On foot camera tracting NPCs face in conversation
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On foot camera tracting NPCs face in conversation
Is there a way to stop the camera from following the NPCs faces around when they are moving, they tend to keep moving their heads around in a box like shape (sometimes with multiple NPCs in screen in unison). The camera following the mid part of their face is making my highly motion sick, I have had no problem flying, and I've never gotten motion sick before this, but something about how the on foot camera keep swaying on conversations is making me very ill. Is there a work around to fix this?
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Re: On foot camera tracting NPCs face in conversation
The camera focus is probably held on the head/mouth, as would be the case in real life. I suspect it couldn't change without significant reprogramming that might then make it seem odd to other players. Also the devs don't much like making things optional, as that often causes unforeseen issues too.
What might help in your specific case when you have these uncomfortable conversations is to try switching to a 3rd person/behind player camera view.
What might help in your specific case when you have these uncomfortable conversations is to try switching to a 3rd person/behind player camera view.
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Re: On foot camera tracting NPCs face in conversation
I don't think anybody moves their focus like that in real life. Most people turn their heads slowly to face a different person talking, or simply move their eyes that way. I find those ingame convo's very annoying, too, so I generally have to look away from the screen to avoid them. The worse one to me is the one between Dagobas and the other pilot right after you dock on the Tidebreak. I don't get airsick or seasick, in general, but that conversation made me queasy.Alan Phipps wrote: ↑Mon, 18. Mar 24, 10:04The camera focus is probably held on the head/mouth, as would be the case in real life....
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