[WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

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Angsaar
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by Angsaar » Mon, 16. Dec 19, 16:46

Warnoise wrote:
Mon, 16. Dec 19, 09:02
Some L miners can look good as combat ships

Amazing! Also re-purposed XL non-combat ships like supply ships as dangerous battleships!
So true. Some miners could probably fit a couple of landing pads, even if they don't have the size for actually storing ships they could at least keep a fighter escort landed.

There might even be a couple that could be used as an artillery piece, with a single dessy battery. But with a dismal shield only for collisions and space debris :mrgreen:

BlackRain
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by BlackRain » Mon, 16. Dec 19, 20:53

Spiny_Ewg wrote:
Wed, 11. Dec 19, 22:54
With your mod it is good to start a new game - all stations are created differently!!! :)

But different races stop using new mod ships :(

There was talk about the possibility of making different campaigns competing with the player - It would be a huge breakthrough!
I edited the jobs file so of course they won't use the ships unless it is coded into the faction logic or I add them into jobs

Spiny_Ewg
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by Spiny_Ewg » Mon, 16. Dec 19, 22:33

BlackRain wrote:
Mon, 16. Dec 19, 20:53
Spiny_Ewg wrote:
Wed, 11. Dec 19, 22:54
With your mod it is good to start a new game - all stations are created differently!!! :)

But different races stop using new mod ships :(

There was talk about the possibility of making different campaigns competing with the player - It would be a huge breakthrough!
I edited the jobs file so of course they won't use the ships unless it is coded into the faction logic or I add them into jobs
unfortunately, we have to turn off the mod for a while. That would faction bought new ships.

GDI-BOSS
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by GDI-BOSS » Mon, 13. Jan 20, 01:09

I guys,any know if this mod Works on 3.0 beta?i have faction wars and i like this too to play with faction wars.

Spiny_Ewg
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by Spiny_Ewg » Mon, 13. Jan 20, 02:47

GDI-BOSS wrote:
Mon, 13. Jan 20, 01:09
I guys,any know if this mod Works on 3.0 beta?i have faction wars and i like this too to play with faction wars.
When I combined factional wars With this mod, my Xenon quickly lost the war, at the very beginning of the game.

Spiny_Ewg
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by Spiny_Ewg » Fri, 17. Jan 20, 09:32

Spiny_Ewg wrote:
Mon, 16. Dec 19, 22:33
BlackRain wrote:
Mon, 16. Dec 19, 20:53
Spiny_Ewg wrote:
Wed, 11. Dec 19, 22:54
With your mod it is good to start a new game - all stations are created differently!!! :)

But different races stop using new mod ships :(

There was talk about the possibility of making different campaigns competing with the player - It would be a huge breakthrough!
I edited the jobs file so of course they won't use the ships unless it is coded into the faction logic or I add them into jobs
unfortunately, we have to turn off the mod for a while. That would faction bought new ships.
Watched now, started making new ships. Why did not do with This mod before is unclear.

BlackRain
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by BlackRain » Thu, 20. Feb 20, 04:13

I am currently working on updating this mod which will include my Corporations mod also. I am currently coding many configuration options so that every player can enjoy the mod in their own way.

You will have the following options.

1) Turn on or off Security forces for the Corporations.

2) Turn on or off Security forces for the Corporations that will seek out and attack player owned sectors once they become an enemy.

3) Turn On or Off additional Xenon ships and fleets. There will be three settings for Xenon, light, medium, or large. Depending on which you choose, there will be more or less Xenon ships in addition to what is already in vanilla.

4) Turn on or off additional ships for all vanilla factions. You will be able to set a light, medium, or large setting for all vanilla factions.

5) Turn on or off all "deepspace" ships. These are the ships that warp to you when you go out too far in the sector.

This is what is planned for now. Are there any suggestions or thoughts? In the future, I may do more but this is it for now.

tomchk
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by tomchk » Thu, 20. Feb 20, 15:08

That’s very kind of you to add these options. Thanks!

Shuulo
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by Shuulo » Fri, 21. Feb 20, 15:06

BlackRain wrote:
Thu, 20. Feb 20, 04:13
I am currently working on updating this mod which will include my Corporations mod also. I am currently coding many configuration options so that every player can enjoy the mod in their own way.
Will those be implemented via Simple Menu? I want to move some options for my Reactive Factions and VRO mod there.

Also, what is your experiences with VRO so far (i fixed issues you mentioned btw)? Wonder if youll consider possible installed VRO for updates to FOCW.

BlackRain
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by BlackRain » Fri, 21. Feb 20, 15:14

Shuulo wrote:
Fri, 21. Feb 20, 15:06
BlackRain wrote:
Thu, 20. Feb 20, 04:13
I am currently working on updating this mod which will include my Corporations mod also. I am currently coding many configuration options so that every player can enjoy the mod in their own way.
Will those be implemented via Simple Menu? I want to move some options for my Reactive Factions and VRO mod there.

Also, what is your experiences with VRO so far (i fixed issues you mentioned btw)? Wonder if youll consider possible installed VRO for updates to FOCW.
I was trying to do it via a config file but it isn’t working the way I expected. What worked for Rebirth isn’t working the same way in X4 unfortunately. I don’t have much experience with lua so i probably won’t do it that way. As of right now, i can’t see a good way to do it. At least not what i had planned. I may just offer different downloads. My free time is running out again so we will see

BlackRain
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by BlackRain » Fri, 21. Feb 20, 17:20

Shuulo wrote:
Fri, 21. Feb 20, 15:06
BlackRain wrote:
Thu, 20. Feb 20, 04:13
I am currently working on updating this mod which will include my Corporations mod also. I am currently coding many configuration options so that every player can enjoy the mod in their own way.
Will those be implemented via Simple Menu? I want to move some options for my Reactive Factions and VRO mod there.

Also, what is your experiences with VRO so far (i fixed issues you mentioned btw)? Wonder if youll consider possible installed VRO for updates to FOCW.
By the way, I have been playing with VRO. So far I am enjoying the experience.

Spiny_Ewg
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Joined: Fri, 21. Dec 18, 04:42
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.3Alpha

Post by Spiny_Ewg » Fri, 21. Feb 20, 21:41

I really liked the mod with corporations !!! :)
Started a new game with the big map mod and VRO :D
Thank you very much!!!

And mods of War Factions and mod Foundations of Conquest and War I just in case alternate in time.

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