Bug - Autosave when the tractor beam is on

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carbunkle
Posts: 19
Joined: Fri, 2. Jan 04, 18:28
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[BUG] 1.3 Audio loop for boost

Post by carbunkle » Sun, 9. Dec 18, 19:28

When boosting if the game autosaves, it can throw the boost audio into a loop.

wilsonlaizo
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Joined: Mon, 11. Nov 13, 02:46
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1.30 [BUG] Constant Container magnet sound after key is released

Post by wilsonlaizo » Tue, 11. Dec 18, 00:04

Occurrence 1: Was using the container magnet constantly while shooting at the crystals at the same time. After a while the container magnet sound "stuck" and didn't went away and if you clicked it again, it will start another sound but the first one will still be there
Occurrence 2: Was using the container magnet and an Autosave was triggered. When the Autosave finished the sound was stuck

Solution: I had to go out of the game to the main menu in order for the sound to go away

leecarter
Posts: 379
Joined: Sat, 9. Sep 06, 22:35
x3tc

Bug - Autosave when the tractor beam is on

Post by leecarter » Tue, 11. Dec 18, 01:11

If autosave kicks off when the tractor beam is running the sound of the beam continues non-stop. Changing sectors and getting out of the ship didn't help, but reloading the game fixed it.

nemhook
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Joined: Fri, 26. Mar 04, 22:07
x3

Re: Bug - Autosave when the tractor beam is on

Post by nemhook » Tue, 11. Dec 18, 01:25

there's a tractor beam?, were and how?.
Even though i like u, i may be called upon to kill u one day, know it isnt personal when it happens
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leecarter
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Re: Bug - Autosave when the tractor beam is on

Post by leecarter » Tue, 11. Dec 18, 03:40

nemhook wrote:
Tue, 11. Dec 18, 01:25
there's a tractor beam?, were and how?.
The cargo magnet thing, whatever it's called.

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nightphreak
Posts: 106
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Re: Bug - Autosave when the tractor beam is on

Post by nightphreak » Tue, 11. Dec 18, 03:48

does it stay active or just the sound?

wilsonlaizo
Posts: 121
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Re: Bug - Autosave when the tractor beam is on

Post by wilsonlaizo » Tue, 11. Dec 18, 04:15

Just the sound, it happened to me as well.

It also happened to me while I was shooting and using it at the same time, but I couldn't reproduce.

leecarter
Posts: 379
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Re: Bug - Autosave when the tractor beam is on

Post by leecarter » Tue, 11. Dec 18, 04:28

nightphreak wrote:
Tue, 11. Dec 18, 03:48
does it stay active or just the sound?
Yep just the sound.

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nightphreak
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Re: Bug - Autosave when the tractor beam is on

Post by nightphreak » Tue, 11. Dec 18, 08:38

that sucks, would be kind of cool if it was the other way around though... i'm constantly using the cargo collector and shooting at the same time and havn't run into this issue... might have something to do with resource allocation on your system.. anything else running in the background? a DXdiag would probably help devs sort it out though so they can see what your system looks like , might have a problem there.. using a headset or soundcard? I have run into an issue of the audio quits working after unmuting the mic on my headset though...

Guest242
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Joined: Sun, 12. Feb 17, 19:11
x4

[1.50] BUG Reproducible - Autosave while looting (Button "O") - Magnetsound don't disappear

Post by Guest242 » Fri, 21. Dec 18, 17:49

New game 1.5, no mods:

I try to loot some crystals and suddenly the game autosave. After saving the sound of the magnet is still active - even if I don't press the "O"-Button anymore. I try it several times with F5-save and it's reproducible. No save game because after loading everything is fine again.

Sirkillmenot
Posts: 15
Joined: Fri, 30. Nov 18, 17:58
x4

Re: [1.50] BUG Reproducible - Autosave while looting (Button "O") - Magnetsound don't disappear

Post by Sirkillmenot » Fri, 21. Dec 18, 18:35

+1

Came here to report this as well

Draggy1968
Posts: 2
Joined: Sat, 8. Dec 18, 14:17
x4

[BUG]Sound of loot magnet loops after autosave kicks in

Post by Draggy1968 » Thu, 27. Dec 18, 19:07

minor bug, but highly annoying:

If you have your loot magnet active (holding Button O) and autosave kicks in, the "siren" sound of the loot magnet goes into infinite loop.

game restart fixes it

SPiDER
Posts: 578
Joined: Mon, 7. Jan 19, 11:35
x4

Sound Bug

Post by SPiDER » Wed, 16. Jan 19, 18:51

currently using build 1.5 but it has happened before update

If a sound effect like the tractor beam is in use during an autosave...it plays continually afterwards only an exit and restart clears it.

krapht
Posts: 113
Joined: Sat, 11. Oct 08, 01:16
x4

Re: [BUG]Sound of loot magnet loops after autosave kicks in

Post by krapht » Wed, 16. Jan 19, 19:22

Can confirm this. Can be reproduced by quicksaving while "magnet" is active. Sound persists even if you leave the pilot chair and go into space suit. Loading a saved game clears it

algorythm
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Joined: Sat, 9. Feb 19, 21:39
x4

Re: Bug - Autosave when the tractor beam is on

Post by algorythm » Sun, 17. Feb 19, 22:13

Same problem here... its really annoying to have to restart the game every time this happens...

SPiDER
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Re: Bug - Autosave when the tractor beam is on

Post by SPiDER » Mon, 18. Feb 19, 00:28

+1 .
If you turn the sound effects down you can carry on playing ( especially useful if the RNG on drop loot is running well ie a high ratio of weapon chamber mod drops ) .

This has been going on for a long time too and according to the beta 2.0 log it still isnt fixed although they did increase the autosave function's time so it happens less since 1.6hf1

and as a previous poster noted is easily repeatble .........

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