[Bug][Minor][Visual] Conveyer belt move player faster than it moves itself

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RiseOfDeath
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[Bug][Minor][Visual] Conveyer belt move player faster than it moves itself

Post by RiseOfDeath » Thu, 8. Jun 23, 12:49

Conveyer belt move player faster than it moves itself (I meant texture animation).

How to reproduce:
1. Step on conveyer belt (f.e. you can find it in Earth S/M ship service module)
2. Look at floor
3. So, you will se that you overtake conveyer.

Alan Phipps
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Re: [Bug][Minor][Visual] Conveyer belt move player faster than it moves itself

Post by Alan Phipps » Thu, 8. Jun 23, 13:37

Thanks for the report. The devs have very little time available to reconstruct issue situations and so please include a link to a vanilla save showing the issue in progress.
A dog has a master; a cat has domestic staff.

RiseOfDeath
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Re: [Bug][Minor][Visual] Conveyer belt move player faster than it moves itself

Post by RiseOfDeath » Thu, 8. Jun 23, 15:04

Devs really need save to have watch textures in station module?
Video with problem demonstration
https://www.youtube.com/watch?v=G1zPPZs2dSM


Imperial Good
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Re: [Bug][Minor][Visual] Conveyer belt move player faster than it moves itself

Post by Imperial Good » Thu, 8. Jun 23, 18:03

This issue has existed since X4 launched (day 0). I think there might be an engine limitation preventing the perfect synchronisation between the moving walkway texture and the player's character movement from being on the moving walkway.

Nanook
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Re: [Bug][Minor][Visual] Conveyer belt move player faster than it moves itself

Post by Nanook » Sat, 10. Jun 23, 02:39

In my game, the conveyor walkway moves faster than I do unless I walk or run. No big deal, really, since I didn't even notice it until this thread brought up the topic. :wink:
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