most Egosoft has shown us yet. I cant confirm it though.