[MOD] Variety and Rebalance Overhaul (VRO)

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anithadixon
Posts: 1
Joined: Wed, 4. Sep 19, 08:44

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by anithadixon » Wed, 11. Sep 19, 07:50

This mod didn't work well.

Shuulo
Posts: 521
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Thu, 12. Sep 19, 14:50

anithadixon wrote:
Wed, 11. Sep 19, 07:50
This mod didn't work well.
This is very informative, thank you
On a serious note - what didn't work?

Warnoise
Posts: 330
Joined: Tue, 8. Mar 16, 00:47

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Warnoise » Thu, 12. Sep 19, 16:39

I have problem, i dont know if it is related to this mod. It seems i cant build gorgon sentinel from hop wharf. It just stays in queue forever (even though i feed the sation hull parts like crazy) and NPC ships always get ahead in queue.

Another crazy thing is that a gorgon sentinel requires about 1300 Hull part which is crazy considering wharf can only hold 8k hull part in the storage :s

Anyone else has this problem?

Shuulo
Posts: 521
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Fri, 13. Sep 19, 11:42

Warnoise wrote:
Thu, 12. Sep 19, 16:39
I have problem, i dont know if it is related to this mod. It seems i cant build gorgon sentinel from hop wharf. It just stays in queue forever (even though i feed the sation hull parts like crazy) and NPC ships always get ahead in queue.

Another crazy thing is that a gorgon sentinel requires about 1300 Hull part which is crazy considering wharf can only hold 8k hull part in the storage :s

Anyone else has this problem?
This is not related to VRO.
Hopefully it should be fixed in 2.6, you can try it in beta now.

LameFox
Posts: 272
Joined: Tue, 22. Oct 13, 15:26
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by LameFox » Sat, 14. Sep 19, 11:56

Weird question but does this make any changes to boarding? Besides invul M turrets I mean.

I took over a phoenix this morning using just a disco vanguard and a single marine... all their crew but one gradually ejected and flew away while I sat under it ion-shotgunning various components, while he was sitting on its hull in the pre-breach phase. Then I cancelled the other ships that were (slowly) arriving and he took it alone.

idk if that's some obscure vanilla thing or what but I haven't taken any ships quite like that before.
***modified***

Shuulo
Posts: 521
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sat, 14. Sep 19, 12:44

LameFox wrote:
Sat, 14. Sep 19, 11:56
Weird question but does this make any changes to boarding? Besides invul M turrets I mean.

I took over a phoenix this morning using just a disco vanguard and a single marine... all their crew but one gradually ejected and flew away while I sat under it ion-shotgunning various components, while he was sitting on its hull in the pre-breach phase. Then I cancelled the other ships that were (slowly) arriving and he took it alone.

idk if that's some obscure vanilla thing or what but I haven't taken any ships quite like that before.
As far as I know this is Vanilla behavior, VRO does no changes to boarding or crew capacities at all.

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