J.P. Morgan's Knife killable while landed in a station

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carolinay
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J.P. Morgan's Knife killable while landed in a station

Post by carolinay » Sun, 28. May 23, 12:33

I decided to wipe the other races (in this phase, VIG and RIP) and noticed I could kill J.P. Morgan's Knife while he was parked in a station (in this case, in a RIP station, and it was OOS but I watched it happen). I saved the game, and it became Modified, but it is not supposed to be killed. I am not sure that was why the game was Modified since I only noticed the status after some automatic saves and cannot determine the exact reason. The only different objects I know I removed were that ship, the Casino and Keepsafe.

If saving a game without J.P. Morgan's Knife is a reason for the game to be Modified, this is it.

Game version is current (6.0 HF5).

CBJ
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Re: J.P. Morgan's Knife killable while landed in a station

Post by CBJ » Sun, 28. May 23, 12:52

We're not going to be able to do anything with this report without the information requested at the top of the forum, including your savegame (preferably both the "before" and "after" saves).

The save cannot become modified because of killing a ship. If you have never had any mods installed then either your game installation is corrupt, or your savegame has been edited or corrupted while on the disk. The first can be checked in the menu and verified using the Steam/GOG client's local file verification tool. The latter is harder to detect, but if you have an older save that is not modified then it might be easier to work out what got corrupted.

Alan Phipps
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Re: J.P. Morgan's Knife killable while landed in a station

Post by Alan Phipps » Sun, 28. May 23, 13:05

"The only different objects I know I removed were that ship, the Casino and Keepsafe." I was under the impression that those 3 were all plot assets and were either invulnerable or, if killable, would just respawn somewhere else nearby. This isn't a custom gamestart is it?
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carolinay
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Re: J.P. Morgan's Knife killable while landed in a station

Post by carolinay » Sun, 28. May 23, 13:47

CBJ wrote:
Sun, 28. May 23, 12:52
We're not going to be able to do anything with this report without the information requested at the top of the forum, including your savegame (preferably both the "before" and "after" saves).

The save cannot become modified because of killing a ship. If you have never had any mods installed then either your game installation is corrupt, or your savegame has been edited or corrupted while on the disk. The first can be checked in the menu and verified using the Steam/GOG client's local file verification tool. The latter is harder to detect, but if you have an older save that is not modified then it might be easier to work out what got corrupted.
But J.P.Morgan's Knife is a not killable ship. I ordered a fleet to kill it before reporting and the fleet could not kill it. So this is why I told it is hard to reproduce anyway - not so easy to reproduce J.P.Morgan's Knife landed in a station that will be attacked at the same moment. I have an older save and am resuming it. If I can, I will try to reproduce it and provide a before/after save.

I use no mods because I am right now doing the achievements that I am missing (only 5 left), so I intentionally began a new game to do it since I used to play SWI.

carolinay
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Re: J.P. Morgan's Knife killable while landed in a station

Post by carolinay » Sun, 28. May 23, 13:56

Alan Phipps wrote:
Sun, 28. May 23, 13:05
"The only different objects I know I removed were that ship, the Casino and Keepsafe." I was under the impression that those 3 were all plot assets and were either invulnerable or, if killable, would just respawn somewhere else nearby. This isn't a custom gamestart is it?
No, it is a new Boron start, nothing customised, started from scratch when I got the new DLC. I reported these as different since they can be involved in plots (such as Hall of Judgement). Casino and Keepsafe are perfectly killable, but J.P.Morgan's Knife is a ship I can't kill (correctly couldn't since ToA).

I promptly noticed J.P.Morgan's Knife landing in the station while the ships were attacking the station but did not bother because I thought it wouldn't be destroyed (like in the past), but it got destroyed while docked and this caught my attention. In the Casino, there was no Astrid docked and I already captured Erlking from Keepsafe, so I thought the plot would be safe.

I could provide the savegame, but since I didn't get the first savegame that got corrupted, I think providing a savegame too far from the original one is not a good idea. But posted anyway because others can detect the same issue and maybe report here too.

carolinay
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Re: J.P. Morgan's Knife killable while landed in a station

Post by carolinay » Sun, 28. May 23, 17:05

I tried reproducing this with no success. Merely killing the ship within the station and saving did not turn the savegame into Modified, so this isn't the cause for the issue (on getting Modified status). However, I'd expect J.P. Morgan's Knife to be "ejected" from the station instead of killed since it is an "unkillable" ship. I do not know whether Egosoft would decide it being unkillable or respawning at a later time.

Reproducing the exact aspects of the initial report is impossible because I removed Keepsafe and the Casino personally and tried reproducing this entirely in OOS. As stated, I was going for an achievement (in this case, fight rank X-TREME), so many stations outside Avarice were defeated manually.

If anyone is interested in a save game where you can attack the station where J.P. Morgan's Knife is docked, this is it. I saved it in a spot you can wait for J.P. Morgan's Knife to dock (Avarice I) and order all ships to attack the station. Use SETA to increase chances.

https://drive.google.com/file/d/19hNtvy ... sp=sharing

Imperial Good
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Re: J.P. Morgan's Knife killable while landed in a station

Post by Imperial Good » Mon, 29. May 23, 00:05

The issue being reported sounds like the "J.P. Morgan's Knife", a ship which if you go against North River ends up being unkillable (intended?), can be destroyed if the ship or station module it is docked with is destroyed.

As ships marked as effectively invulnerable/unkillable are done so with a reason, it might be a good idea to add logic that instantly detaches/ejects the ship from the destroyed module instead of destroying it as well. I would imagine such a behaviour being useful to avoid issues like this in future.

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