[MOD] Nodan prototype S+

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ALEX Bemelmans
Posts: 29
Joined: Wed, 23. Nov 05, 18:07
x2

[MOD] Nodan prototype S+

Post by ALEX Bemelmans » Sat, 11. May 19, 16:19

hi

here the nodan Prototype S+ ship!


"A S chassis with M class spec! this is what i was looking for when i started this project maybe i m a genius but i can t make it. this prototype is a failure!..."

this is a Boso Ta's modification of the nodan: 2 shields 8 motors and 5 weapons. the hull has been reinforced. a lost old space compression's method allow you to carry up to 40 missiles and to have 5 screw members. consequently the ship's mass is heavier


find it on nexus:
https://www.nexusmods.com/x4foundations/mods/323
----------------------------------

this is my first mod for X4 so leave feedback
the ship come as new ship and it can be bought at paranid warf

i use 999732 for text id i dunno if it will confilct with other mod for now but i can change if needed


one of the gun ( the number 2, the front one) is for missile but i don t now how to restrict so if you put a gun it will move in the chassis (visual glitsh)

--------------------------

thanks to brummbear02 for his tutorial :)
( and sorry for my english)

Nifhtyeq
Posts: 73
Joined: Fri, 15. Feb 19, 18:32

Re: [MOD] Nodan prototype S+

Post by Nifhtyeq » Sat, 11. May 19, 20:24

ALEX Bemelmans wrote:
Sat, 11. May 19, 16:19
hi

here the nodan Prototype S+ ship!


"A S chassis with M class spec! this is what i was looking for when i started this project maybe i m a genius but i can t make it. this prototype is a failure!..."

this is a Boso Ta's modification of the nodan: 2 shields 8 motors and 5 weapons. the hull has been reinforced. a lost old space compression's method allow you to carry up to 40 missiles and to have 5 screw members. consequently the ship's mass is heavier


find it on nexus:
https://www.nexusmods.com/x4foundations/mods/323
----------------------------------

this is my first mod for X4 so leave feedback
the ship come as new ship and it can be bought at paranid warf

i use 999732 for text id i dunno if it will confilct with other mod for now but i can change if needed


one of the gun ( the number 2, the front one) is for missile but i don t now how to restrict so if you put a gun it will move in the chassis (visual glitsh)

--------------------------

thanks to brummbear02 for his tutorial :)
( and sorry for my english)
Very cool ship so you used chassis of a xenon ship to create a new ship for the player pretty cool idea. You could even do series of these ships it makes sense based off canon why would people retrofit disabled or destroyed xenon ships.

ALEX Bemelmans
Posts: 29
Joined: Wed, 23. Nov 05, 18:07
x2

Re: [MOD] Nodan prototype S+

Post by ALEX Bemelmans » Sun, 12. May 19, 01:40

hi
it is not a xenon but a teladi's one
at start i only want to have a 3rd gun mount point on the nodan but i don t find how to add it (hard to say "add this here" when you dunno where is "here" and what is "this")
so i made a "new ship" with existing material of X4 :lol: (thanks to brummbear02)

i reused the complete nodan sentinel (alliance of word?) and for now the chassis (base 3D model) is still unmodified
i only added connection points for shields, weapons, and motors and i have changed somes stats here and here...

Azran_Zala
Posts: 69
Joined: Tue, 13. Mar 18, 01:25
x4

Re: [MOD] Nodan prototype S+

Post by Azran_Zala » Wed, 15. May 19, 22:19

Madness. Pure Madness.

[thumbs up]

Savaj
Posts: 7
Joined: Thu, 28. Feb 19, 10:14
x4

Re: [MOD] Nodan prototype S+

Post by Savaj » Wed, 29. May 19, 15:00

Wow. That is a lot of engines. Yep, that thing is pretty crazy.

How about just another 2 guns and a second shield generator? Actually I'm happy you have some connection coordinates worked so I can copy those out and I may just make that myself. The regular Nodan is a ship I want to like, but I just can't find a use for it. Too large for no good reason.

ALEX Bemelmans
Posts: 29
Joined: Wed, 23. Nov 05, 18:07
x2

Re: [MOD] Nodan prototype S+

Post by ALEX Bemelmans » Fri, 31. May 19, 17:17

the ship already have 5 gun and 2 shield generator mountpoint ;)

if you want to have mountpoint for weapons, shields or engines it 's in assets/units/ship_s/nodanv1.xml

search for weapon
copy the whole "connection" section for exemple

Code: Select all

<connection name="con_weapon_04" tags="weapon small standard missile platformcollision ">
				<offset>
					<position x="-5.06" y="6.966584" z="-3.575678"/>
				</offset>
			</connection>
paste it under last "con_weapon_XX"
change con_weapon_04 to a number +1 of the last weapon ( here there is 5 weapons mountpoint so 5+1=6) --> con_weapon_06
change the position
+-x= left right
+-y= up down
+-z= front back

you can have 2 or more stuff on same coordinate
save and enjoy

another things: you can mount bigger stuff of other class exemple in the tags if you change "small" to "medium" you will get M ship stuff instead of S one
you can mix different type of stuff (engine M with weapon S for exemple) but all kind of a stuff must be the same (all weapon must be S or M but not mixed)

engine have independent turbo, speed & thrust so you must play with the "drag forward" and the "physics mass" and in /assets/units/ship_s/macro/nodanv1_macro.xml if you don t want over/undertuned speed

i ll make an update of the mod this week with an 2nd nodan with m engine (that looks pretty cool and fun to handle) and the tethys raider S+

in parrallel i m working on an other mod where you can buy visible tank like weapon and shield... :D

Savaj
Posts: 7
Joined: Thu, 28. Feb 19, 10:14
x4

Re: [MOD] Nodan prototype S+

Post by Savaj » Sat, 1. Jun 19, 03:14

Thanks for that Alex! Now you have me inspired to create my personalized ship :wink: .

Savaj
Posts: 7
Joined: Thu, 28. Feb 19, 10:14
x4

Re: [MOD] Nodan prototype S+

Post by Savaj » Tue, 4. Jun 19, 22:01

Hello again Alex. I modified the basic versions of the Nodan using one of your connections.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>

<diff>
	<add sel="/components/component/connections">
		<connection name="con_shield_02" tags="small shield unhittable ">
			<offset>
				<position x="0" y="4.591784" z="-8.048211"/>
				<quaternion qx="-0.7071068" qy="8.432164E-09" qz="-0.7071067" qw="8.432163E-09"/>
			</offset>
		</connection>
	</add>
</diff>
I also upped the total mass slightly to be fair and changed the amount of people it can carry. My idea of an otherwise peaceful "Alliance of the Word" ship with an upgraded defense to survive exploration.

Would you mind if I released the ship to the public if anyone else wants a Nodan like this? Credits to you of course.

Azran_Zala
Posts: 69
Joined: Tue, 13. Mar 18, 01:25
x4

Re: [MOD] Nodan prototype S+

Post by Azran_Zala » Thu, 6. Jun 19, 20:28

I changed mine to a 4 engine configuration:

Code: Select all

  _
_   _
  _
        

Code: Select all

<connection name="con_engine_01" tags="engine small platformcollision ">
	<offset>
		<position x="0" y="5.546147" z="-9.156782"/>
	</offset>
</connection>
<connection name="con_engine_02" tags="engine small platformcollision ">
	<offset>
		<position x="-4.139109" y="7.946147" z="-9.156782"/>
	</offset>
</connection>
<connection name="con_engine_03" tags="engine small platformcollision ">
	<offset>
		<position x="4.135223" y="7.946147" z="-9.156782"/>
	</offset>
</connection>
<connection name="con_engine_04" tags="engine small platformcollision ">
	<offset>
		<position x="0" y="10.101844" z="-9.156782"/>
	</offset>
</connection>

and lowered the drag slightly to compensate, but otherwise great ship. Loving it thanks.

sincy
Posts: 2
Joined: Tue, 2. May 17, 10:02

Re: [MOD] Nodan prototype S+

Post by sincy » Wed, 10. Jul 19, 22:41

how to change text id ? can u pls help change text id pls.

sincy
Posts: 2
Joined: Tue, 2. May 17, 10:02

Re: [MOD] Nodan prototype S+

Post by sincy » Sun, 14. Jul 19, 00:20

hi .
love your mod. but text id error. can you help me change it ?
conflict with this https://www.nexusmods.com/x4foundations/mods/282. using same TEXT ID. :( :( :( :( :doh:

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