[5.10 HF3]Factions can't support shipyards/warfs

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Eskarn67
Posts: 10
Joined: Wed, 27. Jul 22, 10:21

[5.10 HF3]Factions can't support shipyards/warfs

Post by Eskarn67 » Wed, 27. Jul 22, 10:45

2 hours into a creative started game(Any game/start really) and the core factions are unable to produce ships due to a lack of hull parts and advanced electronics.
The Xenon will start to invade sectors and the core factions will be unable to defend themself.
]https://i.gyazo.com/d7e273feb04dea94aff ... 283525.png

https://www.dropbox.com/s/1rc30at60yb0q ... ml.gz?dl=0
just run SETA and watch the universe die to resource starvation, except the Terran.
Last edited by Ketraar on Mon, 22. Aug 22, 17:50, edited 2 times in total.
Reason: not a technical issue so moved to general discussion

TwoThe
Posts: 28
Joined: Sat, 23. Jul 22, 23:22
x4

Re: [5.10 HF3]Factions can't support shipyards/warfs

Post by TwoThe » Wed, 27. Jul 22, 15:33

Vanilla X4 is very buggy and lacks major gameplay elements. I recommend to add this series of mods: https://steamcommunity.com/sharedfiles/ ... 1668457361

It will make the strategic economy a lot smarter, including station design and placement, or fleet composition. It will also make some factions like the Xenon a much bigger threat though, as they require a lot less components to build their ships compared to the other factions.

The CatchUp module is optional, as it is basically cheating to support factions that are about to loose.

RubyRezal
Posts: 61
Joined: Tue, 26. Apr 22, 17:30
x4

Re: [5.10 HF3]Factions can't support shipyards/warfs

Post by RubyRezal » Wed, 27. Jul 22, 15:47

Even with the Faction Enhancer mods I've found if I want the faction stations to fabricate ships I pretty much have to set up Autrade fleets to buy all the ship parts and anchor them in the shipyard/wharf sectors with sell set to zero gate distance. That forces my fleets to deliver the parts so ships can get built.

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