[Mod Request] A dedicated loot collector

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user1679
Posts: 656
Joined: Fri, 20. Jul 18, 23:20

[Mod Request] A dedicated loot collector

Post by user1679 » Fri, 17. Feb 23, 06:43

Looking for a mod that allows us to assign "collect loot" as a default job for a sector. I saw a couple loot related mods on nexus but one is for cap ships, the other
just sends a ship to your ships to collect their loot.

I know I can use the "repeat orders" job and then assign "collect drops" but the radius is not adjustable and I was hoping to just have my ship
patrol the whole sector looking for drops.

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Reisser
Posts: 745
Joined: Mon, 28. Feb 05, 15:39
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Re: [Mod Request] A dedicated loot collector

Post by Reisser » Fri, 17. Feb 23, 12:46

This is a very simple answer:

CollectDroppedInventory

https://www.nexusmods.com/x4foundations/mods/519

The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.

Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...

A fast ship set to flee when attacked is recommended.

Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.

In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet :D
Meine Mods bei NexusMods: RS Loss Report RS Bribe for Scandata RS Colors RS Marine Special Training
Meine Mod-Collection bei NexusMods: X4 VRO Reloaded

user1679
Posts: 656
Joined: Fri, 20. Jul 18, 23:20

Re: [Mod Request] A dedicated loot collector

Post by user1679 » Fri, 17. Feb 23, 22:19

Reisser wrote:
Fri, 17. Feb 23, 12:46
This is a very simple answer:

CollectDroppedInventory

https://www.nexusmods.com/x4foundations/mods/519

The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.

Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...

A fast ship set to flee when attacked is recommended.

Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.

In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet :D
Thank you, I'll give it a try. I was searching for "loot" and "cargo" instead of "inventory" in the Nexus search box.

docwho83
Posts: 166
Joined: Mon, 15. Jun 09, 23:10
x4

Re: [Mod Request] A dedicated loot collector

Post by docwho83 » Thu, 25. May 23, 07:59

Reisser wrote:
Fri, 17. Feb 23, 12:46
This is a very simple answer:

CollectDroppedInventory

https://www.nexusmods.com/x4foundations/mods/519

The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.

Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...

A fast ship set to flee when attacked is recommended.

Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.

In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet :D
If you put the Inventory Collector in as well then have one or two ships flying around picking up the loot from said ships that collect them. I have ships collecting in 8 to 10 sectors at all times. And most of them are where the fights happen but also in the major mining sectors as well so I can get emp and bomb parts.

https://www.nexusmods.com/x4foundations/mods/546
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

user1679
Posts: 656
Joined: Fri, 20. Jul 18, 23:20

Re: [Mod Request] A dedicated loot collector

Post by user1679 » Fri, 26. May 23, 03:02

docwho83 wrote:
Thu, 25. May 23, 07:59
Reisser wrote:
Fri, 17. Feb 23, 12:46
This is a very simple answer:

CollectDroppedInventory

https://www.nexusmods.com/x4foundations/mods/519

The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.

Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...

A fast ship set to flee when attacked is recommended.

Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.

In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet :D
If you put the Inventory Collector in as well then have one or two ships flying around picking up the loot from said ships that collect them. I have ships collecting in 8 to 10 sectors at all times. And most of them are where the fights happen but also in the major mining sectors as well so I can get emp and bomb parts.

https://www.nexusmods.com/x4foundations/mods/546
This is an interesting idea. I have both mods and it seems like this would be better than waiting for cargo drones.

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