Looking for a mod that allows us to assign "collect loot" as a default job for a sector. I saw a couple loot related mods on nexus but one is for cap ships, the other
just sends a ship to your ships to collect their loot.
I know I can use the "repeat orders" job and then assign "collect drops" but the radius is not adjustable and I was hoping to just have my ship
patrol the whole sector looking for drops.
[Mod Request] A dedicated loot collector
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Re: [Mod Request] A dedicated loot collector
This is a very simple answer:
CollectDroppedInventory
https://www.nexusmods.com/x4foundations/mods/519
The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.
Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...
A fast ship set to flee when attacked is recommended.
Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.
In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet
CollectDroppedInventory
https://www.nexusmods.com/x4foundations/mods/519
The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.
Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...
A fast ship set to flee when attacked is recommended.
Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.
In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet

Meine Mods bei NexusMods: RS Loss Report RS Bribe for Scandata RS Colors RS Marine Special Training
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Re: [Mod Request] A dedicated loot collector
Thank you, I'll give it a try. I was searching for "loot" and "cargo" instead of "inventory" in the Nexus search box.Reisser wrote: ↑Fri, 17. Feb 23, 12:46This is a very simple answer:
CollectDroppedInventory
https://www.nexusmods.com/x4foundations/mods/519
The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.
Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...
A fast ship set to flee when attacked is recommended.
Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.
In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet![]()
Re: [Mod Request] A dedicated loot collector
If you put the Inventory Collector in as well then have one or two ships flying around picking up the loot from said ships that collect them. I have ships collecting in 8 to 10 sectors at all times. And most of them are where the fights happen but also in the major mining sectors as well so I can get emp and bomb parts.Reisser wrote: ↑Fri, 17. Feb 23, 12:46This is a very simple answer:
CollectDroppedInventory
https://www.nexusmods.com/x4foundations/mods/519
The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.
Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...
A fast ship set to flee when attacked is recommended.
Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.
In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet![]()
https://www.nexusmods.com/x4foundations/mods/546
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
Re: [Mod Request] A dedicated loot collector
This is an interesting idea. I have both mods and it seems like this would be better than waiting for cargo drones.docwho83 wrote: ↑Thu, 25. May 23, 07:59If you put the Inventory Collector in as well then have one or two ships flying around picking up the loot from said ships that collect them. I have ships collecting in 8 to 10 sectors at all times. And most of them are where the fights happen but also in the major mining sectors as well so I can get emp and bomb parts.Reisser wrote: ↑Fri, 17. Feb 23, 12:46This is a very simple answer:
CollectDroppedInventory
https://www.nexusmods.com/x4foundations/mods/519
The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.
Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...
A fast ship set to flee when attacked is recommended.
Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.
In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet![]()
https://www.nexusmods.com/x4foundations/mods/546