Station Trading Optimization

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Monstrosity
Posts: 31
Joined: Mon, 27. Nov 23, 02:49
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Station Trading Optimization

Post by Monstrosity » Thu, 21. Dec 23, 17:01

Version and language (e.g. 6.10 Hotfix 1, English, etc.).
6.20

Whether or not your game is modified using any third party scripts or mods (see note below).
No

Game start being played.
Young Gun

Exact nature of the problem, where and when it occurs and what you were doing at the time.

I have a semi-complicated trade system going on, design below:

A factory for each ware. A factory will only have required modules to produce its specific ware. (I.e Claytronics has Container storage, pier/docks and claytronics production module)

Mining Outposts. Only mines resources and sells.

A Main Trading Hub. This only contains storage and is intended to have all factories only buy/sell to this station.

I have prices set specifically to only allow ware stations to trade to main hub, mining to main hub and main hub to all, and preventing factories trading between themselves otherwise.

Issue I have is when I try to buy drone components for the main hub, it assigns every single trader to wares for drones, and since there are no wares available to buy - nothing ever happens and my network shuts down.

I think the root cause is the drone wares being separate from the regular wares, and the fact I can't change pricing for the drone wares to accommodate. Due to drone wares being separate, it will not entertain any other buy/sell orders. (Pictures to show differences below). This plus it assigns ALL traders to drone wares, results in the shutdown of the hub.


Any possibly relevant changes you have made to your game, system, or software before the issue occurred.
No

Where appropriate, additional symptoms, error messages, links to saves *, screenshots and crash dump files (see this Wiki entry).
Picture showing traders orders when no drones to buy: https://www.dropbox.com/scl/fi/8r45xw76 ... ng7ai&dl=0

Picture showing traders orders when drones to buy: https://www.dropbox.com/scl/fi/nnjp2wp0 ... cq4yb&dl=0

Save: https://www.dropbox.com/scl/fi/58trl64x ... axwa4&dl=0

PS: In save theres only a few traders, but was 11 assigned originally. "LJE NFII Main Storage" is the station with the issue in save, but will affect any station assigned to buy drones.

Your system specifications in the form of a DxDiag report and vulkaninfo (see this Wiki entry).**
https://www.dropbox.com/scl/fi/r9xmwywk ... azke9&dl=0

Imperial Good
Moderator (English)
Moderator (English)
Posts: 4764
Joined: Fri, 21. Dec 18, 18:23
x4

Re: Station Trading Optimization

Post by Imperial Good » Thu, 21. Dec 23, 18:09

Drone parts are critical wares so all subordinate traders will fixate on buying the parts until all drones are built. As such you might want to make sure there are always enough parts to make all the requested drones nearby.

Monstrosity
Posts: 31
Joined: Mon, 27. Nov 23, 02:49
x4

Re: Station Trading Optimization

Post by Monstrosity » Thu, 21. Dec 23, 18:55

Imperial Good wrote:
Thu, 21. Dec 23, 18:09
Drone parts are critical wares so all subordinate traders will fixate on buying the parts until all drones are built. As such you might want to make sure there are always enough parts to make all the requested drones nearby.
At minimum it would be nice to select whether they are critical or not. More than that, surely there is a minimum required/optimal amount and if there is less drones than this amount then make it critical.

Just seems like drones aren't THAT critical when station already has drones to result in full stop of the station.

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