x4 6.0 beta bugs/issues

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DEATH-BRINGER
Posts: 14
Joined: Sun, 1. Jan 06, 23:33
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x4 6.0 beta bugs/issues

Post by DEATH-BRINGER » Tue, 7. Feb 23, 05:00

1, when ships flee they pretty much fly for at most half a km then doubles back at slow speeds and end up dying
2, i tell 5 fighters to hold position only to find a miner 5 systems away stops mining and flys to the fighters and defends them
3, ships randomly stop carrying out their orders (tugs taking scrap to the scrap station)
4, fighters escorting/defending a ship fly at combat speeds the whole time and never goes any faster so escorted ship ends up dying
5, m pulse turrets on my defence platform will not fire even though flack turrets engage the target even though the pulse turrets are closer
DEATH WAS BORN ON EARTH AND TAKEN TO HELL AND HAS PUT THE WRONGS RIGHT. BUT HEAR THIS DEATH WILL RISE AGAIN AND WILL KILL ALL WHO HAVE WRONGED THE VERY PEOPLE WHO DEATH SWORE TO PROTECT

CBJ
EGOSOFT
EGOSOFT
Posts: 51928
Joined: Tue, 29. Apr 03, 00:56
x4

Re: x4 6.0 beta bugs/issues

Post by CBJ » Tue, 7. Feb 23, 09:39

Please use the Beta Feedback Forum for reports about the 6.00 beta. I won't move this over because, as you will see when you read the forum rules at the top of that forum, you need to post one issue per thread and provide proper information about each one, otherwise we have absolutely no chance of being able to investigate them.

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