[WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

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Angsaar
Posts: 135
Joined: Thu, 7. Mar 19, 15:03
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by Angsaar » Mon, 16. Dec 19, 16:46

Warnoise wrote:
Mon, 16. Dec 19, 09:02
Some L miners can look good as combat ships

Amazing! Also re-purposed XL non-combat ships like supply ships as dangerous battleships!
So true. Some miners could probably fit a couple of landing pads, even if they don't have the size for actually storing ships they could at least keep a fighter escort landed.

There might even be a couple that could be used as an artillery piece, with a single dessy battery. But with a dismal shield only for collisions and space debris :mrgreen:

BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
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Joined: Mon, 15. Dec 03, 19:53
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by BlackRain » Mon, 16. Dec 19, 20:53

Spiny_Ewg wrote:
Wed, 11. Dec 19, 22:54
With your mod it is good to start a new game - all stations are created differently!!! :)

But different races stop using new mod ships :(

There was talk about the possibility of making different campaigns competing with the player - It would be a huge breakthrough!
I edited the jobs file so of course they won't use the ships unless it is coded into the faction logic or I add them into jobs

Spiny_Ewg
Posts: 20
Joined: Fri, 21. Dec 18, 04:42
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by Spiny_Ewg » Mon, 16. Dec 19, 22:33

BlackRain wrote:
Mon, 16. Dec 19, 20:53
Spiny_Ewg wrote:
Wed, 11. Dec 19, 22:54
With your mod it is good to start a new game - all stations are created differently!!! :)

But different races stop using new mod ships :(

There was talk about the possibility of making different campaigns competing with the player - It would be a huge breakthrough!
I edited the jobs file so of course they won't use the ships unless it is coded into the faction logic or I add them into jobs
unfortunately, we have to turn off the mod for a while. That would faction bought new ships.

GDI-BOSS
Posts: 574
Joined: Wed, 27. Dec 06, 20:04
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by GDI-BOSS » Mon, 13. Jan 20, 01:09

I guys,any know if this mod Works on 3.0 beta?i have faction wars and i like this too to play with faction wars.

Spiny_Ewg
Posts: 20
Joined: Fri, 21. Dec 18, 04:42
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by Spiny_Ewg » Mon, 13. Jan 20, 02:47

GDI-BOSS wrote:
Mon, 13. Jan 20, 01:09
I guys,any know if this mod Works on 3.0 beta?i have faction wars and i like this too to play with faction wars.
When I combined factional wars With this mod, my Xenon quickly lost the war, at the very beginning of the game.

Spiny_Ewg
Posts: 20
Joined: Fri, 21. Dec 18, 04:42
x4

Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by Spiny_Ewg » Fri, 17. Jan 20, 09:32

Spiny_Ewg wrote:
Mon, 16. Dec 19, 22:33
BlackRain wrote:
Mon, 16. Dec 19, 20:53
Spiny_Ewg wrote:
Wed, 11. Dec 19, 22:54
With your mod it is good to start a new game - all stations are created differently!!! :)

But different races stop using new mod ships :(

There was talk about the possibility of making different campaigns competing with the player - It would be a huge breakthrough!
I edited the jobs file so of course they won't use the ships unless it is coded into the faction logic or I add them into jobs
unfortunately, we have to turn off the mod for a while. That would faction bought new ships.
Watched now, started making new ships. Why did not do with This mod before is unclear.

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