Page 5 of 6

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Fri, 21. Dec 18, 12:17
by alexringess
Sorry if this mod was suggested yet, I didn't read all the thread, but I think this one worth to be on the submission list because it's the very first X: Rebirth ship added on X4: Foundations after all.

So :

Taranis - sco1981

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Sat, 22. Dec 18, 03:53
by Glimpse
Hi there. A bit late but here goes.

Paint Mods for Sale - Glimpse
Resupplier Class Vessels - Glimpse

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Fri, 28. Dec 18, 06:06
by aftokinito
The following mod has been renamed from: [MOD] LazySoft Ship Tag Fixer - Aftokinito(carmaster)
To: [MOD] Mobile Ship Production - Aftokinito(carmaster)

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Sun, 30. Dec 18, 18:14
by SpaceCadet11864
[TOOL] Ware Generator - SpaceCadet11864

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Sun, 30. Dec 18, 21:16
by killerog
X4GalaxyCreator - Killerog + Celludriel

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Tue, 1. Jan 19, 15:33
by Roger L.S. Griffiths
I would like to promote my Visual XML Editor as a tool for supporting modding in X-Rebirth.

It is Open Source via github, written in C# (Microsoft .NET 4.5), and supports plug-ins. Will formally document the plug-in API at some point but the source code - with an example plug-in is available on github.

I am going to be looking at writing some simple X4 related utility plugins for plan import export management at some point.

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Thu, 3. Jan 19, 00:49
by morbideth

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Tue, 22. Jan 19, 22:48
by morbideth
euclid wrote:
Tue, 4. Dec 18, 01:09
3. The ? maps the value to binary, i.e. 0 or 1. if it does not exists or if it does, respectively.

4. The @ maps the value to a Boolean, i.e. false or true, if it does not exists or if it does, respectively.

Cheers Euclid
This has been bugging me, as I don't think this is accurate. 0 or 1 is the script's version of boolean. ? returns 1 if the value exists (is not null), and 0 if it is null. @ returns 0 if the value is null, 0 if the value exists and evaluates to false, and 1 if the value both exists and evaluates to true.

Code: Select all

set $var = null
$var? == 0
@$var == 0

set $var = false
$var? == 1
@$var == 0

set $var = true
$var? == 1
@$var == 1

set $var = ware.energycells
$var? == 1
@$var == 1

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Wed, 6. Feb 19, 13:53
by UniTrader
my Infos are different from that. but can't currently confirm in-game.

? is for checking whether a variable is set at all (initialized), an will return true if it is (even if it's value is null), and false if not (either by being not set yet or by using remove_value )

@ is for suppressing error in case the following property chain is invalid or the variable is not set. Both cases still evaluate to null, but would also write an error to the log without the @. in any other case it results in the value the expression evaluates to.

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Tue, 12. Mar 19, 07:16
by Cg089
Any reason the discord isn't listed as a resource?

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Thu, 9. May 19, 16:39
by Cg089

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Sun, 20. Oct 19, 16:31
by RoverTX

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Tue, 22. Oct 19, 07:07
by RoverTX

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Tue, 11. Feb 20, 17:45
by Litauen

Re: [Index] X4: Foundations Tools, Tutorials and Resources

Posted: Tue, 25. Feb 20, 21:39
by Axeface
This thread outlines how vertex colours work, might want to add it to the list. viewtopic.php?f=181&t=422258
Cheers