[TC] Fleet Cost Calculator and Squadron Builder - Ora in italiano!

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DannyDSC
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Post by DannyDSC » Sun, 1. Aug 10, 21:43

ultimamente sonosempre l'ultimo a sapere le cose :D
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BeidAmmikon
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Post by BeidAmmikon » Sun, 1. Aug 10, 22:01

DannyD wrote:Ora però voglio sapere COME lo hai creato.
Con un sacco di duro lavoro e pazienza... :roll:
Grazie per la lode 8)

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Deferire le vostre flotte e partiamo.
Noi siamo in attesa (standby) for a while, in the English Forum.
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places

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Capux
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Post by Capux » Tue, 10. Aug 10, 19:40

Il Software è stato aggiornato.
Link Aggiornati ad oggi, 10 agosto 2010 ore 19.40

BeidAmmikon
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Post by BeidAmmikon » Thu, 12. Aug 10, 16:20

Aggiornato, 12 August, 2010.
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For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places

BeidAmmikon
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Post by BeidAmmikon » Fri, 13. Aug 10, 00:15

Aggiornato, 13 August, 2010.
( Corrected : Problemi con li Ion BlaBlablblrlblrlrl :) )

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For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places

stormwings85
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Post by stormwings85 » Sun, 15. Aug 10, 20:15

Ci sono problemi con il Centaur che per il programma non ha slot armi :o
Non lo useranno in molti ma per il Fleet Fest magari sbucherà da qualche parte...

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Capux
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Post by Capux » Sun, 15. Aug 10, 21:01

comunico a BeidAmmikon. Grazie ;)

stormwings85
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Post by stormwings85 » Sun, 15. Aug 10, 22:01

Altro errore ma questa volta sulle armi.
La Mitragliatrice a frammenti Ionici (Ion Shard Railgun) da come codice SS_LASER_ISR che è sbagliato. Deve essere SS_LASER_ESR ;)

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Capux
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Post by Capux » Sun, 15. Aug 10, 22:14

Sicuro? Ion Shard Railguni --> ISR mi sembra corretto....

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-Dna-
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Post by -Dna- » Sun, 15. Aug 10, 23:16

The Capux wrote:Sicuro? Ion Shard Railguni --> ISR mi sembra corretto....
Controllato sul ModEditor2: la dicitura corretta è SS_LASER_ESR.
:wink:
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Capux
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Post by Capux » Sun, 15. Aug 10, 23:53

ok, comunico seduta stante, grazie :)

stormwings85
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Post by stormwings85 » Mon, 16. Aug 10, 00:04

The Capux wrote:Sicuro? Ion Shard Railguni --> ISR mi sembra corretto....
COme abbreviazione è giusta ma il codice per inserire le armi è stranamente diverso :o
per fortuna che ho messo lo scanner da carico sul buster che fa le riprese per il X-FF :D

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Capux
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Post by Capux » Mon, 16. Aug 10, 00:06

Segnalato. Grazie ragazzi ;)

BeidAmmikon
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Post by BeidAmmikon » Tue, 24. Aug 10, 21:04

ISR -> ESR: corrected

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For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places

BeidAmmikon
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Post by BeidAmmikon » Wed, 25. Aug 10, 04:46

@Tutti:

Si prego: ignore all PM's about the new version.


È ora possibile CARICARE una flotta precedentemente salvata, ma SOLO se si sta lavorando con la versione INGLESE del programma.
Download

Choose "English" at program start, then save your fleet in English and load it again while working in this language.
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places

DannyDSC
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Post by DannyDSC » Wed, 25. Aug 10, 11:01

good, I think is better to use the english version, in this way have 0 problem with weapons name etc etc :)

Thx Beid!
The Indie Seeker - The Twitter Channel for your indiegames!

Ex Egosoft Translator/Currently writer for www.ilvideogioco.com

@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!

BeidAmmikon
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Post by BeidAmmikon » Wed, 25. Aug 10, 13:04

MAJOR UPDATE

1. Il programma può ora CARICARE una flotta, indipendentemente dalla lingua.
2. Quando si salva la flotta in formato XML per Fleet Fest scripting, il formato del XML file è stato modificato per facilitare l'operazione con esso.
3. Il programma non ha più bisogno dei file XML esterni, ma questi questi possono essere salvati e saranno forniti.

Click here to download the Fleet Calculator+Squadron Builder
Last edited by BeidAmmikon on Wed, 25. Aug 10, 13:36, edited 1 time in total.
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places

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Lucateo
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Post by Lucateo » Wed, 25. Aug 10, 13:22

Wonderful Job Beid!
Thank you!
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DannyDSC
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Post by DannyDSC » Wed, 25. Aug 10, 19:19

BeidAmmikon wrote:MAJOR UPDATE

1. Il programma può ora CARICARE una flotta, indipendentemente dalla lingua.
2. Quando si salva la flotta in formato XML per Fleet Fest scripting, il formato del XML file è stato modificato per facilitare l'operazione con esso.
3. Il programma non ha più bisogno dei file XML esterni, ma questi questi possono essere salvati e saranno forniti.

Click here to download the Fleet Calculator+Squadron Builder
very good job, thx Beid
The Indie Seeker - The Twitter Channel for your indiegames!

Ex Egosoft Translator/Currently writer for www.ilvideogioco.com

@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!

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