Locking ships in structures - Modded game.

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Satim74 ]
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Locking ships in structures - Modded game.

Post by Satim74 ] » Wed, 17. Apr 24, 18:43

I'm facing a frustrating issue. Ships are becoming lodged within the station's structure. Retrieving these ships is impossible as they rebound like a ball. Even worse, if a pilot is at the helm, there's no way to remove them from control. Such occurrences can effectively blockade the construction docks of the station, halting any further progress.

CBJ
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Re: Locking ships in structures

Post by CBJ » Wed, 17. Apr 24, 19:56

Please provide the information requested at the top of the forum. We will also need more specific about which ships and which stations you're referring to and the circumstances under which they get stuck. A savegame showing the situation would be the most useful.

Satim74 ]
Posts: 5
Joined: Wed, 26. Jul 23, 17:21
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Re: Locking ships in structures

Post by Satim74 ] » Wed, 17. Apr 24, 21:39

version 6.20
language - Polish.

"The exact nature of the problem that arose concerns the situation following the construction of the second defensive station in the "Tharka's XV" region, at the gate to XVII. At that time, I dispatched a fleet of ships carrying resources necessary for further construction. Unfortunately, a bottleneck occurred along our route. It turned out that the ships were not docking properly; instead, they were being obstructed by what seemed to be jammed mechanisms. I had encountered similar issues before, but never on this scale. Nevertheless, I managed to manually release some of the ships, which helped partially resolve the crisis. However, this is a situation that requires urgent attention to avoid further complications in deliveries and construction."


linc:
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Re: Locking ships in structures

Post by CBJ » Wed, 17. Apr 24, 21:55

With a heavily modified game like that, the chances of us being able to investigate, let alone try and fix anything, are slim. There is a very real possibility that at least some of the problems are caused by one or more of the mods you're using, and even if they're not, we won't be able to use your savegame to find out what else it might be.

If you, or indeed someone else, had a savegame from an unmodified game that exhibits the same problem, then that would change things.

Satim74 ]
Posts: 5
Joined: Wed, 26. Jul 23, 17:21
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Re: Locking ships in structures - Modded game.

Post by Satim74 ] » Thu, 18. Apr 24, 15:11

"Indeed, I find myself facing an issue of excess modifications, particularly when I reach around 20 stations and a sizable fleet of ships. I'm seeking suggestions on how to reduce the number of modifications or which ones are not recommended."

CBJ
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Re: Locking ships in structures - Modded game.

Post by CBJ » Thu, 18. Apr 24, 15:13

We can't judge mods or tell you which ones to remove, as we don't know what they do and are not going to spend time analysing them. That's something for you to discuss with the mods' authors and/or other players in the Scripts and Modding forum.

Satim74 ]
Posts: 5
Joined: Wed, 26. Jul 23, 17:21
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Re: Locking ships in structures - Modded game.

Post by Satim74 ] » Thu, 18. Apr 24, 15:37

Thank you for all your help. I have deleted all modifications and will see if the same problem occurs at a similar development time. For this game I gave up "Eve onine" so it would be nice not to face similar problems .
This post can be closed .
thank you

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